Manual
Formatting and Interpreting Data Blocks
Chapter 7
744
Figure 7.31
Moveset Block IDs Showing Allowed Moveset Sequencing
100
001
100
010
101
010
101
110
011
110
011
11015
Axis 4
Axis 2
Axis 3
Bit 13 Escape Move
If you turn on this bit, the controller identifies this as an escape moveset
block.
Follow these rules when programming an escape moveset block:
1. The escape moveset must be the first moveset transferred to the
1771-M3 controller at power up or reset. Consequently, it must have
moveset ID 001 (axis 1), 010 (axis 2), or 011 (axis 3). The next
moveset pointer must point to a moveset block with ID 100 (axis 1),