Ross Video Limited Carbonite Operation Manual Video Production Technology
Document Information • • Ross Part Number: 4802DR-110-06.1 Release Date: May, 2012. Printed in Canada The information contained in this document is subject to change without notice or obligation. Copyright © 2012 Ross Video Limited. All rights reserved. Contents of this publication may not be reproduced in any form without the written permission of Ross Video Limited. Reproduction or reverse engineering of copyrighted software is prohibited.
4. Follow all instructions. 5. Do not use this apparatus near water. 6. Clean only with a dry cloth. 7. Do not block any ventilation openings. Install in accordance with manufacturer's instructions. 8. Do not install near heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat. 9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other.
Europe This equipment is in compliance with the essential requirements and other relevant provisions of CE Directive 93/68/EEC. International This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and A2:2002, and found to comply with the limits for a Class A Digital device. Important: This is a Class A product. In domestic environments, this product may cause radio interference, in which case the user may have to take adequate measures.
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Contents Features..........................................................................8 Custom Controls......................................................................8 Device Control.........................................................................8 DVE.........................................................................................8 Effects Dissolve.......................................................................8 General Purpose Interface...................................
To Set the Key Bus Sources Attribute..............................35 To Set the Key On-Air Attribute........................................36 To Set the Key Type Attribute...........................................36 To Set the Key Mask Attribute..........................................36 To Set the Media-Store Attribute......................................36 To Set the Aux Bus Attribute............................................36 To Set the Camera Shot Attribute.....................................
Features Thank you for buying a Ross Video Carbonite Series Multi-Definition Live Production Switcher. The Carbonite 1 and Carbonite 2M build on the Ross Video reputation for designing switchers that fit the needs of any production environment. Custom Controls This feature brings the power of macros to the switcher operator. A series of button presses can be easily recorded and assigned to any custom control button.
Memory AI Recall Mode We take the guessing out of memory recalls by ensuring that a memory recall will not affect what is currently on-air. Memory AI uses the content of the memory to configure the Next Transition area and Preview bus for the background and keyers so that the next transition takes the same sources on-air that were on-air in the memory. Memory System Storage for 100 complete switcher snapshots per MLE comes standard with all switchers.
Control Panel Overview This chapter provides a basic introduction to the Carbonite switcher, including an overview of the different areas on the control panel, using the menu system, as well as an introduction to the various ports, and video buses. Control Panel Areas Each Carbonite™ control panel is made up of a number of distinct areas that control different aspects of the switcher. Some of these areas may vary in size or function, depending on the control panel you have.
Menu Navigation The menu system allows you to access all of the setup and configuration information for the Carbonite switcher. In some cases, a menu can be accessed either by pressing the MENU button and navigating to the menu, or be double-pressing a button on the control panel. 1. Press MENU. The Pattern/Menu Selection buttons light up on the Carbonite 1, and the Pattern/Selection Mnemonics change to the menu names on the Carbonite 2M. 2.
Switcher Basics This chapter gives an overview of how video is controlled by your switcher. This includes video sources, video layering and re-entry, and preview. For information on setting up video inputs, refer to the Setup Guide that came with your switcher. Video Sources The switcher has access to two basic types of video sources, external and internal. All video sources can be assigned to video source buttons.
2. Set up MLE 1 with a key. high-definition. In HD output mode, the MultiViewer is only available on specific output BNCs. Note: The MultiViewer output is only available in the same video format as the switcher is operating in. For example, if the switcher is operating in 1080i, the MultiViewer output is also 1080i. To Turn a MultiViewer On/Off Figure 5: MLE 1 3. Select MLE 1 as a source on the Background Bus of MLE 2. Notice that the output of MLE 1 is now being used as the background of MLE 2. 1.
To Log Into the MultiUser GUI MultiUser GUI The MultiUser GUI™ provides a graphical interface to the operation of the Media-Store on the switcher. The position and size of some of the areas in the Media Manager window can be stored in a layout, called Perspectives. The last loaded Perspective is used when the browser is refreshed or opened. Multiple users can be logged into the MultiUser GUI at the same time. 1. On your computer, launch your web browser. 2.
Note: If the files on your USB are new, it takes about 2 seconds per file for the switcher to generate the thumbnail for the MultiUser GUI. Once all the thumbnails are generated, they are displayed in the Media Manager window. Table 3: Playlist Controls Icon Name Description Previous Advance to the previous item in the playlist. The item in the playlist that is being shown on the Media-Store channel indicated with a check-mark. The playlist does not loop back to the top when it reaches the last item.
