User`s manual

Users Manual 65
Sets the cursor location on the display of where to display the next character. The display location is
based on the height and width of the character to be displayed.
NOTE: Execute the TextWindowFrame function before using this function.
PARAMETERS
*window is a pointer to a font descriptor.
col is a character column location.
row is a character row location.
RETURN VALUE
None.
SEE ALSO
TextPutChar, TextPrintf, TextWindowFrame
Gets the current cursor location that was set by a Graphic Text... function.
NOTE: Execute the TextWindowFrame function before using this function.
PARAMETERS
*window is a pointer to a font descriptor.
*col is a pointer to cursor column variable.
*row is a pointer to cursor row variable.
RETURN VALUE
Lower word = Cursor Row location
Upper word = Cursor Column location
SEE ALSO
TextGotoXY, TextPrintf, TextWindowFrame, TextCursorLocation
Displays a character on the display where the cursor is currently pointing. If any portion of a bitmap
character is outside the LCD display area, the character will not be displayed.
NOTE: Execute the TextWindowFrame function before using this function.
PARAMETERS
*window is a pointer to a font descriptor.
ch is a character to be displayed on the LCD.
RETURN VALUE
None.
SEE ALSO
TextGotoXY, TextPrintf, TextWindowFrame, TextCursorLocation
void TextGotoXY(windowFrame *window, int col,
int row);
void TextCursorLocation(windowFrame *window,
int *col, int *row);
void TextPutChar(struct windowFrame *window, char ch);