Bedlam ™ ® A DIVISION OF TANDY CORPORATION FORT WORTH, TEXAS 76102
Bedlam Program: ©1982 Robert Arnstein Licensed to Tandy Corporation All Rights Reserved. Bedlam Program Manual: ©1982 Tandy Corporation. All Rights Reserved. Reproduction or use, without express written permission from Tandy Corporation, of any portion of this manual is prohibited.
Introduction Bedlam is another new adventure from Radio Shack. There are no hidden treasures to find, no wealth to amass, no score to beat. There is only one goal–get out, if you can. Your success depends totally upon your resourcefulness and your ability to think clearly. There is always one way out, but be warned–the exit changes each time you load the game, Your computer and the instructions you give are the keys to your escape. Bedlam recognizes commands like GO WEST or GET THE KEY.
There are times during the game when you might be in serious danger. One particular resident of Bedlam can create problems, which only a well-timed [P][L][U][G][H] can cure. You must choose your allies wisely from among the people you meet. Good Luck. I really hope you make it. Who knows? You may even be lucky the first couple of times and get out easily. You may not be quite so lucky the next time you try to escape.
System Requirements To run Bedlam, you will need the following equipment: Model I • A Radio Shack 16K Level II TRS-80 Microcomputer • A Radio Shack Cassette Recorder and Connecting Cable Model III • A Radio Shack 16K Model III TRS-80 Microcomputer • A Radio Shack Cassette Recorder and Connecting Cable Loading Instructions Model I/III It is assumed you have reviewed the general operational procedure for your equipment as explained in your TRS-80 Owner's Manual, Computer Cassette Recorder Manual, and
*Note: If C* appears in the upper right corner of the screen, turn the computer off, turn up the cassette volume a little, then repeat the loading instructions. After the program is loaded, rewind the program tape and remove it from the recorder. Note for Model III Users Only Extreme caution should be used when executing the [\/\][ENTER] . Failure to release the [ENTER] key quickly will result in turning the cassette recorder on and the program will not start.
Converting Bedlam to Disk (For Advanced Users Only) Bedlam is designed to operate in the low 16K of RAM. This is also the area where TRSDOS loads. (That's why you have to prevent DOS from loading by holding down the [BREAK] key when loading a cassette tape into a disk system.) To use the program from diskette, you must use DEBUG (plus TAPE and RELO for Model III users) to enter one or two machine language programs to first move Bedlam up above TRSDOS (to store it), then move Bedlam down (to play the game).
You can now press the [ENTER] key to leave the Modify mode. Look at the line and compare it to the line above. If you find you've made a mistake, type: [M][8][0][1][0] and press the space bar once to re-enter the Modify mode. You can simply press the space bar till the pair of vertical lines are positioned on either side of the incorrect entry. Type the correct two digits and press the space bar to store the change. After the changes are made, press [ENTER] to exit the Modify mode at this address.
Model III Insert a TRSDOS diskette in Drive 0. Insert the Bedlam tape into the cassette recorder. Make sure the cassette is fully rewound and the "Play" key is down. Press the Reset button on the TRS-80. TRSDOS Ready will appear on the screen. Type: TAPE (S=T,D=D) and press [ENTER]. Press [H] in response to the Cass? question. The screen will show: Device = Tape to Disk Press ANY key when Cassette ready Press the [ENTER] key.
F321 2080 1100 4301 003D EDB0 C300 43 Look at the line and compare it to the line above. If it's correct, you can press [ENTER] to leave the Modify mode. If you find you've made a mistake, you can simply use the arrow keys to move the white block over to where it is covering the incorrect entry. Make any corrections needed. Press [ENTER] to exit the Modify mode. You are now finished with DEBUG.
IMPORTANT NOTICE ALL RADIO SHACK COMPUTER PROGRAMS ARE LICENSED ON AN "AS IS" BASIS WITHOUT WARRANTY.