Table 4: Transition Menu Items Transitions Transitions are used to change the background video and take keys on and off-air. A transition can include any combinations of background and keyers for an MLE. The background and each keyer can be transitioned independently and at the same time using the dedicated KEY CUT and KEY AUTO buttons.
3. Select the type of transition (DISS WIPE DVE MEDIA) you want to perform. 4. Use the RlClip knob if you want any video servers clips assigned to a source being taken on-air to play with the transition (On). 5. Perform the transition. • Auto Transition — Press AUTO TRANS. The transition is performed at the set transition rate. • Cut — Press CUT. • Fader — Move the fader from one limit to the other. The rate at which you push the fader determines the rate of the transition.
transition rate for the MLE, or the rate at which the fader is moved. To Set Up a Wipe A wipe transition requires that you select a wipe pattern, set the direction and number/size of wipe pattern, as well as set a background and key transition rate for the auto transition. A fader transition does not use the transition rate. 3. Use the Soft knob to adjust the softness of the pattern border. 4. Press NEXT. 5. Select a color for the border. • Use the Load knob to select a preset color for the border.
• SqzHor — Squeeze Horizontally ( ) • SqzVert — Squeeze Vertically (double-press ) • SqzCtr — Squeeze to the Center ( ) • PushUL — Push to Upper-Left ( ) • PushUR — Push to Upper-Right (double-press ) 1. Press MEDIA. • PushDL — Push to Lower-Left (double-press ) 3. Press the Browse knob.
3. Move the fader to the position in the transition where you want to set the transition limit point. 4. Toggle the Limit knob (On) to set the transition limit point. The segment on the transition progress bar next to the fader handle flashes, indicating the location of the transition limit point. The transition limit is set and active for the MLE you set it on. You can turn transition limit on and off by toggling the Limit knob while the fader is at either the top or bottom limit.
10. Use the VMult knob to multiply the pattern vertically. Patterns, Washes, and Mattes Washes Patterns, Washes, and Mattes are internally generated graphical elements that can be used for key or background fill, key shapes, and transition effects. The switcher has a limited number of pattern and matte generators dedicated to each MLE. Patterns Pattern generators are used for wipes, masks, and washes.
To Set Up a Matte Color When a matte generator is assigned to a background or key, the matte setting are displayed. Selecting the source button again, or KEY SEL button returns to this menu. When a matte generator is assigned to a key border or wipe border, the matte settings is part of the setup menu, and become active when Border is set to greater than 0. 1. Press NEXT. 2. Use the Load knob to select the preset color you want to use. 3. Press the Load knob to load the selected color.
Menu Item Keying Keying is the term used to describe when you insert (or electronically cut) portions of one scene into another, or place titles over background images. Keys are made up of two basic components, an alpha, that cuts the hole in the background video, and a fill, that fills the hole with different video. Keys, like MLEs, are layered onto the background video signal from the lowest numbered key to the highest on an MLE.
2. Select the video signal, on the key bus, that you want to use for the key. 3. Press SELF KEY. 4. Use the Clip knob to remove lower-saturated colors from the video image. 5. Use the Gain knob to adjust the transition between video image, and the parts of the video image that are removed. 6. Use the Transp knob to adjust the transparency of the key from opaque (0%) to fully transparent (100%). 7. Press NEXT. 8.
Chroma Key Basic Mode The following chroma key parameters can be adjusted in Basic Mode: • Background Area — Allows you to modify the range of colors that are considered background and are masked out of the Chroma Key. • Edge — Allows you to adjust the amount of edge softening applied to the foreground. This helps blend the foreground into the new background. • Foreground Area — Allows you to modify the range of colors that are considered foreground and are not masked.
• Decreasing the Hue value moves clockwise around the color wheel to select a base color. a) Use the Cntrl knob to select Reject. b) Use the Value knob to include or reject hues adjacent to the base color. • Increasing the Reject value decreases the amount of adjacent hues that are included in the foreground. • Decreasing the Reject value increases the amount of adjacent hues that are included in the foreground. 11.
resets all the Chroma Key parameters to their default settings. • 7. Press NEXT. 8. Adjust the Background as follows: a) Use the Type knob to select Bkgd. b) Use the Cntrl knob to select NegHue. c) Use the Value knob to adjust the range of hues that are included in the Background, expanding counter-clockwise around the color wheel. • Increasing the Softness value increases the amount of softness applied to the foreground edges and alpha channel.
to match Shadow and Transition area brightness with the Foreground brightness. a) Use the Type knob to select Lum. b) Use the Cntrl knob to select BkLuma. c) Use the Value knob to change the overall brightness of Shadow, Translucent, and Transition areas. • Increasing the Background Luminance value increases the brightness of Background, Translucent, and Transition areas. • Decreasing the Background Luminance value decreases the brightness of Background, Translucent, and Transition areas.
