User's Manual
102
NEO
User Manual
M ATHF ACTS IN A FLASH RP SMARTA PPLET ON NEO 2
How Students Do MathFacts in a Flash RP School Work on NEO 2
. . . . .
How Students Do MathFacts in a Flash RP School Work
on NEO 2
Things to Check Before Students Start Using the MathFacts in a Flash RP
SmartApplet on NEO 2
• Make sure you’ve done the tasks listed in the previous section.
• Make sure students know the name you gave the Renaissance Receiver (see
page 20). Students will need to choose a Renaissance Receiver when they
work in the MathFacts in a Flash RP SmartApplet.
• Make sure students know their Renaissance Place user names and
passwords. You can get this information from the MathFacts in a Flash RP
Student Information Report.
• If you have younger students, explain how the questions and answers are
displayed on the screen and how to select or enter answers.
How Students Use the MathFacts in a Flash RP SmartApplet
1. The teacher’s computer must be on, with the Receiver connected.
(Teachers can use the computer for other things while students are
working in MathFacts in a Flash.)
2. Turn the NEO 2 on by pressing on/off; then, press applets.
3. Press
L until the cursor is next to MathFacts in a Flash RP. Then, press
enter.
4. The first time you use the MathFacts in a Flash RP SmartApplet, it will list
the Networks that are available. (Networks are Renaissance Receivers
connected to computers.) Use the up and down arrow keys to highlight
the Receiver you want to connect to; then, press enter.
If you have chosen a Receiver before, the program may ask if you want to
stay connected. Press Y for yes or N for no; then, press enter. (If you
choose no, you’ll need to select another Receiver.)
The name that you
gave the
Renaissance
Receiver is the one
students will see in the
Networks list. See page 20
to find out how to change the
name.