Manual
You should know the physical dimensions of the area(s) you want to cover, so the next logical
step is to set up the audience area(s) using the Audience Area section on the right side of the
Beam Steering screen.
To simplify this step, Beam Steering provides ve templates, the Standard one used as the
default starting point and four others; Small Arena, Large Arena, Open Air and Theater. These
templates are available by clicking on the Area Presets button. You should become familiar
with these templates, so we suggest you try each one of them and then choose the one that
comes closest to matching your project. Note how the number of areas and the size of the
Audience Areas change from one template to another.
After you have selected the Audience Area template you want to use, change the size(s) and
location(s) to match your project’s dimensions. Notice that you can also add or delete up to a
maximum of 3 Audience Areas by using the Number eld and associated drop down arrow.
The Start eld establishes the beginning point of the Audience Area relative to the “0” point of
the display graph. The Start point is usually the rst row of seating. Height 1 is the height of the
front of the Audience Area. It usually is “0” for the front of the rst oor area.
Length is the physical length of the Audience Area from the front edge to the rear edge. Height
2 is the elevation (height) of the rear of the Audience Area above the “0” plane.
The next step is to position the steerable column(s) you will be using in your project, and then
dene their beam(s). For this we’ll use the IC Conguration section on the left side of the Beam
Steering window. See graphic to the lower right. The down arrow associated with the Setup
eld allows you to select between arrays in multiple array systems.
We will locate (position) the steerable column rst. Usually it will be on the front wall (X = 0.00)
in the beam steering Project display. If it will be placed at the front of the stage away from the
front wall, for example, move it forward by inserting its correct location. Note that after you
insert a gure in the eld, you need to press Enter on your keyboard to OK the change in loca-
tion.
The Y eld controls the height of the column array by positioning the bottom of the column
above the Floor level (the “0” level) The default position is 6.56 feet (2 meters). The Mechani-
cal Angle eld tilts the column forward or backward (minus [-] numbers tip it back and plus [+]
numbers tilt it forward). This parameter is usually left at 0.0 since the normal position for Iconyx
arrays is at against a wall and the array’s output digitally steered down onto the audience
area.
The next step is to choose the number of Beams using the Beams eld and its associated drop
down menu. One of the unique features of Iconyx steerable arrays is the ability to generate
either single or multiple beams. We’ll be discussing multiple beams later in this tutorial, so for
now accept the default 1 beam conguration.
Beam Size lets you choose the Array’s opening angle which controls the sharpness of the
vertical lobe (beam). Try it out using the drop down arrow. Notice how the opening angle of the
array in the graphic varies as you choose different opening angles.
The High-Pass at [Hz] control allows you to insert a high pass lter into each beam. This new
Beamware feature is used to balance the low, mid and high frequency content across the audi-
ence area.
Users Manual IC-R-II
26
CONNECT