GREAT PLANES RealFlight 6.5 and the InterLink Elite Controller Great Planes Model Manufacturing Company P.O.
Table of Contents Introduction 1 RealFlight 6.5 Feature Highlights How to read this manual 2 6 Before You Begin 8 System Requirements Video and Sound Cards Getting the Most out of RealFlight Getting Started Installing RealFlight 6.5 Using Your Own R/C Radio Exploring RealFlight 6.
Game Help… Game Gadgets Select Target Simulation Sounds Voice Chat Text Chat Enter MultiMode Recordings Menu Start Recording Stop Recording Open Recording… Record Microphone Input Recordings MRU Training Menu Takeoff Trainer Landing Trainer Heli Hover Trainer Heli Autorotation Trainer Heli Orientation Trainer Airplane Hover Trainer Virtual Flight Instruction View Menu Scenery Effects Camera Type Camera Position Look At Zoom Type Zoom In Zoom Out Zoom Reset Head Tracking Help Menu 217 218 221 223 224 22
1 Chapter Introduction Welcome to the RealFlight 6.5 R/C Flight Simulator R ealFlight 6.5 is without question, the most advanced R/C aircraft simulation available. RealFlight 6.5 is so technologically advanced and so realistic, you’ll find it hard to believe that it’s only a simulation. The culmination of over fifteen years of development and design, RealFlight 6.5 offers advancements that will serve to fine-tune the flying skills of even the most seasoned R/C veteran.
suggest that you peruse this manual in its entirety, as it explains every feature and option, as well as how to use them. Finally, we’d like to express our gratitude to you for purchasing RealFlight. We think you will be enormously pleased with RealFlight 6.5. Have fun flying! RealFlight 6.5 Feature Highlights This section briefly outlines some of the features included in RealFlight 6.5 with the USB InterLink Elite Controller. RealFlight 6.
Additional Features- • RealPhysics™ 3D- One of the most ambitious models of flight in the world, RealPhysics 3D is unmatched in its ability to re-create the lifelike characteristics of model flying. RealFlight 6.5’s physics engine has been tried and approved by world-class competition pilots like Frank Noll, Jr., Bobby Watts, and Matt Botos. Furthermore, aircraft in RealFlight 6.5 behave with real-world predictability because they are carefully modeled using advanced methods and extensive real-world data.
• Takeoff and Landing Training Aids- The RealFlight 6.5 simulator is a great way for new pilots to learn the art of R/C flying. The best places to start are training aids, designed to teach you the basics of takeoffs and landings. • Overhead View- This on-screen gadget helps you find and line up to the runway for easier landings. Or use it to help find your friends during multiplayer sessions. • Sky Grid and Trails- Practice your precision maneuvers with these graphical aids.
• A living, breathing environment- Everything in RealFlight 6.5’s 3D world is as realistic as possible; complete with depth and details that transcend the traditional “billboard” look of other simulators. You’ll see leaves and branches that dance in a passing breeze and clouds that roll by with the prevailing winds. • FlexiField™ flying site editor- The FlexiField™ editor takes you beyond 2D scenes into a 3D environment rich in new objects and editing options.
• Viewport- You can open up a picture-in-picture display and treat it as an independent “window on the world”. You can individually adjust each of the viewport’s vantage points, zoom level, and direction of view. • Multiplayer- You can fly with many other RealFlight 6.5 owners. Participate in online competitions, or just enjoy the thrill of flying around with one another. This feature can also be used to learn new maneuvers from pilots across the street or around the world.
Along with this manual, a large RealFlight community is available online to help and discuss any topics with each RealFlight fan. This online support, in the form of a forum, can be found at: http://www.knifeedge.
2 Chapter Before You Begin To get the most out of RealFlight 6.5, it helps to first understand how to get the most out of your computer. R ealFlight 6.5 is designed to work on a large variety of computer hardware. Similar to a car, if you want to go faster, you need a bigger engine. The same holds true with RealFlight. You’ll be able to enjoy the simulator on most modern computers, but having the most up to date hardware for your computer will greatly increase your enjoyment.
3D Accelerated Video with: - 32 MB Dedicated Video Memory - Full DirectX 9 compliant (Shader Model 2.0 or better) Optimal System- - For best graphical performance Dual Core 2.
Getting the Most out of RealFlight We think you’ll agree that RealFlight offers the finest set of instructions and practice tools of any R/C simulator suited for both beginners and experienced pilots. Great Planes and Knife Edge Software are committed to the continual improvement of our products. When using the software, you should keep two things in mind: First, similar to other pursuits, what you get out of RealFlight depends upon what you put into it.
3 Chapter Getting Started A brief overview and assistance to start you on your R/C adventure. T his chapter covers the installation procedure for RealFlight 6.5, it describes the basics of running the program, and introduces you to some of RealFlight’s frequently used features. The first section, Installing RealFlight 6.5, offers a step-by-step approach to the installation procedure for both the program software and the controller.
Program Installation- RealFlight 6.5 features a simple, one-step installation process. There are, however, further steps that must be followed prior to running the program for the first time. This section will explain how to install the RealFlight 6.5 software and hardware. Upon completion of this section, you should be able to fly the aircraft on your PC. The InterLink controller’s built-in transmitter interface also allows you to use your own R/C transmitter to control RealFlight 6.
Follow the on-screen instructions to complete the setup procedure. Upon completion of the installation, click OK. Installing or Updating DirectX- 1. RealFlight will ask if you wish to install DirectX 9 on your PC. It is important that your PC utilizes DirectX 9.0c or later. Click OK to proceed to the DirectX License Agreement. 2. Click "I accept the license agreement" to install DirectX 9.0c. Alternatively, if you do not wish to update DirectX at this time, click Cancel. 3.
2. Shortly after plugging in the InterLink controller, a dialog box should appear on the screen indicating that Windows has located a new device and will then automatically install the necessary drivers. Please note: It is possible that Windows will need to install the appropriate files for the InterLink Elite controller to function properly. Please have your Windows disc available in case it is required. Starting RealFlight 6.5- 1. Double-click the RealFlight 6.5 Launcher located on your desktop. 2.
3. Click OK. RealFlight 6.5 will attempt to activate your software. The activation process must proceed in order to run RealFlight 6.5. If the computer is not currently connected to the internet, this activation process will fail to connect to the activation server and the following window will appear.
If you do not have internet access on the computer which RealFlight 6.5 is installed, follow the on-screen prompts. Write down the serial numbers and activation code that appear and log on to www.realflight.com/G6activation on a different computer to activate RealFlight 6.5. Alternatively, you may contact Software Support via email or phone. 4. Once activated, the RealFlight 6.5 Launcher will appear. Click Run RealFlight. RealFlight 6.5 will start with the default aircraft and default flying site.
Using Your Own R/C Radio The RealFlight 6.5 InterLink Elite controller has several different modes of operation. By itself, it serves as a realistic ‘stand alone’ controller or joystick. Alternatively, it has a built-in interface that lets you use your own R/C transmitter to control RealFlight 6.5. The final mode of operation combines the InterLink Elite’s ability to serve as a controller and an interface simultaneously.
Locate the cable input port on the rear of the InterLink Elite Controller. Plug one end of the included connector cable into this port. Next, plug the other end of the adapter cable into the buddy box port (a.k.a. trainer jack) of your transmitter. The procedure for doing so depends on your transmitter: • If your transmitter’s buddy box port directly accepts the 1/8” stereo plug, insert this end directly into the radio. This works for most JR® and Spektrum® radios.
2. Double-click the RealFlight 6.5 Launcher located on your desktop. 3. To start the simulation, click the Run RealFlight button. The program will start by displaying a Welcome Screen. The Welcome Screen allows you to choose an aircraft, flying site or a scenario (a pre-selected combination of aircraft and flying site). Listed at the bottom are the most recently flown aircraft. If you have a few aircraft that you most frequently fly, odds are they are listed here.
menus allow access to the command and control functions for the RealFlight 6.5 simulation. Navigating the Menus- To access the various menu items, simply highlight and click the mouse on the menu that you would like to view. For example, clicking on the Aircraft menu activates the sub-menu items for that menu. This manual includes a separate chapter for each menu title. Later chapters describe in detail all of the menu items, sub-menus and options.
Each aircraft available in RealFlight 6.5 is listed along the left-hand side. The icon next to each name differs depending on whether the model is an airplane or a helicopter. To select an aircraft from the list, click on the desired aircraft. The selected model will now appear in the ReadySelect™ preview box. Additionally, the aircraft’s description and information data will appear in the aircraft information pane, which appears just below the ReadySelect preview window.
simulation using the newly selected aircraft. Further instructions can be found on page 102. If you wish to exit the Aircraft Selection screen without making any changes, simply press the Reset button on the InterLink Elite. Aircraft Most Recently Used List (MRU)- If you have selected any different aircraft previously, you will note that these aircraft appear on a list in the Aircraft menu; as shown below. This list is at the very bottom of the menu.
Some scenes are preceded by a [+] (plus) and an icon. The [+] (plus) indicates that another expansion level (selection) is available to you. To access the complete list of airports for a particular scene, either click the [+] (plus) or double-click on the name of the desired scene. For example, clicking the [+] (plus) next to the PhotoFields folder reveals all of the PhotoFields flying sites available to you. To select an airport from the list, click on the desired airport.
recently selected locations. If you wish to fly at one of these locations, simply click on the respective location in the MRU list to load it into the simulation. QuickSelect Tabs- RealFlight 6.5 offers a revolutionary method for accessing many features and functions quickly and easily without ever touching the keyboard or mouse. There are seven main areas of access available through the QuickSelect tabs.
For additional information on how to use the QuickSelect tabs, please refer to the information contained in the section entitled QuickSelect on page 41. Some Common Tasks- • The easiest method of resetting your aircraft to its original takeoff position is to press the reset button located on the front of the InterLink controller. Alternatively, you can reset the aircraft by pressing the space bar on the keyboard, or by selecting the Reset Position menu item, which is located in the Aircraft menu.
so, click on the View menu and then click on the Zoom Out menu item. Every time you press [-] (minus) key or select and press the Zoom Out menu item, the view will decrease incrementally. • To reset the view to the default zoom level, press the Backspace on the keyboard. Please Note: The Zoom keys are not always functional for all camera modes. Press Z or C on the keyboard to cycle through the different zoom and camera modes, respectively.
or pilot’s perspective. Others include: chase view and a fixed viewpoint, or what you would see if you were standing at the side of the runway. Please note: Depending upon the flying site selected, some of these viewing options may not be applicable. Also, some aircraft include onboard cameras for additional viewing perspectives. The View chapter of this manual contains a thorough explanation of the viewport and camera options. Using Gadgets- The RealFlight 6.
of the maneuver. You can use the Virtual Flight Instruction to learn new maneuvers as well as to perfect those maneuvers that you already know. To activate the pre-recorded maneuvers, click on the Training menu followed by the Virtual Flight Instruction… menu item. This brings forth two options: airplane and helicopter, each preceded by a [-] (minus) symbol. Each option has a number of pilots listed beneath. To select amongst the pilots, click the [+] (plus) which precedes their name.
Once the VFI starts, you will see the instructor’s aircraft fly the maneuver and hear the instructor’s voice explaining how it’s done. As depicted below, you can also watch the instructor’s actual stick movements using the on-screen, digitized R/C radio. You can even fly your own aircraft next to the instructor’s! This allows you to mimic the inputs and aircraft reaction simultaneously. To simultaneously watch your aircraft and the instructor’s, create an additional viewport focused on your aircraft.
RealFlight Trainers- RealFlight 6.5 includes several training aids to help learn the basics of taking off and landing an airplane. Obviously, mastering these skills is essential to the success of your entry into radio control flight. The Takeoff training feature, as the name suggests, is designed to enable pilots of all skill levels to perfect their takeoffs. To select the Takeoff training feature, click on the Training menu title followed by the Takeoff Trainer… menu item.
The Landing Trainer feature is designed to enhance a pilot’s landing skills. As with full-scale aircraft, it is imperative that an R/C pilot be well-versed in the proper technique of landing their aircraft in various conditions. Failure to land an aircraft properly may result in a damaged aircraft…or perhaps even destroy it entirely. To select the Landing Trainer feature, click on the Training menu title followed by the Landing Trainer… menu item.
Airport Editing- RealFlight 6.5 offers the most powerful, flexible flying site editor ever produced on an R/C simulation. RealFlight 6.5’s FlexiField editor allows you to completely customize virtually every aspect of your flying sites. You can add, remove, change the orientation of, or resize virtually every aspect of your flying site.
The Aircraft Editor allows you to make both simple and complex modifications to any aircraft. You could simply change the diameter of the wheel on the landing gear, or add new wings, streamers, or paintball guns. The possibilities are endless, and you can expect your modifications to accurately affect the behavior of your edited aircraft. To learn more about the Aircraft Editor, refer to section Edit Current Aircraft on page 104.
Multiplayer contests include: Deadringer, Combat, Streamer Cut, Paintball, and Rocket Wars on a variety of different aircraft. Up to 32 people can participate in a multiplayer session. RealFlight also offers a way to automate contests into events, so the host can spend more time enjoying RealFlight. To quickly join a public multiplayer session, click the Multiplayer menu followed by the Join… menu item. On the dialog window that appears, select a multiplayer session from the list and click Connect.
Zoom Reset Zoom In Zoom Out Quick Look at Windsock Quick Look at Ground Fixed Camera Nose Camera Chase Camera Onboard Cameras Set Viewport Camera Change Camera Mode Pivot Camera Orbit Camera Select Pit Position Select Previous Pit Position Select Default Pit Position Change Zoom Mode Change Movement Mode Backspace + Up Arrow Down Arrow F1 F2 F3 F4-F10 Ctrl + F1-F10 C E Ctrl + E X Shift + X Ctrl + X Z Q Movement Commands – Move Forward Move Backwards Move Left Move Right Move Slow Move Fast Move Very Fast
Decrease Wind Speed Increase Sun Azimuth Decrease Sun Azimuth Increase Sun Inclination Decrease Sun Inclination Page Down Shift + Home Shift + End Shift + Page Up Shift + Page Down Game Commands – Target Previous Aircraft Target Next Aircraft Clear Target Toggle Padlock View [ ] \ / Miscellaneous Commands – Take Screenshot Toggle Microphone On/Off Kill Engine Start/Stop Recording Look at Next Aircraft Look at Previous Aircraft Look at My Aircraft Remember Aircraft Position Clear Position Flight Failures
• If you would like RealFlight 6.5 to perform a certain function but cannot locate the appropriate command, check the index. • Use the Help option in RealFlight’s Help menu. • Talk to other RealFlight users at www.knifeedge.com/forums.
