User Manual
Table Of Contents
- Introduction
- Signal Flow
- Getting Started
- Inputs and Outputs
- Controls
- Reverb Algorithms
- Bypass
- Trails
- Reverb Hold (∞)
- Drone Mode
- HI / LO Response
- Tremolo (Spring Only)
- Dynamics
- Delay
- Presets
- Control Input
- Tap Tempo
- Using MIDI
- Reset to Factory Defaults
- Web Editor
- Support and Repairs
- Warranty
- Firmware Updates
- Specifications
- Credits
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When the signal level exceeds the threshold, the reverb signal is attenuated. The reverb "ducks" below
loud notes, and comes back as the note decays. Quiet notes have more reverb, and loud notes have less.
The release ([SHIFT]-HI) control sets the amount of time it takes for the reverb signal to recover, in-
creasing counter-clockwise from 12:00. The range is 30 - 3000 ms.
When the signal level drops below the threshold, the reverb input signal is attenuated. Loud notes have
full reverb, notes below the threshold have less reverb. Since the dynamic range expansion happens on
the input to the reverb engine, loud notes will trail o and will not aect the trails of quieter notes.
The release (SHIFT-HI) control sets the amount of time it takes for the reverb input signal to recover,
increasing clockwise from 12:00. The range is 30 - 3000 ms.
Dynamic reverb techniques
To get a feel for how it works, set the release ([SHIFT]-HI) control to 11:00 (ducking) or 1:00 (expansion)
to give the most dramatic eect. Adjust the threshold so that the LED blinks red on moderately loud
notes. Then play a crescendo from very soft to very loud to see how the reverb level changes. Setting
the BLEND to 100% wet will make the volume dierence more apparent.
Use reverb ducking to increase clarity by reducing the reverb level during your instrument's attack or
while playing loud. Adjust the release time to the fastest setting that avoids audible "pumping" when the
reverb comes back up.