14. Adjust the Transition area as follows: The Transition area is the range of pixels that are left over (i.e. not in the Shadow or Translucency area). The Transition settings allows you to adjust the appearance of the Transition area. a) Use the Type knob to select Trans. b) Use the Cntrl knob to select Gain. c) Use the Value knob to adjust the appearance of the Transition colors. • Increasing the Gain value makes the Transition area pixels more opaque.
c) Press Top/B and use the T/Bttm knob to crop the DVE key vertically on the bottom side only. 13. Use the Freeze knob to freeze the DVE key. You can freeze the video and appearance of a DVE Key. When a DVE Key is frozen, the DVE attribute menus are disabled and you can not move the DVE Key or adjust DVE attributes. 14. Use the Mask knob to apply a mask to the key. 4. Use the M-Frce knob to force the area inside the mask region to the foreground (On). 5.
key that was masked out is now visible, and the portion that was visible is masked. 6. Press NEXT. 7. Use the X Pos knob to position the mask region horizontally. You can also use the positioner. 8. Use the Y Pos knob to position the mask region vertically. You can also use the positioner. 9. Use the Size knob to adjust the size of the mask region. 10. Press NEXT. 11.
1. Press and hold the KEY 2 SEL button. 2. Press the KEY 3 button in the next transition area. 32 • Keying — Carbonite Operation Manual (v6.
Memory Functions The memory has been stored to the selected memory register and the RECALL button is selected. To Store a Memory (All Other Panels) A memory register is a snapshot of the current state of the switcher that can include one or multiple MLEs. Up to 100 memory registers (10 banks of 10 registers) per MLE can be stored and recalled on the switcher.
sharing is set to FLOAT mode so that key elements may be recalled to other keys than originally stored. To Recall a Memory (Carbonite 1) To recall a memory, you must select which MLE to recall the memory for, and then use the pattern buttons to select the bank and register to recall the memory from. 1. Press RECALL > NEXT and use the knob to select the MLE, or all MLEs that you want to recall the memory for. 2.
A memory attribute does not need to be stored in the memory to be recalled. To Set the Program Bus Source Attribute 1. Press RECALL > NEXT > NEXT. • Memory — settings come from the memory being recalled • NoRcl — next transition area settings are not recalled • Recall — next transition are settings are recalled (default) 2. Use the Attrib knob to select PGMBus. 3. Use the Value knob to select how the sources selected on the program bus are recalled.
• Recall — sources are recalled on the key bus (default) To Set the Key On-Air Attribute 1. Press RECALL > NEXT > NEXT. 2. Use the Attrib knob to select KeyBus. 3. Use the Key knob to select the keyer you want to use the attribute for. 4. Use the Value knob to select whether sources selected on the selected key bus are recalled.
• Memory — settings come from the memory being recalled • NoRoll — GPI outputs are not triggered • Roll — GPI outputs are trigged (default) To Set the Roll VTR Attribute 1. Press RECALL > NEXT > NEXT. 2. Use the Attrib knob to select RllVTR. 3. Use the Value knob to select whether a play command is trigged when a source that is assigned to a video server is recalled.
Switcher Sets The switcher stores configuration and operation data in a number of registers that contain the individual entries for items such as memories or personality settings. These registers can be stored as a single archive file, or as a register set that contains all the individual register of that type; all memories for example. These files are stored into Setups on USB drive.
(channels 2 and 4 are reserved for Media Transitions) Media-Store • Media-Store allows you to load stills, animations, or audio files from the USB drive and make them available across all MLEs. Two channels of media-store with alpha, or four channels without alpha, are provided. Keep the following in mind when working with media-stores: • A still, animation, or audio can be loaded either by browsing the file system, or by entering the still number using the pattern buttons.
If the files on your USB are new, it takes about 2 seconds per file for the switcher to generate the thumbnail for the MultiUser GUI. Once all the thumbnails are generated, they are displayed in the Media Manager window. 2. Press the source button for the media-store channel that you want to load a still into. If the file has an alpha, the paired channel will load the alpha as well. 3. Press the Browse knob. 4. Use the left knob to navigate to the file your want to load. Press the knob to make a selection.
Media-Store Attributes Attributes are applied to the image or animation directly, regardless of the channels that the image or animation are loaded in. If you adjust the attributes of the still in one channel, these settings are applied to that image or animation in all other channels that the same image or animation is loaded into.
