User`s manual
User’s Manual 57
Puts an entry from the font table to the page buffer and on the LCD if the buffer is unlocked. Each font
character’s bitmap is column major and byte-aligned. Any portion of the bitmap character that is outside
the LCD display area will be clipped.
PARAMETERS
x is the x coordinate (column) of the upper left corner of the text.
y is the y coordinate (row) of the left top corner of the text.
*pInfo is a pointer to the font descriptor.
code is the ASCII character to display.
RETURN VALUE
None.
SEE ALSO
glFontCharAddr, glPrintf
Sets the glPrintf() printing step direction. The x and y step directions are independent signed values.
The actual step increments depend on the height and width of the font being displayed, which are multi-
plied by the step values.
PARAMETERS
stepX is the glPrintf x step value
stepY is the glPrintf y step value
RETURN VALUE
None.
SEE ALSO
Use glGetPfStep() to examine the current x and y printing step direction.
Gets the current glPrintf() printing step direction. Each step direction is independent of the other,
and is treated as an 8-bit signed value. The actual step increments depends on the height and width of the
font being displayed, which are multiplied by the step values.
RETURN VALUE
The x step is returned in the MSB, and the y step is returned in the LSB of the integer result.
SEE ALSO
Use glGetPfStep() to control the x and y printing step direction.
void glPutFont(int x, int y, fontInfo *pInfo,
char code);
void glSetPfStep(int stepX, int stepY);
int glGetPfStep(void);