4 Chapter The InterLink Elite Controller The InterLink Elite is your all-access pass to the RealFlight world. T he R/C transmitter is a key component in all types of R/C flying. This unique method of control is part of what separates R/C from every other type of aviation. Consequently, a realistically simulated transmitter is an important key to an authentic simulation of the R/C experience. With this in mind, we at Great Planes are proud to offer our revolutionary USB InterLink Elite (U.S.
Features of the InterLink Elite Controller- • USB compatibility and convenience. The InterLink Elite offers the “plug and play” convenience, “hot pluggable” installation and removal, as well as the highspeed digital performance made possible by Universal Serial Bus (USB) technology. • High quality “mockup” transmitter. Use the InterLink Elite controller by itself as a pseudo R/C transmitter, with the controls you expect in a standard 8-channel radio.
• Easy setup and use. Simply plug it in and go! • Simulate sophisticated computer radios. The InterLink Elite, used in conjunction with the RealFlight software, allows you to simulate the programmability (mixing, exponential, etc.) of sophisticated computer radios. Start Flying! When you start RealFlight for the first time, the software will automatically detect the InterLink Elite controller. When you close the Welcome Screen, simply add throttle and start flying right away.
Viewport Radio Gadget Binocular View When using the QuickSelect buttons in the Select Aircraft or Select Airport dialog screen, press Menu/Select to select the highlighted item. Press and holding Cancel on the InterLink Elite will move you up a level, so you can quickly change folders. To exit out of these dialog screens without making any changes, simply press the Reset button. Look for the icon to the left throughout this manual for suggestions on when to use the QuickSelect buttons.
5 Chapter The Simulation Menu Allows access to a variety of simulation-related features, functions and options. T he Simulation menu gives you access to many simulator related features, such as adjusting physics parameters, changing simulator settings, or importing and exporting RealFlight files. Clicking the Simulation menu will open the drop-down menu as illustrated in the following screen shot.
Select Scenario… Often times you’ll find yourself wanting to fly a particular aircraft at just the right flying site under the perfect conditions. For example, you may wish to fly a glider along a cliff with the winds just right for soaring. RealFlight offers many of these scenarios pre-configured to save you time. Choosing the Select Scenario… menu item from the Simulation menu will display a dialog window with many scenario options listed out for your convenience.
Physics… One of the great benefits of RealFlight 6.5 is the ability to adjust features and settings that you would not be able to do at a real flying field. The Physics setting is one of these great features. It allows you to adjust how realistic the flight physics are in the simulator on a global scale, meaning that all of the simulator’s characteristics reflect this modification. The options that are available are as follows: Beginner- This setting is perfect for the first time pilot.
you will notice that the severity of the stalls has also increased; forcing the pilot to react faster to stalls and other similar flight characteristics. Custom- Custom will be selected if you made changes to the default settings for physics speed, flight model, autopilot assist or fuel consumption. If you wish to adjust the physics parameters to fit your skill level, click the Custom Tab at the top of the Physics gadget. The following options are available.
• Autopilot Assist – This setting improves overall stability of the aircraft. Much like the Active Flight Stabilization found on Hobbico’s NexSTAR, the Autopilot Assist will attempt basic wing leveling when you release the control sticks. For helis, the Autopilot Assist manages the collective to resist crashes.
At the bottom of the Graphics Quality Settings dialog, you will notice a slider. Moving this from Low to Highest will alter the screen shot displayed above the slider, depicting the current selection. If you find RealFlight is not performing at its peak, try reducing these setting. The slider will be set at Custom if you decide to alter individual graphics parameters in the Settings dialog. See Settings on page 66 for more information. Flight Failures RealFlight 6.
Adjust the Rate of Occurrence- To reduce the frequency of flight failures, click on the Simulation menu followed by the Flight Failures menu item, and then the Frequency menu item. This brings up a sub-menu as shown in the screen below. Once the submenu is visible, simply mouse click on one of the options in the pull-down menu.
If you do not wish to experience any flight failures, click the Never option in the drop-down menu or, if you wish to gain a great deal of experience at handling emergencies, click the Always option. Selecting the Type of Flight Failures- RealFlight 6.5 allows you to determine the type of flight failures that you will experience within the simulation. To do so, click the Simulation menu followed by the Flight Failures menu item. Next, select Enable to bring forth the list of available flight failures.
The options for Flight Failures consist of: • Kill Engine - The engine will fail or quit in flight, which means that you will have to perform a deadstick landing or autorotation. • Kill Tail Rotor (heli only) – This failure will cause the tail rotor of the heli to stop functioning during flight. • Radio Interference (FM) - The receiver will experience intermittent radio interference during which the servos will behave erratically.
• Structural Integrity – This failure determines how strong the aircraft is and if parts could break off during flight. Notify - This setting allows you to determine if, or when, RealFlight notifies you as to the flight failure experienced. To adjust the settings of this feature, click on the value as indicated in the column to the right of the Notify When indicator. Your options are: • After Flight - RealFlight will advise you as to the flight failure experienced upon the completion of the flight.
Cause Flight Failure- This feature causes a flight failure to occur on command. To access this menu item, click on the Simulation menu, and then click on the Cause Flight Failure menu item. Setup Failures Setup Failures are basic difficulties that, generally speaking, should be detected before you ever leave the ground. However, they are often overlooked and occur as a result of a hurried modeler. RealFlight 6.
Adjust the Rate of Occurrence- To reduce the frequency of flight failures, click on the Simulation menu followed by the Setup Failures menu item, and then the Frequency menu item. This brings up a sub-menu as shown in the screen below. Once the submenu is visible, simply mouse click on one of the options in the pull-down menu.
If you do not wish to experience any setup failures, click the Never option in the drop-down menu or, if you wish to gain a great deal of experience at handling emergencies, click the Always option. Selecting the Type of Flight Failures- RealFlight 6.5 allows you to determine the type of setup failures that you will experience within the simulation. To do so, click the Simulation menu followed by the Setup Failures menu item. Next, select Enable to bring forth the list of available flight failures.
The options for Flight Failures consist of: • Swapped Channel - This failure simulates the effect of inadvertently swapping two channels. For example, you may find that your rudder controls the throttle, and vice versa. • Reversed Channel - One of the channels, selected at random, will operate in reverse direction. • Reversed Servo - The travel direction of one of your servos is reversed. • Servo Trim - A servo alters the trim settings, modifying the flight control position.
Notify - This setting allows you to determine if, or when, RealFlight notifies you as to the setup failure experienced. To adjust the settings of this feature, click on the value as indicated in the column to the right of the Notify When indicator. Your options are: • Never - RealFlight 6.5 will never advise you as to the flight failure that you have experienced, or are about to experience. A little mystery is a good thing.
Import The Import menu item allows you to import content created by other users. There are three types of files that are associated with RealFlight 6.5; each will be covered in the section that follows.
KEX- Knife Edge Software has created a plug-in, or software module that functions with popular 3D modeling tools to create subject matter for the RealFlight software. The KEX importer is used to bring the model from the plug-in into the simulation itself. For more information, see: www.knifeedge.com/KEmax/ Motor Sound Profile- RealFlight allows you to import your own unique sounds for motors that might not already exist in the simulator.
degrees horizontal by 180 degrees vertical. Click on the Raw Panoramic Image… selection to import an image into the simulation. Browse to the location of the image you would like to import. The image may be in any of the bitmap (.bmp), targa (.tga) or a JPEG (.jpg) file formats. Once you have located the desired image, double-click the image. Select this image and click Open. The conversion process can take several minutes for large images. When the process is complete, RealFlight 6.
Export The Export menu item allows you to share user-created content. It is provided in the Simulation menu as a shortcut to using the Manage User Files dialog. RealFlight 6.5 users may share the following items: Color Scheme, Aircraft Variant, Entire Aircraft, Airport and Panoramic Images. If one or more of these options on the list is grayed out, it is because the currently loaded color scheme, aircraft, or airport is part of the simulation by default and not available for export.
where you would like to save the exported color scheme and determine the filename. After saving, a message will appear on-screen advising you whether or not the export was successful. This message will also list the location and name of the file that was exported. Aircraft Variant- This option enables you to export an aircraft that has undergone structural modifications such as lengthened wing span, more prop thrust, different airfoils, etc.
Airport (include Panoramic Image)- This option enables you to export an airport along with its custom panoramic image. To do so, select the Export menu item followed by the Airport (include Panoramic Image) option. A save dialog will appear which allows you to choose where you want to export the airport and what you want to name the file. A verification message will appear on-screen advising you whether or not the export was successful.
created items. It will not allow you to modify the airports or vehicles included in the RealFlight 6.5 software. Copy- This option duplicates the information and data pertaining to the currently selected item. For example, if you wish to duplicate a flying site located in the User Files, click the Copy button. Once you have copied the file, enter a name for the new item. Rename- This option is utilized to rename a user-created item.
To do so, highlight the desired item (flying site, etc.) and click Rename. Enter the desired name for the item in the dialog provided. The item will now appear in its respective list of offerings with the new name. Delete- This option is utilized to delete an item entirely. All files associated with the item will be removed from your computer. It’s important to note that users are only allowed to delete items which they, or other users, have created.
Settings The Settings option is an integral part of the RealFlight 6.5 software. This menu item allows you to adjust a multitude of features and functions within the simulation.
To access this menu item, click on the Simulation menu followed by the Settings… menu item. The Settings dialog will appear, showing the available options.
Audio- The Audio settings allow you to adjust the volume levels for the aircraft and various options in the simulation. For each type of sound that is adjustable, there are two parameters that can be changed. First is the Volume, which is a percentage of the Overall Volume. The second is whether the sound should be enabled or muted. Double-click on the Audio name, or click on the [+] (plus) to expand the list and show the Audio options.
• Effects Volume (%) - This setting adjusts the master volume level for sounds, except all voiceovers. • Effects Enabled - Choosing No for this option will mute all sounds for the simulator except for the voiceovers. • Voiceover Volume (%) – This setting adjusts the volume level for all voiceovers heard during the Virtual Flight Instruction, or voice chat during multiplayer sessions. • Voiceover Sounds Enabled - Choosing No for this option will mute all sounds for the voiceovers in the simulator.
For each type of sound that is adjustable, there are two parameters that can be changed. First is the Volume, which is a percentage of the overall volume. The second is whether the sound should be enabled or muted. The different sound types are: • Aircraft – aircraft-related sounds, such as servos. • Airport – the ambient sounds around the airport. • Collision – the crashing sounds associated with collisions. • Engine – the motor and engine sounds.
Minimum Field of View (deg)- This setting determines the absolute minimum field of view when utilizing the Keep Ground in View zoom option. To adjust the minimum field of view, click the existing value. Next, enter the desired value either directly from the keyboard or via the mouse wheel. Padlock View- With Padlock View enabled, the cockpit camera position will swivel and follow the targeted aircraft during multiplayer combat events.
Please note: these settings apply to the “Fixed View” camera mode only. They are not applicable to the cockpit, chase, or onboard views. Invert Mouse- Setting this parameter to Yes will invert the vertical, or up/down movement of the mouse when you are in walk mode. Console- The Console option has a number of sub-categories that allow you to perform modifications to the messages that appear on-screen while running the simulator. It also offers two parameters that affect all the sub-categories.
Clear on Reset- This setting controls whether all of the on-screen messages are cleared when the aircraft resets. This prevents the screen from becoming cluttered with messages and information. Using either the mouse or the up/down arrow keys on the keyboard, select Yes (messages automatically clear) or No (messages remain on-screen after a reset) from the pull-down listings. If using the up/down arrow keys, press Enter to finalize your selection.
Font Size- This option allows you to adjust the font size for the messages pertaining to the instructions. Please note: this only affects the Instructions. It does not affect any other system messages. To access the Font Size options, click on the value shown in the respective column. The desired values may be input directly from the keyboard or modified using the mouse wheel. Foreground Color- This option allows the user to adjust the color of the foreground for the Instructions messages.
To select a color, click the desired color on the palette. If you wish to make a custom color, click the Define Custom Colors button and create the color or colors to suit your tastes. Click OK to finalize the selection. The selected color will be reflected immediately in the value column. Background Color- This setting allows you to adjust the color of the background for the Instructions messages. To access the options pertaining to the background color, click on the current displayed color.
The desired values may be input directly from the keyboard or modified using the mouse wheel. The higher the value, the more transparent the text background will become. Message Duration (sec)- This option adjusts the length of time that a message remains onscreen before it disappears. You may input desired values directly from the keyboard or modify them using the mouse wheel. The higher the value, the longer the message remains on-screen.
These options function in the same manner as the options for the Instructions messages, except that they only affect Notification messages. Warnings- This option determines the settings for the system Warning messages. These options function in the same manner as the options for the Instructions messages, except that they only affect Warning messages. Errors- This option allows you to modify the behavior of system error messages.
These options function in the same manner as the options for the Instructions messages, except that they only affect Error messages.
Chat Messages (Sent)- This option allows you to modify the appearance of text that you type for chat messages during multiplayer sessions. These options function in the same manner as the options for the Instructions messages, except that they only affect Chat Messages (Sent) messages.
Chat Messages (Received)- This option allows you to modify the appearance of text you receive from other players during multiplayer sessions. These options function in the same way as the options for the Instructions messages, except that they only affect Chat Messages (Received) messages. There is one additional parameter available for this option called Play Sound. This allows you to set whether or not a sound is heard when an incoming chat messages arrives.
Commands- This option allows you to modify the appearance of commands typed in the console screen. These options function in the same manner as the options for the Instructions messages, except that they only affect Commands messages.
Graphics- Double-click on the Graphics name or click on the [+] (plus) to expand the menu and display the various Graphics options. Quality- The Quality options are quite useful in fine-tuning your simulator, to ensure that it runs as efficiently and realistically as possible on your PC. Use the settings in the Graphics options to obtain the perfect blend of optimal visuals and performance from your PC.
Please note: This setting will not affect the presence of clouds in the PhotoField airports. Particles- This option determines whether RealFlight will utilize particles such as engine smoke. Click on the respective value indicator. From the pull-down options select either Yes (RealFlight 6.5 will display smoke), or No (RealFlight 6.5 will not display smoke). Scenery Objects- This option determines whether the simulation displays background objects such as buildings, rocks, benches, etc.
Modify the Terrain Detail setting by clicking on the value located to the right of the Terrain Detail name. Click Yes to display the terrain detail texture or No, to eliminate the terrain details. Please note: This setting will not affect the terrain detail in the PhotoField airports. Trees- The Trees setting determines whether or not RealFlight 6.5 will display trees. To change the Trees setting, click the value located to the right of the Trees.