1. Press the source button for the media-store channel that you want to set the Place and Bank lock settings for. 2. Press the Browse knob. 3. Press NEXT. 4. Use the Place knob to select USB or Internal. 5. Press the Place knob to toggle the lock on or off. Locked is shown with [] around the name. 6. Use the Media knob to select the bank you want to lock to. 7. Press the Media knob to toggle the lock on or off. Locked is shown with [] around the name.
Custom Controls Once programmed, a custom control can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specific memory register on an MLE, performing a switcher transition, and selecting a group of keys.
Loop Allows you to have a custom control run continuously until stopped, or a Cancel/Cancel All custom control command is executed from another custom control. GPO Allows you to trigger a pre-selected GPI output using a custom control. The specific GPI output is set when the GPO command is inserted. 3. Use the INSERT knob to select the event you want to insert. You can also press and hold the INSERT button and press the source button on the custom control bus for the event you want to insert.
• • • You can run multiple custom controls at the same time. The number of running custom control is shown on the display when in custom control mode. You can stop a running custom control by pressing the red custom control button on the custom control bank. A maximum of 128 custom controls can be run at the same time. To Run a Custom Control Once a custom control has been recorded, you can run that custom control at any time. 1. Press MENU. 2.
8. Use the Size knob to select the text size for the mnemonic label. • Small — 6 characters displayed on the top line, and 2 on the bottom • Medium — 4 characters displayed on the top line, and 4 on the bottom • Large — first 2 characters are displayed 9. Use the Color knob to select the background color of the mnemonic. 10. Use the Inv knob to swap the color of the text and the background. The Invert (Inv) selection is not applied when the mnemonic is in split mode.
Repeat this for the remaining Aux buses. Switcher Soft Reset If required, the switcher can be reset to return it to a user-defined default setting, or the factory default state. A reset can be performed the entire switcher, or individual components, such as keys. 8. Press NEXT > NEXT > NEXT. 9. Press RState Save. 10. Press Confrm to save the new reset settings. To Load a Custom Reset Setting 1. Press MENU RESET. Soft Reset The software reset returns the switcher to the default state.
(the three characteristics of a TV color signal are chrominance, luminance, and hue). White, black, and gray are not considered hues. Glossary of Terms Auto Key A pairing of two video signals, a key video and a key alpha, to create a key. In the switcher, you associate the fill and alpha so that the switcher knows which alpha to use when the video is selected. Auto Transition An automatic transition in which the manual movement of the fader handle is simulated electronically.
are translated into either white or black, giving the key a hard edge. Shaped Key alphas are sometimes used with Character Generators to cut very precise holes for the fill. Tally An indicator which illuminates when the associated button, or control, is selected or is on-air. Unshaped A multiplicative key where the Key Alpha cuts a hole based on the gradient values of the alpha. Shades of gray are translated into transparency levels, giving the key a soft edge.
Index Dissolve Transitions 17 DVE A Abort Transition 17 Animations 42 Auto Select Keys 24 29–30 Key 29–30 Cropping 29 Freeze 30 DVE Transitions 18 B Bus Hold 33 E C Editing Custom Controls 45 Effects Dissolve Chroma Key 24–26 34 Advanced Mode 26 Basic Mode 25 Clean Feed, See FlexiClean Control Panel Duration 34 10 Areas 10 Copy Keys 31 Custom Controls 43–46 Delete Event 45 Deleting 46 Editing 45 Insert Event 45 Naming 45 Recording 43 Run Event 45 Running 44 Setup 43 SideShot 46 Special Function
Mattes 21 Media Manager 14–15 Auto Play 15 Eject 15 Flip Flop 15 Looping 15 Play 15 Playlist 15 Collapse 15 Delete 15 Expand 15 Load 15 Move Down 15 Move Up 15 New 15 Next 15 Previous 15 Save 15 Playlists 15 Media-Store 39–42 Animations 42 Capture 40 Loading 39 Menu Overview 41 Modes 39 Media Transitions 19 Memories 33–34 Access Mode 33 Attributes 34 Bus Hold 33 Effects Dissolve 34 Memory AI 34 Recall Mode 34 Storing 33 Memory AI 34 Menus 10–11 Auto-Follow 11 Navigating 11 Overview 10 MLE Selection 12
Transitions 16–20 Aborting 17 Cuts 17 Direction 16 Dissolves 17 DVE 18 Flip-Flop 18 GPO Trigger 20 Limit 19 Media 19 Menu Overview 16 Pause 16 Performing 16 Rate 16 52 • Index — Carbonite Operation Manual (v6.