User Manual

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SPECTRALIS 2
[NEXT] increments the list pointer and loads the random sound of the list
position. When reaching the end of the list, it starts to create new sounds.
[KEEP] saves the current sound into a temporary memory.
[RECALL] inserts the sound from the temporary buffer to this position of the
random sound list.
Please remember - the list has a maximum of 16 entries. Sounds, you have
created with that function will get lost, if you press [NEXT] or [PREV] more
than 15 times after the creation of the sound.
Cat:Lead allows for selecting a category. If for example "lead" is selected, the
randomize function mixes only sound parameters of lead sounds together. The
results are mostly lead sounds;-) Choose the desired category with the third
encoder.
Rand:Both The fourth encoder controls the level of randomisation. At the
hybrid engine you can select, whether only the filtersettings, only the oscillator
parameters or both groups of parameters are affected by the randomize function.
At the DSP synth engine and drum sounds you can decide, whether only the
samples, only the parameters or both sound elements of the current timbre get
randomized.
Shortcuts:
Pushing the numberbuttons randomizes the part directly. Button 1 for example
controls the [NEXT] button of the kick drum random menu. Button 16
randomizes the whole drumset.
Pushing one of the encoder buttons 1-15 selects the according part in the
randomize menu.
Turning any of the encoders 1-15 changes the category setting of the according
part.
[Shift] + [RANDOM] in the VCA edit section calls randomize sound ->NEXT
for the selected part.
If you want to keep a random sound permanently, the sound must be saved -
either by saving the whole pattern or by storing the sound into a soundbank.
Randomize Sound