Foliage Density (%)- This setting determines the density and drawing time of the trees and the grass. Lowering the percentage will ensure that the scenery is drawn faster. Again, if you are experiencing low frame rates, lowering this value will speed up the simulation. To adjust the percentage, click on the value located to the right of the Foliage Density (%) name. Enter the desired input directly from your keyboard, or use the mouse wheel.
appearance. A higher setting improves the look of the shadows but requires additional processing power. If your frame rate is low, try reducing the shadow map quality. Particle Quality- This setting adjusts the quality of the smoke, debris and other small objects during the simulation. If the frame rate drops when the smoke is thick, try lowering the quality of the smoke until you achieve an acceptable frame rate. To do so, click on the existing particle quality.
To alter the Miscellaneous Graphics level, click on the value located to the right of the Misc. Graphics name. Next, select the desired level to utilize for the graphics. Please note: You must restart the simulation for the new setting to take effect. Hardware- The hardware settings are used to adjust various graphics-related settings to achieve the best possible performance for your PC.
Graphics Device- Some video cards offer multiple devices. HAL (Hardware Abstraction Layer) is the preferred device to use for the graphics rendering. In general, you should never need to modify this setting. To determine if your PC offers alternative devices, click on the value indicated in the column to the right of the Graphics Device name. Full Screen- This option determines whether RealFlight will run using the entire monitor screen for the simulation.
simulation. As with Resolution, this option is only effective when running RealFlight in the Full Screen mode. To adjust the refresh rate, click the value that is indicated in the column to the right of the Refresh Rate name. If there are multiple options in this list, you might opt for a lower value to determine if this improves the frame rate of your simulation.
Multiplayer- Settings available here affect multiplayer parameters and split screen MultiMode. MultiMode Screen Layout- This setting specifies the layout of the screen for the MultiMode option. If you select Vertical, the computer screen will split in half on its vertical axis. If you select Horizontal, the computer screen will split in half on the horizontal axis. To select which mode best suits your tastes, click on the value displayed to the right of the MultiMode Screen Layout column.
Announce Aircraft Changes- During multiplayer sessions, RealFlight 6.5 can update you with a short message whenever another pilot switches aircraft. To view these messages, set the Announce Aircraft Changes to Yes. Otherwise, to disable this message, set this parameter to No. Close Chat Gadget After Sending- The Chat Gadget allows you to send messages in multiplayer sessions using the keyboard. By default, this gadget remains visible when it’s enabled.
Threat – This option will target the last player which caused damage to you. Physics- The physics options are quite useful in fine-tuning the items applicable to the physics of your simulated aircraft. Airplane Physics Quality- This setting determines the detail level of physics utilized for the airplanes in the simulation. When the physics level is adjusted to the highest setting, the simulation performs the aircraft calculations more accurately and more frequently.
Helicopter Physics Quality- This setting determines the detail level of physics utilized for the helicopters in the simulation. When the physics level is adjusted to the highest setting, the simulation performs the aircraft calculations more accurately and more frequently. Unless you are running the simulation on an older, slower PC, we suggest using either the ‘high’ or ‘highest’ settings.
Rewind - The rewind section allows you to control the parameters for the Rewind feature. You may disable the Rewind feature altogether, or alter how it functions with the followings settings. Enable Rewind- The Rewind feature is enabled by default. If you wish to turn off this feature, change this setting to No. Enable Audio Effects- If you wish to turn off the unique audio effects when activating the Rewind feature, change this setting to No. This setting is set to Yes by default.
Slowdown Duration (sec)- Before the Rewind feature kicks in fully, your flight will slow to a stop, then proceed in reverse. The Slowdown Duration setting allows you to adjust how long this process takes. Time to Reach Maximum Reverse Speed (sec)- This setting allows you to adjust the amount of time it takes before the Rewind feature is functioning at full speed.
Wind Variation (%)- This adjustment represents the variation in the wind speed and direction in relation to the average speed. Just as the winds that you experience at the local field are not constant, neither are the winds in RealFlight. To adjust this variable, click on the value indicated to the right of the Wind Variation (%). Using either your keyboard or the mouse wheel, input a numerical value between 0 (unchanging) and 100. A higher value produces more dramatic changes in the wind.
input directly from the keyboard or modified using the mouse wheel. A value of 0% indicates that there will not be any mid-level turbulence. Thermals- This option allows you to adjust how much of the environment is affected by thermals. Setting this to Simple will only activate the thermals that are designed into the airport. Dynamic will cause thermals to be located throughout the entire terrain of the simulation. If you wish to fully enjoy bungee and aero tow, we suggest enabling Dynamic thermals.
Show Title Bar This menu item determines whether or not the RealFlight 6.5 title bar is displayed on the screen. By default, the title bar is enabled. To access this menu item, click on the Simulation menu followed by the Show Title Bar. This will remove the RealFlight 6.5 title bar from the screen. Please note: Removing the title bar also eliminates the ability to minimize or maximize the screen. Exit Use this menu item to exit the program entirely.
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6 Chapter The Aircraft Menu Offers access to a variety of aircraftrelated features, functions, and options. C licking the Aircraft menu brings forth a pull-down menu similar to the following screen shot.
Aircraft Selection… When you click on Select Aircraft… the following dialog appears: This dialog allows you to select the aircraft that you wish to fly. Change aircraft simply by using the InterLink Elite. Press the Menu/Select button, then, with the airplane tab highlighted, press the Menu/Select button again. This will bring up the Select Aircraft QuickSelect dialog window.
press the Menu/Select button return to the aircraft list. The list on the left of the dialog box displays all of the aircraft available to you. If you have created any customized aircraft, they will also appear in this list. By default, the aircraft are listed in files and directories in accordance with the software from which they were loaded. If, for example, you have installed Expansion Pack 7, the aircraft from this disc will be listed alphabetically beneath the Expansion Pack 7 directory.
folder by their Airframe names. For example, “NexSTAR” and “NexSTAR with AFS” are both found in the NexSTAR airframe folder. • Product: Aircraft are grouped by product alone. • Airframe: Aircraft are grouped alphabetically by airframe, not by product. Individual aircraft are grouped inside each airframe folder. • None: There is no grouping at all. All aircraft are sorted alphabetically. Color Scheme- If applicable, this list contains the alternative trim schemes for the selected model.
The Aircraft Editor dialog will have an appearance similar to the screen shot shown above. It may deviate slightly depending upon the type of aircraft that you are editing (i.e., biplane, electric model, etc.). However, all aircraft are edited in a similar manner. This section presents you with the general information necessary to edit any aircraft found in RealFlight 6.5. Aircraft Editor Menus- Selecting the Edit Current Aircraft option activates the screen shown above.
Open…- This menu item is used to open existing and edited aircraft. Selecting this menu item opens the Select Aircraft dialog. To select an aircraft from this list, follow the procedure described in the Aircraft Selection section of this manual. Save- This option becomes active once you have renamed and saved the edited aircraft. Prior to doing so, this option will remain inactive and grayed out. This allows you to make further modifications to the aircraft without renaming it each time.
To use this menu item, open the File menu and click Revert. This will bring forth the verification dialog. Click Yes if you wish to return to the last saved version of this model. Please note: Any modifications performed after the last time this model was saved will be lost. Clicking No will allow you to save the modifications or continue refining the aircraft. Exit to Simulator- This menu item returns you to the simulation.
Redo- Choose Redo to repeat the last action you performed in the aircraft editor. Cut- Select a part on the aircraft and choose Cut to remove the object. The part is stored temporarily in RealFlight’s memory and can be pasted back onto the aircraft later. Copy- Like the Cut option, Copy will store the selected part in RealFlight’s memory allowing you to later paste it into the aircraft. Unlike Cut, the selected part will remain at the current location.
Options Menu- This menu provides you with a number of choices or options available in the aircraft editor. Selecting the Options menu brings forth the drop-down menu items discussed below. Play Engine Sounds- Selecting this menu item plays the respective engine sounds during the editing of this aircraft. Please note: This setting is only temporary. That is, this setting is not retained after you exit the aircraft editor. To select this option, click the Play Engine Sounds menu item.
additional component properties will be displayed in the property listing area of the aircraft editor dialog. Control Surface Deflections- Selecting this menu item displays the deflection, either Simple or Advanced, of the selected control surface. If using ailerons, for example, and Simple is selected, the parameter available to modify will show only the maximum deflection. If, however, Advance is selected, the maximum, minimum and center deflection parameters will be visible for editing.
Show- This sub-menu allows you to change the aircraft’s appearance in the preview window. There are three options available which you may cycle through using the ‘S’ key. • Wireframe Only – This option will only display the wireframe of the individual items that you can modify. It will hide the realistic, graphical view of the aircraft that you would see during normal flight. • Wireframe and Visuals – This will display the wireframe of the aircraft over the normal view of the aircraft.
• Aircraft Center- Check this option if you wish to keep the entire aircraft centered in the view. • Component Center- Check this option to center the view on the component you are editing. For example, if you are modifying the rudder, the aircraft will shift, so that the rudder appears in the center of the preview area. • Component Origin- Checking this option will focus the view on the root, or origin, of the component you are currently modifying.
To adjust the background color, click the Background menu item and select the desired color. Select Layout- There are four layout options available from the sub-menu. They will alter the way the different panes in the aircraft editor window are positioned. The options will change the aircraft editor layout as follows: Layout 1: Layout 2: Layout 3: Layout 4: Aircraft Parts Tree- The Aircraft Editor contains three important areas: the Aircraft Parts Tree, Parameter window, and the Description pane.
The Aircraft Parts Tree breaks down the entire list of aircraft components and radio data into an easy-to-use hierarchy. The first item listed is the name of the aircraft you are currently editing, which is considered the root item for all other items listed here. Selecting it will offer a variety of common parameters that you can edit in the Parameter window. These include the description of the aircraft, Launch Method, Power Plant Type, Radio Type, and Aircraft Type.
P-51 Mustang - root of the aircraft, found at the top of the Aircraft Parts Tree list Airframe – Contains all the physical parts of the aircraft, such as wings, fuselage, etc. Main Wing – One of many physical parts found in the Airframe Main Gear – The Main Gear on the P-51 attaches to the wing, therefore, is listed under the Main Wing part. Main Wheel – Finally, you’ll see the wheel component which, understandably, is found under the Main Gear part.
Preview Screen- As mentioned above, to quickly find the part in the Aircraft Parts Tree for modification, you can simply click that part in the Preview screen itself. At times, you’ll notice that the part you want to click might be hidden behind another section of the aircraft. If you find yourself in this situation, click and drag the mouse cursor around the Preview screen. This will rotate the aircraft image around, so you may view it from different angles.
After determining a location for the new part, you can add it in one of two ways. Select the new part from the Edit menu then right-click on the component to which you are adding the new part. Again, if you were adding flaps, right-click on the Main Wing component, then select Add Control Surface. Removing a component works in much the same way. In the Aircraft Parts Tree, select the component you wish to remove and then select Delete Component from the Edit menu.
To make such simple refinements to the respective aircraft, click the Aircraft menu followed by Quick Edit. The Quick Edit dialog will appear, showing the adjustment options. Changes made through the Quick Edit will make a copy of the aircraft and save it as a custom aircraft with “(Quick Edit)” appended to the name. Select Color Scheme This menu item allows you to choose an alternative trim scheme (if available) for the current aircraft.
To view the alternative color schemes, click the Select Color Scheme menu item. To select an alternate trim scheme, click the desired selection in the value box. Alternatively, you may use either the Up/Down arrow keys on the keyboard, or the mouse to select the desired scheme option. If utilizing the arrow keys, press Enter to finalize the selection. The new trim scheme will appear immediately on the aircraft.
RealFlight 6.5 allows you to create a custom paint/decal scheme for your aircraft. The color schemes you create are limited only by your imagination. However, only individuals that own and know how to use a third-party bitmap editing program such as Adobe® Photoshop® should attempt to create a custom color scheme. Your editor must be able to read and edit Targa (“.tga”) files. To create a custom color scheme, click the Save Color Scheme As… menu item. Enter the desired name in the dialog box that appears.
Once you have finished editing and saving your color scheme, you will probably want to see the results of your work. There are two ways that you can do so. One is to use the Select Color Scheme menu, which is found within the Aircraft menu. Simply click on the color scheme that you have just edited, and RealFlight will reload the color scheme onto your aircraft and reset the aircraft. Within seconds, you are ready for flight with your new color scheme.
Alpha Channels- Almost all of the color schemes for the aircrafts incorporate an Alpha Channel, which defines what areas of the color scheme are opaque and what areas are transparent. White portions of the alpha channel will be 100% opaque and Black portions of the alpha channel will be 100% transparent. Shades in-between will be partially transparent. Consult the image editor’s manual to determine how to use Alpha Channels. Please note: RealFlight uses TGA files instead of the BMP format.
Remember Aircraft Position The Remember Aircraft Position menu item saves the current position of the aircraft. When you reset the aircraft, it will return to the same position (speed, attitude, heading, etc.). This feature is ideal for practicing maneuvers, such as an autorotation in a helicopter. To activate this menu item, click the Remember Aircraft Position menu item when the aircraft is in the desired location and altitude.
To do so, simply click the Clear Aircraft Position menu item. When the aircraft is reset, it will return to one of the default starting positions. Reset Position There are three ways to reset the aircraft to its takeoff position: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Position menu item.
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Kill Engine Click on this item to instantly stop the motor from running. This is useful when you are practicing dead-stick landings in airplanes and practicing autorotation for helicopters. If the aircraft has multiple motors, the sub-menu will allow you to select which motor to kill. Alternatively, pressing ‘K’ on the keyboard, or selecting Random will kill one of the motors at random.
Aircraft MRU The final items in the Aircraft menu indicate the most recently used aircraft. The MRU shows only the eight most recently selected aircraft. You can load an aircraft by selecting it from this list. This shortcut allows you to switch between your favorite aircraft without using the Select Aircraft dialog.
7 Chapter The Environment Menu Allows access to a variety of environment-related features, functions and options. T he Environment menu gives you access to many scenery related features, such as changing flying sites, or adjusting weather related items. Clicking the Environment menu will open the drop-down menu as illustrated in the following screen shot.
Select Airport… When you click on Select Airport… the following dialog appears: RealFlight 6.5 offers two different types of flying sites: 3D and PhotoField. PhotoField, as the name suggests, are flying sites created from photo imagery. 3D flying sites are, again as the name suggests, sites rendered in a 3-demisional environment. If the PC is running slowly at a 3D flying site, try selecting a PhotoField site. This dialog lets you choose the flying site that you wish to use for your flight.
