Owner`s manual

163
Creating drum patterns
Section 4
Rev0.02
Creating drum patterns
using step recording
1. After carrying out the steps described in “Preparing for
recording,” press [F2] (REC).
The Pattern Recording screen will appear.
fig.04-0140d
2. Press [F1] (STEP).
The Step Recording screen will appear.
fig.20-016d
“CUR” indicates the current input position (in measures,
beats, and clock units). This value will change whenever
you move the input position using [CURSOR].
In addition, the abbreviated names of the various drum
sounds are displayed on the left-hand side of this screen.
The actual names corresponding to these abbreviations
are as follows.
3. Press [F2] (>>RES<<) or [F3] (<<RES>>) as many times
as necessary to change the step recording resolution.
fig.20-016aa
[F2] (>>RES<<)
Each time this button is pressed, magnification of the
step recording grid is decreased.
[F3] (<<RES>>)
Each time this button is pressed, magnification of the
step recording grid is increased.
As the degree of grid magnification changes, the
resolution indicated by “RES” changes as follows.
RES:
() Allows input in quarter-note units.
()Allows input in quarter-note triplet units.
() Allows input in eighth-note units.
()Allows input in eighth-note triplet units.
() Allows input in sixteenth-note units.
()Allows input in sixteenth-note triplet units.
() Allows input in thirty-second-note units.
()Allows input in thirty-second-note triplet units.
OFF Allows input at the finest resolution—i.e., 96
clock units per quarter note.
4. Move the cursor to the position where a drum sound is
to be input, and then use the TIME/VALUE dial to
insert a “” at that position.
fig.020-016bd
() The drum will be played at a high volume.
() The drum will be played at a moderately high volume.
() The drum will be played at a medium volume.
() The drum will be played at a moderately low volume.
() The drum will be played at a low volume.
Nothing (empty) No drum sound will be played.
* The drum sounds are alternately input or not input (blank)
where the cursor is positioned each time you press [ENTER].
The following buttons can also be used to move the
input position at this time.
[ZERO] Moves the input position to the start of the song.
[FF] Moves the input position forward by one
resolution unit as set using “RES.”
[REW] Moves the input position backward by one
resolution unit as set using “RES.”
Drum name Note number Abbreviation
High tom D 3 (50) T4
Hi- Mid tom C 3 (48) T3
Mid tom A 2 (45) T2
Low tom F 2 (41) T1
Crash cymbal C#3 (49) CY
Ride cymbal D#3 (51) RC
Open hi-hat A#2 (46) OH
Closed hi-hat F#2 (42) CH
Snare 1 D 2 (38) S1
Kick 1 C 2 (36) K1
Kick 2 B 1 (35) K2
Cow bell G#3 (56) CB
Claves D#5 (75) CL
Stick G 1 (31) ST
Snare 2 E 2 (40) S2
High Q D#1 (27) HQ
Metronome (click) A 1 (33) M1
Metronome (bell) A#1 (34) M2