User Manual


T27 
There are 5 modes at your disposal which
determine the Jog Wheels -T28- function:
If this mode is active, the current
track can be scratched as long as the Jog
Wheels surface -T28- is being touched. If only
the side is being touched and the Jog Wheel
is being moved, you can increase (clockwise)
or decrease (counterclockwise) the current
tracks speed. Herewith you
can increase (clockwise) or decrease (coun-
terclockwise) the current tracks speed. As
opposed to SCRATCH mode the Jog Wheels
-T28- rotational speed also has an inuence
on the tracks manipulation.
Allows scrolling quickly through a loaded
track. By activating this mode Traktor
automatically switches to browse view. By
turning the Jog Wheel -T28- it is now possible
to comfortably navigate the track list. A full
navigation through the folder directory as
well as the track directory is possible via the
TRAX Encoder -T5-.
If no mode has been selected, the Jog Wheel
-T28- can be used for volume control of a
deck (Rotary Deck Volume Control). If the
Jog Wheels surface is touched during the
rotation, the deck can be quickly faded in
and out. If only the rubberized edge is being
touched for the rotary movement, the deck
volume can be adjusted exactly.



In Shift mode there is a mode at your disposal
that determines the Jog Wheel‘s -T28- func-
tion.

By turning the Jog Wheel -T28- while holding
the Shift Button simultaneously the navigation
will be signicantly accelerated. Also quick
search for a track will be facilitated.
T28 
Herewith it is possible to control vari-
ous functions. Please observe the Jog
Wheel Mode Buttons -T27- regarding
this.
T29 
By pressing this button all control
elements on the device will receive a
further function. The assignment can
be found in the right column of this
chart.
T30 
As long as this button is pressed the
deck will return to the last set cue
point and then stop. When the button is
released, playback will start.

Causes the return to the ActCue point.
T31 
Herewith the cue point will be called
up and played as long as the button is
being held.

The deck jumps from the current position to
the next cue point.
T32 
Starts and pauses the track‘s playback
respectively.

(De)activates Keylock.
T33 
The current deck‘s speed is synced to
the master deck.

Determines the track‘s BPM, depending
on how fast the button is repeatedly being
pressed. Ideally it will be pressed to every beat
in case the grid should not t.