The list on the left of the dialog box displays all of the flying sites available to you. If you have created or downloaded any flying sites, those sites will also be visible here. The flying sites are listed in files and folders in accordance with the software from which they were loaded. For example, if you have installed Expansion Pack 7, the sites from this disc will be listed alphabetically, beneath the Expansion Pack 7 folder.
Walk mode simulates the effect of you, the pilot, physically walking across the field, complete with sound effects. The Fly mode allows you to move through the air and position the camera anywhere that you desire. Once you have entered the desired Movement Mode, use the ‘W’, ‘S’, ‘A’ and ‘D’ keys on your keyboard to control the movements. If you wish to increase the speed of your movement, press and hold the Shift key at the same time you are using the ‘W’, ‘S’, ‘A’ or ‘D’ key.
Airport Editor Menus- Selecting the Edit Current Airport option, activates the screen shown above. File Menu- This menu and its menu items are used to manipulate and control the various folders and related items in the airport editor.
Open- This menu item is used to open existing and edited airports. Selecting this menu item opens the Select Airport dialog. Save- This option becomes active once you have renamed and saved the edited airport. Prior to doing so, this option remains inactive and grayed out. Save As- Upon completion of the airport editing, click this menu item to save the modifications. You will be asked to type in a name for this new airport. Once you have renamed the airport, click OK to accept the new name.
Alternatively, you can right click on the existing folder and select Save Folder. This brings forth a dialog that allows you to determine the new folder’s name, as well as the location where it will be saved. Load Folder- This option allows you to load a folder from the saved folders. To do so, first highlight a destination folder, click on the File menu and select Load Folder. Exit to Simulator- Use this option to close the Airport Editor and return to the simulation.
Redo- Choose “Redo” to repeat the last action you undid with the “Undo” command. Cut- Select one or more objects at the airport and choose “Cut” to remove the selected objects. The objects are stored temporarily in RealFlight’s memory and can be pasted back into an airport. Copy- Like the Cut option, “Copy”, will store the selected objects in RealFlight’s memory allowing you to later paste it into an airport. Unlike Cut, the selected object will remain at the current airport.
Select Child- If a group is currently selected, choose “Select Child” to select the first object listed in that group. Set As Default Pilot Spawn- Choose a pilot spawn and click this menu option to set it to the default spawning point. This point will be the default camera position each time you load the current airport. View menu- This menu allows you to modify your view of the airport while editing it. Mode- The Mode menu is utilized to alter the camera perspective when viewing the scene.
There are several ways to access the Fly Camera mode. The first, and probably the easiest, is to press the ‘V’ key on your keyboard. You may also right click on the scene and select Fly Camera from the menu box that appears. The final method is to select Fly Camera through the View menu and Mode sub-menu item. To exit the Fly Camera feature, right click in the editing view and select the desired option from the menu box that appears.
There are several ways to access the Normal Camera mode. The easiest, is to simply press the ‘Z’ key on the keyboard. Alternatively, you can right click in the editing view and select Normal Camera from the menu box that appears. Finally, you may select Normal Camera through the View menu and Mode menu item. Center View on Selection- This option centers the vantage point on a particular object. This is useful for repositioning, resizing, rotating, etc.
Zoom Reset- This menu item resets the view to the default magnification. Alternatively, you may also press the Backspace on the keyboard to reset the zoom to its default value. Options Menu- The Options menu allows you to adjust the behavior of many of the airport editor’s functions. Selectable Items- The Selectable Items menu determines whether a particular type of object may be clicked and selected on-screen.
Add Object Grouping- The items available for addition in RealFlight 6.5 are all grouped or organized accordingly. This menu item determines the way they are grouped in the Object Palette window. Product, Type, Name- Selecting this option causes the objects in the Object Palette to be displayed by the Product, then by the Type, and finally by the Name. That is, objects are first listed within the product in which they appear (e.g., RealFlight 6.5, Expansion Packs, etc.).
None The object rotates without any restrictions. This is useful for making minor refinements to object placement. 45 Degrees The object will rotate 45 degrees each time this option is selected. This is useful for making large changes to object position. 15 Degrees The object will rotate 15 degrees each time this option is selected. 5 Degrees The object will rotate 5 degrees each time this option is selected.
Folder Listing- This listing includes all of the folders available in the airport editor. Selecting this item from the pull-down menu will toggle the presence of the Folder Listing dialog. Object Palette- The Object Palette includes the complete selection of objects available in editing an airport. Selecting this item from the pull-down menu will toggle the presence of the Object Palette dialog.
Reset Window Position- This menu item resets the positions of the airport editing windows back to their default locations. Additionally, if you have removed any of the default windows, they will return to the screen at this time. Utilizing the Editor Opening the airport editor reveals four distinct windows. For the purpose of clarity, we will examine each window individually. It is, however, important to note that these windows interact with one another.
To determine what items are contained within the Objects and Clouds folders, click on the [+] (plus) or double-click on the name itself (e.g., Objects). Doing so brings up the various objects and sub-folders that are contained within the folder. As denoted by the [+] (plus) symbols, these folders, in turn, also have another level. Again, to open these respective levels, click on the [+] (plus) icon or double-click the folder name.
If you wish to move an object from one folder to another, mouse click and hold the object to be moved. Next, drag the object to the desired location (folder) using the mouse and release. The object will be listed at the bottom of the folder. Please note: This action removes the object from the original folder. You may use either of two methods to delete an object from the folder. First, you can highlight the object or sub-folder in the Folder Listing and press the Delete key on the keyboard.
An asterisk to the left of an item indicates that it has been modified. Right clicking the item will bring up the Restore Original Value or Set to Default Value options. Object Palette Window- The Object Palette window is used to add a new object or objects to the airport. The object window consists of two separate sections: the preview box in the top section of the window, and the objects list in the bottom section.
All objects are grouped according to their root directory. Within the root directory, the grouping is further refined. For example, you will find all available benches in the Benches, Chairs, and Tables group. This, of course, assumes that you are utilizing the Product, Type, or Name as determined by the Add Object Grouping Selection in the Options menu. Each object group is preceded with a [+] (plus) and an icon.
2. From the expansion list, select the ‘Bench’ object. The selected object appears in the preview box. 3. Click the Add button, which adds the object to the scene. You will find additional information pertaining to object placement, positioning, etc., in the Properties section of this chapter, which follows. You may use several available methods to change the location of an object in the airport. To use the drag and drop method, click on the object to highlight it, as shown below.
The number of pilot perspectives available varies dependent upon the selected scene. For example, RealFlight Ranch offers: Runway Center, Runway End and Helipad as the viewing options. To select from these options, open the Control Objects in the Folder Listing. Use the up/down arrow keys on the keyboard or the mouse to select the desired perspective. It is also possible to modify the selected vantage points. For example, you may Zoom In and Out, or simply scan the horizon.
Create New Airport This menu enables you to create an entirely new airport, starting with a fresh canvas. The FlexiField flying site editor provides you with virtually unlimited editing options, limited only by your imagination. The options available to you when creating an airport are identical to those found in the section pertaining to the airport editor described previously. As such, we will avoid duplicating these instructions.
how high in the sky the sun should be, or turn day into night by moving the sun below the horizon. Please note, the sun settings are not applicable at PhotoField flying sites. Adjusting the Sun Azimuth- If you customize an airport and find that the sun is always in your flight path, adjusting the sun’s azimuth is a good way to move it around the sky, out of your way. To adjust the azimuth, select the Sun menu. This will bring forth the Azimuth and Inclination options.
To adjust the inclination, select the Sun menu. This will bring forth the Azimuth and Inclination options. Highlight the Inclination menu item in the pull-down selections. To raise the sun higher in the sky, click Increase. Click Decrease to lower the sun, or to set it below the horizon to make it night time. When altering the inclination, the simulation temporarily displays the new location in the lower left corner of the window. At night time, RealFlight 6.
Dynamic- Dynamic thermals are most realistic. These thermals can appear anywhere in the environment, just as they would in the real world. The simulation will automatically generate thermals when the Dynamic setting is selected. Simple- Unlike dynamic thermals, these type of thermals are static or stationary and do not move around the environment. Only the thermals that were designed into the airport are active. WindRealFlight 6.
Wind menu item. Several methods may be utilized to adjust the wind speed and direction. Adjusting the Wind Direction- RealFlight 6.5 allows you to alter the direction (expressed in degrees) of the wind. This function is perfect for practicing crosswind landings. Selecting the Wind menu item brings up the Speed, Direction, and Turbulence options. To adjust the wind direction, highlight the Direction menu item in the drop-down selections.
Airport MRU If you have previously selected an alternative flying location, or locations, you will note that it will appear on a list in the Simulation menu. This list is at the very bottom of the menu and is commonly referred to as a Most Recently Used, or MRU list. It is limited to the eight most recently selected locations. If you wish to fly at one of these locations, simply click on the respective location and it will begin loading.
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8 Chapter Controller Menu Determine the method of control, map the channels to your liking, and calibrate the controller. T he Controller menu allows you to select the method of control, calibrate the controller, and map the channels for your desired method of control for RealFlight 6.5.
Select Controller When you click on the Select Controller menu item, the following sub-menu appears: To choose the method of control, click on the Select Controller menu item from the Controller menu. The selection(s) will vary depending on whether or not you have attached an actual R/C transmitter to the interface adapter for the InterLink Elite. Please note: If you have attached a controller to the InterLink Elite’s interface port, RealFlight will pause briefly while it detects the transmitter.
Controller Calibration The Controller Calibration… menu item allows you to adjust your controller for use in the simulation. Calibration is the method of fine-tuning the controller input for the simulation, so that you will achieve the desired responses.
As directed, place all sticks, knobs, and switches to their center positions. Click Next when finished. It is imperative to move all of the sticks, knobs, and switches through their complete range of motion several times. This is the key to a properly calibrated controller. When completed, click Finish. You will now be returned to the simulation with a calibrated controller.
Channel Mapping… RealFlight 6.5’s Channel Mapping feature allows for incredible flexibility and adjustability regardless of radio manufacturer or flight mode utilized. This menu item enables you to define the functionality of the transmitter when utilized in the simulation. To access the Channel Mapping… menu item, click the Controller menu. Next, select the Channel Mapping… option. This will bring forth the following screen.
It is important to have a basic understanding of the Channel Mapping… screen prior to actually modifying the actual mapping itself. Channel- This column corresponds to the actual channel of the transmitter used to control the functionality, as defined in the Map To column. For example, radio channel 3 on a Futaba radio corresponds to the throttle. As such, the Map To value is defined as throttle. On the other hand, radio channel 3 on a JR radio controls the pitch (elevator).
important to note that this will affect all aircraft. See Edit Current Aircraft on page 104 for information on how to edit the individual aircraft. The radio channel values serve as placeholders, or reminders, for the functionality of your transmitter with regards to the Map To functions. Map To- The values here define the function or duties that will be performed by the transmitter.
After you have correctly mapped the channels, it is best to re-calibrate your transmitter. To do so, please see the Controller Calibration section on page 161. Joystick Mode vs. Transmitter Mode In single-player mode, RealFlight allows you to quickly and easily change the method used to control the action in the simulation. RealFlight 6.5 offers two control modes: • Joystick Mode. Using the InterLink Elite in Joystick Mode, RealFlight 6.
the Joystick Mode, the mixing is done by the RealFlight 6.5 software itself and not by the InterLink Elite controller. Channel Modification- It is possible to modify the mixing of the radio in the Software Radio menu. To access the Software Radio menu, click the Aircraft menu followed by the Edit Current Aircraft menu item. Next, click on the Software Radio menu.
allow you to become familiar with the programming on your actual R/C transmitter. In addition, you will develop the ‘feel’ of using your transmitter rather than the InterLink Elite controller. Two ways to use the InterLink Elite Transmitter Mode- There are two ways to use Transmitter Mode. They are commonly referred to as the “Pass Through Interface” and “Joystick Emulation Interface” (not to be confused with the “Joystick Mode” in the previous section).
R/C transmitter No required Required: 4-8 channels. Computer radio not required. Required: computer radio with multiple model memory. Recommended: radio with 7-12 channels. Transmitter Mode: Joystick Emulation Interface The purpose of the Joystick Emulation Interface is to create a program on your own R/C transmitter to provide RealFlight with raw stick inputs. This enables RealFlight to use its own software radio to control all of the stock aircraft.
Channel. After this is accomplished, click Channel Mapping… Follow the onscreen instructions, making sure that you read all of the instructions in each step. Once you have finished, it is best if you never modify the RealFlight radio program in your transmitter again. A change in this “RFJOY” program will affect every RealFlight aircraft flown with this transmitter. Instead, edit the Software Radio in RealFlight. Changes to the Software Radio only affect the aircraft whose radio you have edited.
Setting the Pass Through Interface- After completing the Controller Calibration… and the Channel Mapping… procedures, select the desired aircraft. Next, select the Edit Current Aircraft menu item. Highlight the aircraft root (name of the aircraft) and select the value for the Radio Type. Using either the mouse or the up/down arrow keys on the keyboard, select the Pass Through option from the pull-down menu.
Remember that Channel Mapping is used to set the input channels for your transmitter. This means that you are setting the channels used to monitor physical movements or positions of your transmitter’s sticks, switches, and knobs. Unless you change transmitters, you should only need to set this once. Only use the Channel Mapping… menu item to tell RealFlight which channel your controller is using for each stick/knob/switch input, not what control function you want that stick/knob/switch to perform.
9 Chapter Gadgets Menu Determine the method of control, map the channels to your liking, and calibrate the controller. T he Controller menu allows you to select the method of control, calibrate the controller, and map the channels for your desired method of control for RealFlight 6.5. A Gadget is an on-screen display that provides you with information pertaining to a certain aspect of your simulation. To access the Gadgets menu item, click the Gadgets menu title.
NavGuides A NavGuide is an on-screen display that allows you to view some basic information pertaining to your aircraft. If you wish to alter the contents of the NavGuide, please refer to the Edit NavGuides… section later in this chapter. To access the NavGuides, click the Gadgets menu title, followed by the NavGuides menu item. You may also load the NavGuides using the InterLink Elite with the QuickSelect buttons. Press the Menu/Select button.
Altitude (ASL)- This option displays the altitude for the respective aircraft above sea level. Even though the aircraft may be taxiing on the runway, the altitude may reflect hundreds or thousands of feet, if applicable. Heading- This option displays the heading of the aircraft. The heading is displayed in degrees, as they would appear on a compass. “0” degrees is North, “90” degrees is East, “180” degrees is South and “270” degrees is West. Airspeed- This option displays the airspeed of the aircraft.
