User Manual Owner's manual

Quick Reference
Appendix E
E-17
Alphanumeric/Graphic
Key Definitions
Key Function
[LINE FEED] Moves the cursor down one line in the same column.
[RETURN] Returns the cursor to the beginning of the next line.
[RUB OUT] Deletes the last character or control code that was entered.
[REPT LOCK] Allows the next character that is pressed to be repeated continuously until
[REPT LOCK] is pressed again.
[SHIFT] Allows the next key pressed to be a shift character.
[SHIFT LOCK] Allows all subsequent keys pressed to be shift characters until [SHIFT] or
[SHIFT LOCK] is pressed.
[CTRL] Used as part of a key sequence to generate a control code.
[ESC] Terminates the present function.
[MODE SELECT] Terminates all functions and returns the mode select display to
the screen.
Blank Yellow Keys Space keys. Move the cursor one position to the right.
Industrial
T
erminal Control Codes
Control Code
Key Sequence
Function
[CTRL][P]
[Column #][;]
[Line #][A]
Positions the cursor at the specified column and line number [CTRL][P][A]
positions the cursor at the top left corner of the screen.
[CTRL][P][F] Moves the cursor one space to the right.
[CTRL][P][U] Moves the cursor one line up in the same column.
[CTRL][P][5][C] Turns cursor on.
[CTRL][P][4][C] Turns cursor off.
[CTRL][P][5][G] Turns on graphics capability.
[CTRL][P][4][G] Turns off graphics capability.
[CTRL][P][5][P] Turns Channel C outputs on.
[CTRL][P][4][P] Turns Channel C outputs off.
[CTRL][I] Horizontal tab that moves the cursor to the next preset 8th position.
[CTRL][K] Clears the screen from cursor position to end of screen and moves the
cursor to the top left corner of the screen.
Key Sequence Attribute
1
[CTRL][P][0][T] Attribute 0 = Normal Intensity
[CTRL][P][1][T] Attribute 1 = Underline
[CTRL][P][2][T] Attribute 2 = Intensify
[CTRL][P][3][T] Attribute 3 = Blinking
[CTRL][P][4][T] Attribute 4 = Reverse Video
Any three attributes can be used at one time using the following key sequence:
[CTRL][P][Attribute #][;][Attribute #][;][Attribute #][T]
1
Graphic Programming