Operation Manual
- 15 -
GB
Let the fun begin!
Each player looks at the topmost card of his pile
without showing it to the other players. The biggest
Hello Kitty fan begins. Then play continues in a
clockwise direction. On your turn, you try to reach
the square showing the same picture as the topmost
card of your pile. To do this, first insert a maze card
and then move your playing piece.
Shifting the pathways
Along the edge of the game board are 12 pink arrows.
When it is your turn, you have to choose one of these
arrows and then insert the remaining maze card so
that you push out one maze card on the opposite
end. The card that is pushed out remains on the
edge of the game board until it is inserted elsewhere
during the next player’s turn.
A maze card cannot be pushed back in at the same
place where the previous player pushed it out.
During their turn, players must shift the pathways
within the maze, even if they can reach the object
they are searching for without making a move.
If the player’s playing piece or one of the other
players’ pieces is pushed off the game board while
shifting the pathways, the playing piece must be
placed onto the maze card that has just been inser-
ted at the opposite end. Displacing the playing piece
in this way does not count as a turn.