To access the Radio, click the Gadgets menu title, followed by the Radio menu item. You may also load the Radio using the InterLink Elite with the QuickSelect buttons. Press the Menu/Select button. Then press down three times on the Data Lever until the Radio tab is highlighted. Press the Menu/Select button again to activate the on-screen Radio. Repeat these steps to remove the Radio from the screen. If you click the on-screen radio, the entire viewport is displayed, including the title bar.
The Binocular option is a great way to see the control surfaces on an aircraft that is too far away to see in the main view. Although not realistic, it does help to see the effects of control input. The Binocular view will automatically hide when the aircraft is close enough to be seen in the main window. The Binocular icon will be visible to indicate that this gadget is still active. The view will reappear when the aircraft flies off into the distance.
Viewport The Viewport menu item allows you to open up a smaller window to you can adjust independently from the main simulator screen. This works much like a picture-inpicture features found on many TVs. Once you create a new viewport, you can resize or reposition it by dragging with your mouse. You can also fully adjust all the viewport’s properties (zoom level, vantage point options, etc.), independent of any properties of the main window. To access the Viewport menu item, click on the Gadgets menu.
the Viewport from the screen. To change the vantage point options and features, use the commands found in the View menu. Ensure that the viewport you wish to modify is the active viewport, or the modifications will not take effect. Alternatively, you may click the left or right arrows that appear at the bottom of the Viewport. This options appears when you move the Note that some camera angles are not available at PhotoField airports. The Viewport will display static if these cameras are chosen.
well. The opposite holds true, as the descent of the aircraft increases, the pitch in the audio tone decreases accordingly. If you wish to turn off the audio queues, click the button with the speaker symbol in the lower right corner on the variometer. To turn the audio back on, click the button once again. The variometer in RealFlight 6.5 is split into two parts. The left side of the variometer includes a status meter which indicates whether the aircraft is ascending, descending or maintaining level flight.
During multiplayer sessions, the Overhead gadget will show the location of all players. The color of the airplanes will match the color chosen in the Pilot Profile. Note that the Overhead gadget is not available at PhotoField airports. Timer The Timer gadget is a simple stop watch to offer timing functions. This is especially useful for sailplane pilots that wish to time the duration of their flights.
Clicking the Start/Stop button on the gadget will start and stop the timer. Reset will set the timer back to zero. You may also change how the timer starts and stop. See Timer Settings below for more details. Quick Load… The Quick Load gadget allows you to rapidly search and select a new aircraft or flying site.
To begin your search, begin typing the name of the aircraft or airport you wish to load. As you type, any aircraft or airport that is installed (including Expansion Packs) that match what you type will begin to appear. The more precise the search word; the narrower the select rows available. Select the aircraft or airport you wish to load, and then click OK. Close All This menu item closes all open gadgets.
Edit NavGuides… This menu item allows you to modify the data displayed in the NavGuides box. To access the Edit NavGuides feature, click the Gadgets menu title, followed by the Edit NavGuides… menu item.
Modifying the NavGuides- To add any of the options from the top list to the NavGuides display, click in the checkbox next to the respective item. The pane below the list of the Edit NavGuides dialog box contains a description of the item when selected. The NavGuides available are listed in the following table: Option Description Aircraft: Altitude (AGL) Check this item to display the current altitude of the aircraft above ground level.
Aircraft: G Force Check this item to display the gravitational load of the aircraft is experiencing as felt by the pilot. Aircraft: G Force Total Check this item to display the gravitational load of the aircraft is experiencing in any direction. Aircraft: Ground Speed Check this item to display the current ground speed of the aircraft. Aircraft: Heading of Aircraft Check this item to display the current heading of the aircraft. This heading is displayed in degrees, as they would appear on a compass.
Pilot: Height (AGL) Check this item to display the height of the pilot above the surface below, water or ground. Pilot: Height (ASL) Check this item to display the height of the pilot above sea level. Pilot: Height (ATL) Check this item to display the height of the pilot above the terrain, not including any body of water. Pilot: Height (AWL) Check this item to display the height of the pilot above the body of water at the airport.
Restore Defaults- The Restore Defaults button returns all NavGuides to their default values and options. Radio Mode (gadget only)- This option allows you to change the Mode in which the on-screen radio is displayed. For example, if you prefer to fly with the throttle and rudder on the left stick, and ailerons and elevator on the right stick, then you fly Mode 2. Some modelers prefer Mode 1. In this mode, the left stick controls the rudder and elevator; the right stick controls the throttle and ailerons.
• Reset Timer on Reset – When enabled (a checkmark will appear next to the menu item), the Timer gadget will reset to zero whenever you reset the aircraft. • Start/Stop with Throttle – With this enabled, the Timer gadget will start when the throttle is increased. When the throttle is at idle, the Timer gadget will stop. • Mute Notification Sounds – Enable this menu option if you would like the Timer gadget to eliminate timer sounds.
10 Chapter Multiplayer Menu Fly with friends, at the same computer, or over the internet. T he Multiplayer option allows you to fly with many other RealFlight 6.5 users. These pilots can be across the street, around the block, or around the world! There are two ways to link up with the additional pilots: via a LAN (Local Area Network), or over the internet. In order to do so, you will need a TCP/IP connection either through your LAN or an ISP (Internet Service Provider).
Some of these items will be grayed out or disabled if they do not apply to the current situation. For example, you cannot disconnect unless you are currently connected. As such, the Disconnect menu item is grayed out unless you are in a multiplayer session. When you participate in a multiplayer session, the menu commands you will access depend on whether you are the host or whether you opt to join someone else’s session.
domains, from using the list server at our discretion. Abusive behavior, for example, will not be tolerated. Important Multiplayer Connectivity Tip: Port Forwarding- If you are connected to the internet behind a router (cabled or wireless) or software firewall, you may need to open up access to a certain range of port numbers before RealFlight can successfully connect for multiplayer game play.
The Pilot Profile will also display the first day you ran RealFlight 6.5 (shown as your License Date), and keep track of the number of days, hours, and minutes you have spent flying the simulator (shown as Hours Logged).
The items that you may change for the Pilot Profile are as follows: • Avatar – The image on the left hand side of the profile is your avatar. An avatar is a graphical representation of one’s self commonly used on the internet. RealFlight allows you to choose from a variety of avatars in your Pilot Profile. To do so, click on the avatar to display arrows at the bottom of the image. Clicking either arrow will cycle through the different avatars that are available. To select an avatar, click Apply.
To access the Join… menu item, click on the Multiplayer menu followed by the Join… menu item. Before you can join a session, you will need a network connection. Join Session- This dialog allows you to select the multiplayer session that you wish to join. It also provides a variety of information pertaining to the various sessions available.
Server- The Server column displays the names of all available sessions. If you have not searched for (and found) a session, this column will remain blank. Airport- This column shows the currently selected airport being utilized by the host. Game- If there is a game in progress, this column shows the game that is currently running. Players- This column indicates how many players are participating in a given multiplayer session. It also indicates the maximum number of participants allowed for the session.
Search Function- The bottom left corner displays a drop-down selection box indicating the location that you wish to search for multiplayer sessions. At your discretion, RealFlight 6.5 will search the List Server (Internet) or the Local Network (LAN) for multiplayer sessions. To determine the Search area, click the down arrow. This activates the pulldown selections. Click on the location that you wish to search.
Filter Servers- Below the List Server is an option to filter your search results. If a large number of multiplayer sessions are listed, you may want to narrow your search results to quickly and easily find the session you wish to join. Filter options include: • Server Name – If you know the name of the session you wish to join, type it in this field. • Airport – If you wish to participate at multiplayer sessions only at certain airports, you can select that airport from this drop-down.
Host Every multiplayer session requires one participant to function as the host. If you are the host, you will be the one who starts the session. The host is also the one who starts and ends the events. Once you have started the session, other players may join in as they wish. Unless you opt to make your session private, the session will be open to all RealFlight 6.5 owners searching for multiplayer events. To access the Host… menu item, click on the Multiplayer menu followed by the Host… menu item.
Session Name- Using the keyboard, enter the name of the session that you will be hosting. Please note: This is the name of your session, not necessarily your personal name. In fact, you might find it useful to use a descriptive name such as “3D Fun Fly.” This is particularly useful when other participants are searching for a session to join. Max Players- To adjust the maximum number of players allowed in your session, click the down arrow.
• Internet – This option will publish your session on the RealFlight List Server, so anyone in the world can connect to you. • LAN – Short for “Local Area Network”, choose LAN if you wish to host a multiplayer session on your local home or work network. For others to join, they must also connect from the same local network. This option will not list your session on the RealFlight List Server.
Disconnect… This menu item is used to disconnect from, or exit, the multiplayer session. To access the Disconnect… menu item, click on the Multiplayer menu followed by the Disconnect… menu item. Please note: If you are not currently participating in a multiplayer session, this item will be grayed out and will not be accessible. Host Options This menu option will open a sub-menu that allows the host of a multiplayer session a variety of options to start, stop, and manage events.
Start Game- To start an individual game at the airport currently loaded, select the event from the list that appears in this sub-menu. The options are: • Combat (Biplanes) – Full fledged combat with machine guns and rockets flying the Sopwith Pup. • Combat (Jets) – Full fledged combat with machine guns and rockets; flying the L-39. • Combat (Warbirds) – Full fledged combat with machine guns and rockets; flying the P-51 Mustang. • Combat Aces (Warbirds) – A more challenging version of Combat.
• Hardcore Combat (Biplanes) – Like the Combat event, but with limited ammo and bonuses. You can only shoot from the cockpit camera flying the Sopwith Pup. • Hardcore Combat (Warbirds) - Like the Combat event, but with limited ammo and bonuses. You can only shoot from the cockpit camera flying the P-51 Mustang. • Paintball (Biplanes) – Fly combat, shooting paintballs in the Sopwith Pup. • Paintball (Warbirds) – Fly the P-51 Mustang and shoot paintballs at your opponents.
This Power-Up restocks your bullet ammunition. If you are running low on fuel or battery power, fly through this Power-Up. Flying through this Power-Up will only “infect” the other participants in the game, yet leave you unharmed. The effects vary depending upon the game. In Streamer Cut, for example, all streamers except for yours will be twice as long. If the event utilizes Paintballs, Guns, or Rockets, your opponents will be unable to fire. This is a temporary Power-Up.
This is the one Power-Up to avoid at all cost. This PowerUp functions in reverse of the Infect Power-Up, whereby it harms you providing the advantage to your opponents. You never know what you will receive with this Power-Up. As the name suggests, this Power-Up will randomly act like one of the other Power-Ups when you fly through it. If your health is low during combat games with guns and rockets, fly through this Power-Up to repair your aircraft.
Get the advantage over your opponents with the Speed Boost Power-Up. This will allow you to fly faster for a short period of time. Don’t be so quick to hit that Reset button if it is not required. Each time you reset during a combat event, you will lose 15 points. Resetting also eliminates any Power-Ups you might currently have. Stop Game- Select this to stop the currently running game.
End Game List- If you are current running a Game List and wish to cease this list, select this menu item. Manage Game Lists…- RealFlight 6.5 allows you to manage and run a list of events automatically giving you the opportunity to enjoy the competition without worrying about controlling the multiplayer session. Clicking on this menu item will display the following dialog window: On the left side of this window, it will display the Game Lists available on your computer.
• Delete – Click this button to delete the selected Game List. Like Rename, this option is not available for the default Game Lists included with RealFlight 6.5. • Configure … - To configure the contests, timers and other settings and options for the Game List, select it from the list on the left, then click the Configure… button. See below for an explanation on how to configure a Game List.
Please note: These options are disabled for stock Game Lists that are included with RealFlight 6.5. The main pane on this window indicates all games listed for the selected Game List. Each game will list the Airport at which it will load, the contest it will run, and the amount of time that remains in the contest before proceeding to the next game on the list.
To add a person to the ban list, select their name in the drop-down selection box at the bottom of the window, then click the Ban Player button. Their name, IP address of their computer and the current date will appear in the list above. This will prevent them from participating in the events that you are hosting now, and in the future. If you later change your mind and wish to allow the individual to participate once again, you may remove someone from the banned list.
If a combat contest is currently in progress, you can show and hide the Scoreboard simply by pressing the Menu/Select button on the InterLink Elite controller. This allows you to display the Scoreboard without taking your hands off the controller and missing that wellplaced shot. The main area in the middle of the Scoreboard displays all players connected to the multiplayer session as well as a variety of useful information.
be represented as a target. If you are simply participating in a multiplayer session, this icon will be represented as an eyeball. • Pilot Profile – Situated between the Look At icon and the player’s name is a small arrow and the picture of the avatar that player is using. Clicking the arrow will display that player’s Pilot Profile. You may also double-click the desired player’s name to display these contents.
o Kick – Clicking this button will kick (remove) the selected player from the multiplayer session. This is only available to the host of the session. This will not ban a player from reconnecting. o Ban – This button will add the selected player to the Ban List and kick the player. Once this is done, this player cannot reconnect. This is only available to the host of the multiplayer session. See the Manage Ban List for more information about banning players.
The title bar of the window displays the name of your multiplayer session. This information will be displayed in the server list and also in the Join dialog window when other players search for multiplayer servers. The top portion of this window displays the host information. This includes the Host Name, or the name that you entered into your Pilot Profile. Also displayed here are the Current Game (if active) and the Current Airport.
If you do not wish to see this screen, simply click the check box next to Don’t show this dialog again and click OK. Game Help… The Game Help window is displayed to all participates at the beginning of a game. Please note: This menu option is disabled if combat events are not currently in progress. This window will explain how to play the current game, the scoring process, and provide you with other useful information to ensure you enjoy your experience.
when the Combat (Jets) game was loaded, you will still see this dialog if the Streamer Cut (Foamies) game is loaded. Game Gadgets There are three onscreen gadgets that are only available during multiplayer sessions. Therefore, unlike other gadgets which are located in the Windows menu, you will find these under the Multiplayer menu. Selecting Game Gadgets from the Multiplayer menu will display five choices. To display all of the Multiplayer Gadgets on the screen at the same time, click the All menu item.
bars. The level of the progress bar will differ depending on the current status of the game, and the game you are playing. They include: Fuel – Indication of the remaining fuel or battery power. Health – In combat with guns and rockets, the health status determines whether your aircraft is destroyed or not. Nearby rocket explosions will cause some damage, where a direct impact will likely terminate your aircraft. Paintball – This bar displays your remaining paintball ammunition.
