Product manual

sharing is set to FLOAT mode so that key elements
may be recalled to other keys than originally stored.
To Recall a Memory (Carbonite 1)
To recall a memory, you must select which MLE to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press RECALL > NEXT and use the knob to
select the MLE, or all MLEs that you want to
recall the memory for.
2.
Use the numbers on the pattern buttons to select
the bank and register you want to recall the
memory from. For example, press and then
to select bank 4, register 9.
To Recall a Memory (All Other Panels)
To recall a memory, you must select which MLE to recall
the memory for, and then use the pattern buttons to select
the bank and register to recall the memory from.
1.
Press MLE 1 RECALL, MLE 2 RECALL, or
both to select the MLE to recall the memory for.
2.
Use the numbers on the mnemonic buttons to
select the bank and register you want to recall
the memory from.
The memory has been stored to the selected memory
register and the MLE 1 RECALL button is selected.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
Memory — memory attributes stored with
the memory are used
PGM — all elements are recalled as stored
(default)
MemAI — transition area is configured to
take the on-air elements of the memory on-air
with the next transition
EffDis — on-air elements listed below are
transitioned to the elements stored in the
memory
Matte colors (background, wash or
borders)
Keyer settings like clip, gain,
transparency
Mask position and size
Chroma key settings, except the
background color
Pattern settings like size, position,
aspect, border, softness, rotation
DVE settings like size, position, aspect,
border, softness, cropping
Media-Store x/y position
Transition Progress
To Set the Effects Duration
Effects duration applies Effects Dissolves, and sets the
length of time that the switcher will use to transition from
the on-air scene to the scene stored in the memory.
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want
to use to transition from the current on-air scene
to the on stored in the memory.
Memory — the duration stored in the
memory is used
1-999fr — sets a specific duration in frames
Memory Attributes
Memory Attributes allow you to specify what elements
recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
34 • Memory Functions — Carbonite Operation Manual (v6.1)