Targeting- The Targeting gadget displays the player you currently have selected as your target. The avatar for the intended target will appear with their name and score for the current game. Below this will show their Tagline from the targeted player’s Pilot Profile. The Targeting gadget also controls whether the targeting indicator (red triangle) will appear around the selected target’s aircraft. This triangle only appears if the gadget is on screen and a player is selected.
When displayed, an arrow will appear on the outer perimeter of the circle. This indicates the direction of the targeted aircraft. Note that the arrow will not be displayed if the aircraft appears within the perimeter of the Targeting Ring. Select Target The menu items located in the Select Target menu allows you to select amongst the connected players as a target. Clicking Previous, or Next will cycle through the players accordingly. Alternatively, you can press the ‘[‘ or ‘]’ keys on the keyboard.
To deactivate the current target so that no players are targeted, simply choose Clear from the menu, or press ‘\’ on the keyboard. During combat events, you can quickly cycle through different targets using the InterLink Elite QuickSelect buttons. Simply press up or down on the Data Lever to select different opponents. Auto-targeting Mode- This sub-menu allows you to set how RealFlight chooses your target during multiplayer events. This takes affect after each reset of the aircraft.
Smart – All players with a higher score than yourself will be selected somewhat randomly. The player with the highest score and the player that most recently damaged you will have a higher chance of getting selected. Threat – This option will target the last player which caused damage to you. Simulation Sounds During multiplayer sessions, you may wish to turn down, or off, the sounds generated by the simulator, including engine sounds.
Voice Chat With a microphone plugged into the computer, RealFlight allows you to talk to other players in a multiplayer session, as if everyone was sitting in the same room. Three options are available when choosing Voice Chat from the Multiplayer menu. Enable/Disable- Choose this menu item to either disable or enable voice chat. When disabled, you will not be able to send or receive voice chats.
Select the button that best matches your setup. If you are using a microphone and speakers, we suggest turning the speaker volume down or off. Otherwise, audio feedback could be sent to all participating pilots, making voice chat difficult for all players. Once you have selected your setup, the following dialog will appear to test the microphone.
Follow the on-screen instructions. If your microphone test is successful, click the button labeled Yes. Doing so will display the following.
Clicking No on the microphone test dialog will display the following screen with troubleshooting tips.
Please note: If you are having difficulties setting up your microphone, please refer to your computer user manual for proper set up. Toggle Microphone On/Off- This option will turn on or off your microphone, so other players cannot hear you. You will still be able to hear other players. Alternatively, you can press ‘V’ on the keyboard to toggle the microphone on or off. Text Chat During Multiplayer sessions, you may want to chat with other participants.
To send a chat message, press the Enter key to bring up the Chat field at the bottom of the screen. Using the keyboard, type the message you wish to send. Press the Enter key again on the keyboard to send the message. Please note: All messages are viewable by all participants. RealFlight 6.5 does not offer private chat. Any messages received from other participants will appear at the bottom of the screen.
To access the MultiMode menu item, click on the Multiplayer menu followed by the Enter MultiMode menu item.
MultiMode will split the screen either horizontally (default) or vertically. You can change this option in the Settings window. Simply click the Simulation menu followed by Settings. On the left side of the Settings screen that appears, choose Multiplayer. On the right, you can adjust the MultiMode Screen Layout – select either Horizontal or Vertical. All options available in RealFlight are also available in MultiMode. The difference is most will function on half of the screen that currently is active.
11 Chapter Recordings Menu Save and play back RealFlight memories. T he Recordings menu is used to start and stop recordings to assist you in your R/C ventures. RealFlight 6.5 also allows you to record your flights for later playback – complete with audio voiceovers. You can even share your flights with friends and fellow pilots.
Start Recording Click on the Recording menu followed by the Start Recording menu item. RealFlight 6.5 will start recording your flight immediately. An on-screen message will confirm that the recording has started. RealFlight will continue recording your flight until you select the Stop Recording menu item or press ‘R’ again to stop recording. Stop Recording The Stop Recording menu item is not visible until the Start Recording menu item activates.
how to change the name of a recording, please see the Open Recording… section which follows. Open Recording… This menu item allows you to access the recording files. It also allows you to perform a variety of modifications to the files such as renaming them or deleting them. To access the recordings, click the Recording menu title followed by the Open Recording… menu item. To open a recording, click on the file name. Next, click on the Open button. Alternatively, you may double-click on the file.
Playback Gadget- When you open a recording, RealFlight 6.5’s playback gadget appears on the screen. This gadget allows you to control the playback of the recordings using simple mouse commands. It features DVD-like controls that start, stop, and pause the playback. It is also possible to modify the playback gadget. If you do not wish to view the playback information, double-click the title bar of the display box. This will hide the information.
Left/Right Arrows- The left and right arrows rewind (left) or fast forward (right) the recording. Alternatively, you may click on the position indicator, hold the mouse button and drag the indicator to the desired position. Playback/Pause- If the recording is paused, the playback button will be the single arrow pointing to the right. To resume playback of the recording, click this arrow. If the recording is playing, the playback button will switch to a pause button. To pause playback, press this button.
It is also possible to use the position indicator to select the point at which you wish the recording to begin playing. Using the mouse drag, position the slider bar to the position desired. Record Microphone Input RealFlight 6.5 also allows you to add your voice or other audio to the recordings. If selected, the Record Microphone Input menu item activates and allows you to record audio input to accompany your recording.
Used, or MRU lists. The MRU list is limited to the eight most recently selected recordings. If you wish to view one of these recordings simply click on the name of the recording and it will begin.
12 Chapter Training Menu Practice makes perfect. RealFlight’s Training Aids make practicing a little more enjoyable. R ealFlight 6.5 offers a number of training aids. These training aids are designed for modelers of all skill levels. Helicopter pilots will benefit from the Heli Hover Trainer, Heli Autorotation Trainer, Heli Orientation Trainer and the helicopter Virtual Flight Instructions.
Takeoff Trainer The Takeoff Trainer offers a great way for first time pilots to learn the basics of taking off an airplane. With this trainer, you have the ability to adjust the wind settings, takeoff direction, and boundary widths to challenge your skills.
To start the trainer, click Takeoff Trainer… menu item from the Training menu. The trainer will start automatically. The Takeoff Trainer feature is based on RealFlight’s Flight School flying site. As such, you’ll notice that RealFlight automatically uses the Flight School airport. You’ll see the NexSTAR trainer sitting at the end of the runway, awaiting your input. A welcome dialog will first appear to explain the goals of this Trainer as well as offer a few tips.
The goal is to takeoff as straight as possible down the runway, pulling back gently on the elevator. As you takeoff, you’ll notice a number of arrows in the sky. These arrows indicate the path that you should follow. The arrows will appear red in color if you are on the correct path, blue if you are not. You’ll also notice the menus have changed, which we’ll discuss here.
Reset Aircraft- If you crash or fly too far out of the boundary area, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item Boundary- The Boundary menu item allows you to change the perimeters of the runway. You must remain between the designated boundaries during takeoff.
• Large – Creates a large boundary. Once you select a boundary size, you’ll notice two blue lines, one on either side of the runway. During takeoff, you must try to stay between these lines. As your airplane gets close to the boundary markers, the colors will change as a warning. If you get too close, they will turn red. Correct the flight path of your airplane so that you are more centered on the runway. Wind- Not every day can be an ideal day to fly.
Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Landing Trainer The old saying goes, “Take offs are easy, landings are the hard part.” Once you master the Takeoff Trainer, the next step is to learn how to land, which is what the Landing Trainer is designed to do.
To start the Landing Trainer, click the Training menu, followed by the Landing Trainer… menu item. You’ll notice that RealFlight switched airports to Flight School, if you were not there already. For this training session, you’ll be piloting Hobbico’s NexSTAR. A welcome dialog will first appear to explain the goals of this trainer as well as offer a few tips.
For landings, it’s important to understand the different segments, or ‘legs’ during the approach to the runway. When you start the Landing Trainer, you’ll notice a new menu has appeared.
Reset Aircraft- If you crash or fly outside the boundary, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you the change the size of the runway path in which you must land between. To add, or change the size of the boundary, select the Boundary menu item from the Trainer menu.
• Large – Creates a large boundary. Once you select a boundary size, you’ll notice two blue lines, one on either side of the runway. During your landing, you must try to stay between these lines. As your airplane gets close to the boundary markers, the colors will change as a warning. If you get too close, they will turn red. Correct the flight path of your airplane so that you are more centered on the runway. Wind- Every pilot must learn how to land with different wind conditions.
• Downwind – This sets the aircraft up on the downwind side, or parallel to the runway. From here, you must fly the Downwind, turn to Base, and then the Final for the landing. • Base – This sets the aircraft up for the Base leg of the approach. You must complete the Base leg and then turn to the Final leg prior to landing. • Final – The Final leg will set you up for the landing. When the training lesson begins, the NexSTAR will be placed at the beginning of the leg you choose.
Heli Hover Trainer The Heli Hover Trainer offers you a great way to learn how to precisely control a helicopter in a hover. With the Heli Hover Trainer, you pick which channel, or channels you wish to control and RealFlight will take care of the rest for you. You’ll also have options to determine the model’s orientation, perimeter dimensions, and more. To start the trainer, click Heli Hover Trainer… menu item from the Training menu. The trainer will start automatically.
The get ready dialog is a great way to prepare for the trainer. Once you have successfully run through the trainer a few times and no longer wish to see this dialog, simply click the checkbox labeled Don’t show this message again and then click Go. You’ll notice a circle on the ground. This circle represents the training boundary. If your helicopter ventures beyond the boundary’s outer perimeter, it will break apart and the session will begin once again. You’ll also note an ‘X’ mark within the boundary.
Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you to change the size of the circle, or eliminate it altogether. To change the size of the boundary, select the Boundary menu item from the Trainer menu.
Crashes- After a crash, RealFlight may automatically reset your helicopter for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft. If a checkmark appears next to this menu item, then this feature is activated. If the checkmark does not appear, it is not active. If Automatically Reset Aircraft is enabled, you may adjust how quickly the reset happens.
A checkmark will appear next to the currently selected orientation. The options available are: • Random Upright – The heli will start in the upright position, but it will randomly face either to the right, left, nose out, or nose in. • Random Inverted – The heli will start in the inverted position, but it will randomly face either to the right, left, nose out, or nose in. • Nose Out – The heli will start upright, facing nose out. This option is the best selection for beginning heli pilots.
Control Menu- The Control menu allows you to select which channel or channels you will control. All other channels are controlled by RealFlight, allowing you to learn just the controls you wish and adding more as you become more comfortable and confident. A checkmark will appear in the menu next to the currently selected item. Your options are: • Pitch Only – You control only the pitch of the heli. RealFlight will control the roll, yaw, and throttle. • Roll Only – You control only the roll of the heli.
• Throttle, Yaw – You control both the throttle and yaw of the heli. RealFlight will control the roll, and pitch. • Throttle, Pitch, Roll, Yaw – You control all channels for the heli. Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Heli Autorotation Trainer Every helicopter pilot will tell you that one of the most important things to learn is how to autorotate a landing should the engine ever fail.
To start the trainer, click Heli Autorotation Trainer… menu item from the Training menu. The trainer will start automatically. A welcome dialog will first appear to explain the goals of this trainer and offer a few tips. If you do not wish to see this dialog screen again each time you load this trainer, simply click the Don’t show this message again checkbox at the bottom, then click Close. Following the welcome dialog, the get ready dialog screen will appear.
Trainer Menu- The trainer Menu contains the following menu items: Reset Aircraft- If you crash, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you to change the size of the circle or eliminate it altogether.
• Small – Creates a small circle. • Medium – Creates a medium-sized circle. • Large – Creates a large circle. Initial Altitude- This sub-menu item allows you to adjust the altitude which you will start the trainer. A low altitude will offer less time for you to make adjustments to your landing, however, it is good to practice emergency autorotations at all altitudes.
Exit- If you wish to leave the Heli Hover Trainer and return to the simulator, select the Exit menu item. Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Heli Orientation Trainer As you become more proficient with hovering a helicopter, you can test your skills with the Heli Orientation Trainer. The Heli Orientation Trainer challenges you to keep your helicopter in the same location as the trainer helicopter.
To start the trainer, select the Heli Orientation Trainer menu item from the Training menu. The Heli Orientation Trainer has a number of different levels, each with an increasing degree of difficulty than the previous. To pass a level you must hover your helicopter in close proximity to the trainer helicopter. As you do so, the trainer helicopter will turn from blue to red and the progress bar at the top of the screen will increase indicating that your task is nearly complete.
In the upper right corner, a countdown timer is visible. This is the remaining amount of time allotted for you to fill the progress bar and complete the task. If you fail to do so, both the timer, and the progress bar will reset to zero. You must begin once again. The number displayed in the upper left corner indicates the number of locations the trainer helicopter will stop for the current level. It will also indicate how many of these locations you have completed.
Select Level- A drop-down menu will display the levels available to you. For example, if you have only progressed to Level 2, you will not be able to access Level 3 or higher in this menu. A checkmark will appear next to the level you are currently flying. Exit- To return to the simulator, select Exit to leave the Heli Orientation Trainer. Airplane Hover Trainer The Airplane Hover Trainer offers you a great way to learn how to control an aerobatic airplane in a torque roll.
To start the trainer, click the Airplane Hover Trainer… menu item from the Training menu. The trainer will start automatically.
A welcome dialog will appear to explain the goals of this trainer and offer a few tips. If you do not wish to see this dialog screen again each time you load this trainer, simply click the Don’t show this message again checkbox at the bottom, then click Close. Following the welcome dialog, the get ready dialog screen will appear. This screen will explain what you are required to do for this trainer. There is also a checklist that you should follow before you proceed.
Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you to change the size of the circle, or eliminate it altogether. To change the size or the boundary, select the Boundary menu item from the Trainer menu.
Crashes- After a crash, RealFlight may automatically reset your aircraft for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft. If a checkmark appears next to this menu item then this feature is activated. If the checkmark does not appear, it is not active. If Automatically Reset Aircraft is enabled, you can adjust how quickly the reset happens.
A checkmark will appear next to the currently selected orientation. The options available are: • Random – The airplane will start in a random position, with the top, bottom, left side or right side facing you. • Top – The airplane will start with the top of the aircraft facing you. • Bottom – The airplane will start with the bottom of the aircraft facing you. • Left – The airplane will start with the left side of the aircraft facing you.
A checkmark will appear in the menu next to the currently selected item. Your options are: • Elevator Only – Check this to control only the elevator of the aircraft. RealFlight will control the throttle, ailerons, and rudder for you. • Aileron Only – Check this to control only the ailerons of the aircraft. RealFlight will control the throttle, elevator, and rudder for you. • Rudder Only – Check this to control only the rudder of the aircraft.
• Throttle, Aileron, Elevator, Rudder – Check this to control all four channels. You will not receive any assistance from RealFlight. Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Virtual Flight Instruction RealFlight 6.5 includes on-screen flight training from some of R/C’s best pilots. John Glezellis, Jason Noll, Frank Noll Jr.
To access the VFI menu item, click the Training menu followed by the Virtual Flight Instruction… menu item. Determine whether you wish to participate in a helicopter or airplane training session. Open the respective genre by clicking the [+] (plus) or double-clicking the listing. Next, select the pilot you wish to view. To select and begin your training, double-click the respective maneuver or highlight the maneuver and click OK.
By default, RealFlight 6.5’s radio gadget appears on-screen. This digital transmitter is a visual guide to display the stick inputs, in real-time, utilized for the recordings. For additional information, please refer to the Radiogadget section on page 175.
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13 Chapter View Menu Adjust your vantage point, change your location, and more. T his menu allows you to adjust the various view-related features and functions of the simulation. The View menu adjusts what you are looking at and where you are looking from. Scenery The Scenery menu item is used to determine whether to show or hide scenery objects in the airport.
Selecting this item brings forth a pull-down menu with a list of items you can show (make visible within the simulation) or hide (remove from visibility). To show items, check them in the drop-down menu. To hide items, click on them to remove their respective checkmark. If the frame rate slows dramatically, try eliminating some of the items listed in the Scenery sub-menu. This will improve the frame rate. To remove all items from the scene, click None.
Selecting this item brings forth a pull-down menu with a list of items you can show (make visible within the simulation) or hide (remove from visibility). To show items, check them in the drop-down menu. To hide items, click on them to remove their respective checkmark. Pilot Nametags- When multiple aircraft are flying, either from a multiplayer session, or when you are playing a recording, the pilot’s name will follow the aircraft on screen.
Trails- Trails, as the name implies, will create a trail or pathway through the sky depicting all facets of flight for the aircraft. This feature is very useful for F3A pattern pilots and F3 heli pilots as well as those modelers wanting to see how precise their maneuvers truly are. Think you’re a precision pilot? You might be able to fool the judges at a contest, but you can’t change reality in RealFlight.
To access the Camera Type adjustments, click on the View menu followed by the Camera Type menu item. Select your preferred view from the pull-down list. Please note: Some airports do not allow Camera Type adjustments. Fixed Position- In this mode, the camera remains in a fixed, stationary position. The position is determined by the Camera Position setting. Nose- The Nose selection places the camera at the front of the aircraft looking forward.
Chase- The Chase mode positions the camera behind the aircraft. The camera will follow the aircraft as it moves. To magnify the view or zoom in on the selected item, press the [+] (plus) key on the keyboard. Each time you press the [+] (plus) key or select the Zoom In menu item, the zoom level increases incrementally. Alternatively, you may select the Zoom In option from the View menu. To decrease the magnification, or zoom away from the selected item, press the [-] (minus) key on the keyboard.
Camera Position This menu item determines where the camera will be situated when view from the ground. Depending upon the airport selected, there may be one or more Pilot Spawn locations to use as camera positions. RealFlight 6.5 automatically picks the default Pilot Spawn for the airport that you have loaded. To change the setting, click on the viewport to you wish to modify. This becomes the active view in the simulation.
Look At This menu item changes what the camera looks at. Usually you will want the camera to remain focused on your aircraft. Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the list of things to look at, click on the View menu followed by the Look At menu item. Then select an item to look at. For example, if you are in a multiplayer or MultiMode session, the other players in the session will be listed in the popup menu.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Type menu item, click on the View menu followed by the Zoom Type menu item. Select the Zoom Type option that accomplishes your goal. You may choose between Manual, Autozoom, and Keep Ground in View. Autozoom- This zoom type adjusts the zoom range based on the distance of the aircraft from the pilot.
Zoom In Once you have selected the type of zoom that you desire, RealFlight allows you to customize it further by zooming in. Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom In menu item, click on the View menu followed by the Zoom In menu item. Zoom Out Once you have selected the type of zoom that you want you can customize it further by zooming out. Zooming Out decreases the magnification.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Out menu item, click on the View menu followed by the Zoom Out menu item. Zoom Reset This selection resets the zoom magnification level to its default value. This is useful if you are zoomed way in or way out and want to return quickly to the default level of magnification.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Reset menu item, click on the View menu followed by the Zoom Reset menu item. Head Tracking RealFlight 6.5 is compatible with TrackIR from NaturalPoint. With a TrackIR plugged into your computer, you can control the camera with the movement of your head as if you are at the field looking around.
For example, if you are flying at a high altitude and wish to line up with the runway, at a flying field you would look down briefly. With the TrackIR, you would do the same at your computer. With a small movement of your head, you can look down at the runway and back up to your aircraft. For more information about TrackIR, and where to purchase one, visit NaturalPoint’s website at: http://www.naturalpoint.
14 Chapter Help Menu When all else fails, ask for help. T his menu provides you with miscellaneous assistance and guidance with a variety of simulator-related issues. To access the Help files, click on the Help menu title.
RealFlight Help This menu item accesses RealFlight 6.5’s manual which you are reading now. To access the Contents… files, click on the Help menu title. Keyboard Commands RealFlight allows you to access menu and other commands from your computer’s keyboard. A key that directly invokes a command is called a “quick key” or “hot key”. For example, pressing the [+] (plus) key on the keyboard’s number pad incrementally zooms your view towards the aircraft.
To access the Keyboard Commands, click the Help menu title, followed by the Keyboard Commands menu item.
The Keyboard Commands screen contains all of the information pertaining to the hot keys. To view the entire list, drag the scroll bar on the right side of the Keyboard Commands screen down. Alternatively, this list is also contained on the back cover of the Installation Guide which accompanied this software. Clicking on the ‘X’ in the title tab of the frame will remove it from the screen.
The Welcome Screen gives you the ability to change aircraft, flying sites or scenarios. You may also select a most recently flown aircraft, or open the video player window. Video Player RealFlight offers training videos to assist the first-time R/C pilot as well as videos to highlight some of the more popular features available. Selecting the Video Player menu item will display the following screen.
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Clicking a thumbnail will automatically start that video. To return to the video selection screen, simply click the Choose Another Video button found at the lower right corner. The Video Player is also accessible from the Welcome Screen. Websites This menu item contains direct links to the RealFlight related websites. Please ensure that you are connected to the internet before making your selection. The options include: Great Planes- Publishers of RealFlight 6.5.
RealFlight- Visit the RealFlight website for more information about the RealFlight family of products, search the knowledge base for technical support, or for information on how to contact our support staff if you have questions. Swap Pages- If you have created your own aircraft, flying site or recording and would like to share it with the rest of the RealFlight community, you can do so at the RealFlight Swap Pages. Or, visit the swap pages to download hundreds of aircraft, flying sites, etc.
About The About… menu item contains miscellaneous information pertaining to your software including your RealFlight serial number, InterLink Elite serial number and the version number of the software that you are currently operating. Also seen in the About screen are the credits and names of the people that have worked together to bring you the world’s most realistic R/C simulator, RealFlight 6.5. Clicking on the ‘X’ in the title tab of the frame will remove the About window.
A Appendix Basics of Flying Understanding the fundamentals of radio control flying. B efore taking control of a transmitter, it helps to understand the basics of flight, and the functionality of the gimbals, sticks and switches to properly control the aircraft. This chapter reviews the basics of flying an airplane or a helicopter to help get you started down the right path. Airplane Basics Before you fly the plane, make sure all switches are in their off or low rates, positions.
RealFlight has several tools to help you stay on top of things during approach and landing. See the “Landings” section below for some ideas. Out at the field a crash might result in one or more of the following: • Bruise your ego • End flying for the day • Cost you money • Cost you time to rebuild • Cause injury to yourself or a bystander • Even win you a nice “best crash trophy!” Of course, when you crash on the simulator, there is really no harm done.
Be careful not to veer off the runway. In a real plane, chances are that you would crash (or get stopped on the grass). Usually this means bent landing gear and a broken prop. If your plane has retracts, they could even be torn out of the wing. For the best practice, it’s recommended that you utilize the Takeoff Trainer available with RealFlight 6.5. For more information, see the Takeoff Trainer section on page 242.
Concentrate on making the maneuvers “clean and crisp.” If you are doing a roll, try to keep the plane on a straight line as you roll. If you are doing a loop, try to make a perfectly round circle. If you want to practice aerobatics using RealFlight 6.5, try the Virtual Flight Instruction feature (accessible via the Training menu). The Virtual Flight Instruction feature provides a series of personal lessons taught by pros.
Collective (Left Stick – Vertical Movement)- The spinning main rotor blades, which act like rotating wings, lift the helicopter into the air. Changing the pitch (angle of attack) and speed of the blades, using the “collective” and throttle causes the helicopter to rise and descend vertically. Adjusting “collective” increases and decreases the blade pitch. The “throttle” control increases and decreases engine RPM.
Rudder (Left Stick – Horizontal Movement)- To turn the nose of the helicopter left or right, change the tail rotor pitch (by using the “rudder” control). Changes in collective stick movement will require changes in the amount of rudder input to maintain the desired heading. Cyclic Stick (Right Stick)- The cyclic stick replaces the “aileron” and “elevator” controls found on a fixed-wing aircraft.
to the left, on so on. You move the helicopter forward or sideways using a coordinated movement of both the cyclic and collective control sticks. Moving the cyclic stick to the right, while simultaneously increasing collective, will cause the helicopter to move sideways to the right. “Rudder” control is used to maintain the heading.
Idle-Up- A switch on the controller actuates a special function, known as “idle-up.” Idle-up offers an alternate throttle and pitch curve, different from the curves used for hovering. Idle-up is usually used for aerobatics, when the pilot wants engine power added when pitch is subtracted. For example, inverted hovering requires positive throttle and negative pitch. As such, pulling the collective stick back provides positive throttle AND negative pitch simultaneously.
Throttle Hold- Another special function is known as the “throttle hold”. When activated, this switch sets your throttle to idle but allows the collective to function normally. This allows you to practice autorotations without shutting the engine off. Gyro- Any sudden change to the torque of the main rotor, such as a quick change in RPM or a wind gust, can cause the helicopter to turn unintentionally to an unwanted direction.
To move right, simply follow the same procedure, but reverse the cyclic and rudder movements (move cyclic right, apply right rudder). TurningFrom forward flight- Moving the cyclic control left, while applying a small amount of aft cyclic and feeding in left “rudder”, will cause the helicopter to make a coordinated turn to the left. Right movement of the cyclic and rudder sticks will cause the heli to turn to the right.
B Appendix RealFlight 6.5 Launcher The RealFlight 6.5 Launcher is the gateway to simulator fun! T his item allows you to run the simulation, register and update the software, and much, much more. To run RealFlight or to access the additional options, click the RealFlight 6.5 Launcher icon located on your desktop.
Run RealFlight To start running RealFlight, double-click the RealFlight 6.5 Launcher located on your desktop. Next, click the Run RealFlight button. The simulation will begin loading the terrain, airport objects, textures, etc. Your simulation experience will begin as soon as the loading process completes. Additional Options Click on the Additional Options button to access a variety of useful RealFlight 6.5 information and miscellaneous functions.
Restore Defaults- Use this button to restore RealFlight 6.5’s default settings. Doing so will NOT remove custom aircraft, flying sites, etc. Rather, it is designed to simply restore the factory default values and settings for the simulation. Registration/Updates- Use this button to register and update the software.
Online Registration- This button allows you to register your copy of RealFlight 6.5. The registration information entitles you to complimentary technical support and free online updates. Please enter all of the required information to complete the registration. If you forget your password, contact the Great Planes Software Support team. To do so, email them at rfsupport@greatplanes.com or telephone them at 217-3988970 (option #1). They will confirm your identity, and reset your password.
Hardware Information- RealFlight 6.5 offers the option of automatically sending us information pertaining to your system hardware and settings when you register. If you leave the Send Hardware Information box checked when you register, RealFlight 6.5 will send us this information. This hardware information will assist us in diagnosing any problems you may encounter later, should you need to contact Technical Support. Consequently, we suggest that you leave this box checked when registering.
Clear Download Cache- Occasionally, files may become corrupt during a download. If you are having difficulties with the online updates, remove all cached files using this option. Next, choose Update to Specific Version and then select the Completely Refresh option. Uninstalling RealFlight- Click the Uninstall RealFlight button to uninstall the software. The following dialog will appear: The RealFlight 6.5 Launcher will remove all necessary RealFlight 6.5 files.
Remove All Cached Files From The Online Update- Choose this to option to remove all cached download files from your system. If you uninstall these files, future downloads may take a little longer. View Web Site- Click the View Web Site to visit the RealFlight web site. A browser window will open for you and you will be automatically directed to the site. Please note: Your PC must be connected to the internet in order to view the RealFlight web site.
System Information- The pave on the upper-left portion of the window displays a list of the critical system information. Before you email technical support, or report a bug with the software, please be sure to cut and paste this information into your email. This will greatly assist them in diagnosing the difficulty. Reinstall DirectX- Choose this option to reinstall Microsoft’s DirectX on your computer. Occasionally this will fix corrupted installations.
Email Technical Support- This gives you the email address rfsupport@greatplanes.com to which you can email your difficulties. If you do email us, please be sure to attach the Assemble System Information output to your email. You will receive an auto-reply message back confirming that Great Planes Support Staff received your email. If you do not receive the auto-reply message, please double-check that you sent your email to the correct email address.
View Web Technical Support- Choosing this option will open a browser window, and take you to a web site that contains the most up-to-date technical support information for RealFlight. View Tasks- This shows you a list of all tasks that are running on your computer. Some tasks can interfere with RealFlight 6.5 and may need to be closed. Include Serial Numbers- Check this box if you plan to assemble all system information to send to Great Planes Support Staff.
Please note: If you send us information about your system to help us diagnose a problem, please do not use DXDIAG to generate that information. Instead, use the “Assemble System Information” option. The “Assemble System Information” output file contains more information than the DXDIAG output. MSInfo- This option will run MSInfo. This will give you even more information about your system.
C Appendix If You Experience Difficulties Tips and tricks for solving the more common problems. T he RealFlight 6.5 simulator is on the cutting edge of technology, and therefore operates using advanced hardware. Consequently, there is always the remote possibility you may experience a few slight difficulties. Should the need arise, we provide extensive resources to help.
• Visit our product Knowledge Base at www.gpsoftware.com. This is a great resource and is an indexed, searchable collection of articles that describe solutions to almost every known situation with RealFlight and all of our other software products. In fact, this is the same information database used by our product support technicians. • Visit the Knife Edge Software Message Boards at www.knifeedge.com/forums/.
Update Your Drivers- Before you do anything else, you should make sure you have updated your video and sound drivers. A large number of difficulties encountered by RealFlight users can be cured by updating drivers. A driver is a software program that controls your video or sound card. Each card manufacturer provides drivers for its own cards. To work correctly, RealFlight relies on your video and sound card drivers. It is very important to use the latest available driver for your card.
problem in these tests. If the problem occurs only after you have run RealFlight 6.5 for a long time, make sure to run the tests for a comparable length of time. If your RealFlight 6.5 problem also occurs in Billboard, the problem lies with your video driver, not RealFlight 6.5. To resolve the problem, try finding updated drivers for your card (see above). If the problem still occurs with the latest drivers, you will need to report this problem to the card manufacturer.
Examples of Common Problems and Solutions If You Don’t See Your Problem in This Chapter- This chapter contains a few examples of common difficulties and concerns that RealFlight users have experienced. Remember that we can never provide a complete list of difficulties and solutions in a program manual. That’s because RealFlight - and the computers, cards, and drivers it uses - are constantly evolving. As such, we maintain a detailed Knowledge Base at www.gpsoftware.com.
DELETE and check the Task Manager to verify that nothing else is running in the background. • Reduce the texture, water, shadows and other graphics quality in RealFlight. This can have a profound effect on cards that do not have a high texture memory. See the Settings section starting on page 65 for more information. • Eliminate the items shown in the simulation. To do so, access the View menu title then, access the Scenery menu item. Click an item, type to remove it from the simulation.
Glossary 180-Degree Turn This basic flight practice starts with a takeoff, and then demonstrates 180 degree turns on a flight path parallel to the runway. 360-Degree Turn In this practice, you will learn to fly the aircraft in a complete circle (360-degree turn). This maneuver is a great way to learn control inputs for turns while maintaining a consent radius and altitude. 3D Acceleration 3D rendering requires a huge number of calculations.
Advanced Flight Recorder (AFR) This feature allows the pilot to not only view prerecorded maneuvers, but also allows them to record their own. During the playback of maneuvers, the pilot has the ability to select from a number of different options such as fast forwarding, rewinding, looping, speeding up, and slowing down the recordings. These recordings may also be sent to others via the Internet. The pilot can also activate an on-screen transmitter to watch the stick inputs for each pre-recorded maneuver.
Angle of Attack The angle that the wing penetrates the air. As the angle of attack increases so does lift and drag, up to a point. Arm In this context, the arm is the distance from the point of the application of a force to the axis of rotation. If you press down on the tip of a wing, for example, the arm is the distance from the point where you are pressing to the root of the wing.
Chat This is a real-time communication between two or more RealFlight 6.5 users which is conducted via the PC. RealFlight 6.5’s multiplayer feature enables a public chat if so desired. Child/Children Item(s) In many of RealFlight 6.5’s selection windows, items are displayed in a hierarchy format. An item that belongs to a higher group, or parent, is considered the child item. Chord The chord of a wing or surface is the width of the surface. A wider chord offers increased lift.
Console The Console (found by pressing the ~ key on the keyboard) allows for command line functions used by advanced users. For example, type “loadaircraft huey” will switch the current aircraft to the Huey helicopter. Control Surface Generally defined as the portion of the airfoil that moves. Examples include ailerons, elevators, rudders, flaps, and spoilers. Controller A device used to control an aircraft in RealFlight. RealFlight 6.
Depth of Field The depth of field (DOF) is the portion of the screen that appears sharp, while all other objects appear out of focus. In RealFlight, depth of field can add more depth perception to your computer monitor, which is flat. Dihedral The V-shaped bend in a wing. Increasing the dihedral usually enhances the aerodynamic stability of an airplane, and helps the rudder to control both the roll and yaw axis. This is why some trainers and sailplanes require only three channels of radio control (i.e.
Driver A software program that controls a card (e.g., video or sound card) in your computer. Card manufacturers usually provide drivers as well. Card manufacturers frequently update their drivers to fix bugs or to make their cards compatible with new software and hardware. You can often find an updated driver for your video or sound card by visiting the card manufacturers web site and following links to “Drivers,” “Support,” “Downloads”, or “Upgrades.
Figure 8 This is an excellent maneuver to learn perspective and orientation of the aircraft from all angles. Use the ailerons and elevator to turn the aircraft left and right. Use the elevator to ensure that the aircraft maintains a constant altitude, forming an ‘8’ in the sky. Flap For Airplanes: hinged control surface located at the trailing edge of the wing inboard of the ailerons. The Flaps are lowered to produce more aerodynamic lift from the wing, allowing a slower takeoff and landing speed.
Float Fly The ability to takeoff and land a radio controlled aircraft from water. Flybar Paddles These are the short blades on the end of the flybar. Available in a variety of weights and airfoils, these paddles assist the main blades in producing lift, etc. Flybarless As the name suggests, a flybarless aircraft is a helicopter that does not incorporate a flybar in the rotorhead design. Rather the helicopter uses an electronic stabilization device that electronically replaces the flybar.
Goldfish Entering at level flight, pull 45 degrees up; perform ½ roll centered on the line. Then perform a ¾ loop back to a 45 degree up line. Finish with another ½ roll centered on the up line. Governor A device used to help maintain a constant RPM (head speed), generally used in helicopters rather than airplanes. Grouping A collection of scenery objects or foliage objects in your airport. Every object in the airfield must belong to one Group.
Humpty-Bump This aerobatic maneuver consists of two vertical lines connected by a half circle flown across the top. IP Address Whenever your computer is connected to the internet, it has an IP address. This number is a string of digits and periods, and looks something like “123.45.6.78”. The IP address is like an internet “zip code” that tells other computers where to look for your computer.
Joystick Mode With RealFlight 6.5 set to this mode, RealFlight 6.5 is controlled by the InterLink Elite controller used as a mockup of an R/C transmitter. Knife Edge This maneuver requires the pilot to roll the aircraft 90 degrees so that the wings are perpendicular to the ground, with one wing down and the other up then, holding this position while maintaining the same altitude above ground. LAN Local Area Network.
Lithium Polymer Rechargeable batteries frequently used in R/C for powering an aircraft’s electric motor. A lithium polymer battery offers lower weight and improved run times when compared to other rechargeable batteries. Low Rates A switch on the radio that reduces the servo movement to much smaller extremes, thus making the model respond more slowly to a given control input. mAh Milliamp Hour – The measurement of a battery’s total capacity.
Normal Mapping In 3D computer graphics, normal mapping is used to add details to shading without using more polygons. Parent Item In many of RealFlight 6.5’s selection windows, items are displayed in a hierarchy format. An item that has an additional item within it is considered the parent item. PhotoField A technology that creates a flying field by using a panoramic photograph as a background for a flat terrain.
Propeller Props are generally designated by two numbers (for instance, “10 – 6”). The first number is the length (10" in the example) of the prop. The second number is the pitch or angle of the blades. In this example, the “6” represents the distance the propeller will move forward in one revolution in ideal situations. Public Session A multiplayer session that is published on a List Server and is not password protected.
Refresh Rate The number of times per second that your monitor retraces an image on its screen. This is different from the Frame Rate. Resolution When used in the context of screen Resolution, this term describes the picture quality of the screen. Lower Resolutions will produce an image that is not as sharp as higher Resolutions. Rewind By pressing and holding the Reset button on the InterLink Elite controller, you have the ability to rewind your flight to any point you wish and continue on from there.
Servo An electromechanical device that moves the control surfaces or throttle of an airplane according to commands from a receiver. This device does the physical work of moving parts around inside the aircraft. Session See "Multiplayer Session." Setup Failures RealFlight 6.5 authentically recreates common difficulties that may be experienced at your local flying site. Setup failures are problems where, in ideal situations, should be detected before the aircraft ever leaves the ground.
Stall When an airplane’s angle of attack is too great to generate lift (regardless of airspeed), the plane will dive and rapidly lose altitude. This is known as a stall. Every airfoil has an angle of attack at which it generates maximum lift. The airfoil will stall beyond this angle. Swash Plate The mechanism in a helicopter rotor that turns nonrotating control movements into rotating control movements. Thermal System This phrase describes the wind flow and effects for the thermals in RealFlight 6.5.
Training Aids RealFlight 6.5 offers a variety of features to learn new maneuvers. These consist of training aids that take you through step-by-step basic flight lessons, such as takeoffs and landings for airplanes, and Hovering practice for helicopters. Prerecorded lessons are also available from professional pilots. TruFlo Wind Dynamics RealFlight 6.5’s TruFlo Wind Dynamics is the most accurate wind model ever released in an R/C simulator.
Viewport A picture-in-picture display set within the RealFlight 6.5 main display. The Viewport is independently adjustable and serves as its own unique “window on the world”. Virtual Flight Instruction This RealFlight 6.5 feature lets you choose from a variety of prerecorded maneuver training lessons. The maneuver is then demonstrated on screen, along with the instructor’s voice and control stick movements. You can index, pause, and even loop the maneuver playback for training purposes.
Yaw Axis R/C Term The airplane axis controlled by the rudder. Yaw is illustrated by hanging the airplane level by a wire located at the center of gravity. Left or right movement of the nose is the Yaw movement.
Index A Channel Modification, 167 About, 299 AccuModel, 4, 329 Chase View, 282 Advanced Flight Recorder, 5, 330 Chat, 79, 228, 332 Aerobatics, 303 Child, 114, 137, 332 AFR.
Float Fly, 3 Language, 89 Fly Camera, 137 Latency, 197 Folder Listing Window, 143, 144 Launcher, 6, 311 Foliage Density, 85 License, 294, 298 Forward Flight, 309 List Server, 340 Futaba, 337 Look At, 111, 284 G Force, 186 Look From, 112 G3X.
Fuel, 219 Resolution, 88 Gun Temperature, 219 Restore Defaults, 313 Health, 219 Reverse Channel, 165 Paintball, 219 Rewind, 3, 94 Poison, 219 RFX.
Dynamic, 154 Video Card, 9 Simple, 154 View Menu, 277 Throttle Hold, 309 Viewport, 6, 26, 178, 348 Timer, 181 Virtual Flight Instruction, 5, 27, 273, 348 TrackIR, 288 VirtualRevolution, 5 Trails, 4, 280 Voice Chat, 224 Training Aids, 30, 241, 347 Voltage, 186 Training Menu, 241 Warnings, 77 Transmitter, 17, 167 Water, 85 Transmitter Mode, 166, 167, 169, 170 Websites, 297 Trees, 84 Wind, 95, 154, 175, 187, 246, 251 Wind Gust, 96 TruFlo Wind Dynamics, 4, 347 Wind Variation, 96 U.S.
License REGISTERED VERSION: RealFlight® R/C Simulator LIMITED USE SOFTWARE LICENSE AGREEMENT This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and Knife Edge Software ("KES"). By continuing the installation of this game program, by loading or running the game, or by placing or copying the game program onto your computer hard drive, you are agreeing to be bound by the terms of this Agreement.
d. Offer the Software on a pay-per-play basis; e. Distribute, by electronic means or otherwise, the Software for money or any other consideration; or f. In any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose. 3. Additional Prohibited Uses. Neither you nor anyone at your direction shall take the following action in regard to the Software, or any portion thereof, such as a screen display or a screenshot: a.
Software. You may not copy the written materials accompanying the Software. The same restrictions and prohibitions regarding your use of the Software as provided in this Agreement apply to your use of the written materials accompanying the Software. The written materials are owned by KES and are protected by United States copyright laws and international treaties. You agree to use your best efforts to see that any user of the Software licensed hereunder complies with this Agreement. 8. Limited Warranty.
including negligence, strict liability or otherwise, shall be the return of the purchase price paid or replacement of the Software. This Agreement shall be construed in accordance with and governed by the laws of the State of Oregon. Copyright and other proprietary matters will be governed by United States laws and international treaties.
Credits Produced by Great Planes PO Box 9021 Champaign, IL 61826 www.greatplanes.com Developed by Knife Edge Software Corvallis, OR www.knifeedge.
InterLink Elite Futaba Corporation Knife Edge Software Flight Testing Ryan Archer Augusto Arevalo Darrell Bell Todd Bennett Matthew Botos Brian Bremer Jason Danhakl Charles Dawson Greg Duitsman Mark Fadely Jeff Fassbinder Kelly Gerber John Glezellis David A. Hourston Dan Landis Larry Markey Sean McMurtry Paul Naton Pete Niotis Frank Noll, Jr.
Project Management Jim Bourke Rick Piester Bryan Schlueter Mark Williams Production Rodney Clinton Dan Lane Dick Sumner Bill Vowels Technical Consultants Michael Giger Kevin Hisel Testing Ashley Barnts Mike Blauvelt Haley Bourke Mubanga Chanda Benjamin Cloud Matthew Cloud Montana Harkin Gordon Kent Terry McBride Chris McVey Eric Olsen Art Pesch George Rodriguez Alex Sanabrais Annette Schiedler Jeremy Sebens Chris Sydor Nate Tate Aleks Weber T.J.
Special Thanks Jill Brinkoetter Neal Cloud Don Coulter Don Ferguson Teresa Fredericks Janet Gallivan Ben Godwin Bounchanh Grant Angela Haynes Bryan Heaton Martin Hepperle Albert & Jeanette Hibpshman Daniel Kemphues Neal Kuechler Danielle LeFaivre Dan Mason P.B. Mink Ang Overholt Ryan Reeder Jürgen Schrader Eric Smith Lisa "Weesa" Stirnemann Bill Wiegand Russ Williamson Stefan Vorkoetter A Big Thanks Also To The families of those who put many late nights into the production of this product.
Legal Program © 2011, Knife Edge Software, LLC Helicopter Paint Schemes © 1999-2011, Knife Edge Software Title Page, Box, CD Art © 2011, Hobbico, Inc. FMOD sound and music system, © Firelight Technologies, Pty Ltd. 1994-2011 RakNet ©2003-2011, Jenkins Software, LLC. All Rights Reserved. Airfoil data courtesy UIUC Airfoil Coordinates Database Prof. Michael Selig, Department of Aero Engineering, University of Illinois at Urbana-Champaign, http://www.ae.uiuc.