2017
Table Of Contents
- Contents
- Introduction
- Quark digital publishing options
- Defining your goals and limitations
- Hardware, operating systems, and formats
- General design approach
- Mistakes to avoid
- Projects and Layouts
- Digital layouts
- Creating a digital layout
- Working with layouts
- Adding interactivity to digital layouts
- Working with interactivity actions
- East Asian features in Digital layouts
- Text in Digital layouts
- Fonts in Digital layouts
- Hyperlinks in Digital layouts
- Groups in Digital layouts
- Synchronizing content between orientations
- Updating missing files
- Reviewing Digital Publishing asset usage
- Working with Reflow
- Creating a TOC for ePub or Kindle
- Working with eBook metadata
- Digital layouts
- Working with output styles
- HTML5 Publications
- Exporting for ePub
- Exporting for Kindle
- The App Studio feature
- Understanding App Studio
- Creating an App Studio issue
- Creating an App Studio app
- Preparing to submit an App Studio app to Apple
- Creating your developer account
- Getting your iPad's device ID
- Creating your iOS Development Certificate
- Creating your iOS Distribution Certificate
- Registering devices
- Creating an app ID
- Setting up for push notifications
- Creating a Development Provisioning Profile
- Creating an App Store Provisioning Profile
- Creating an app description in iTunes Connect
- Setting up in-app purchases
- Preparing to submit an Android App Studio app
- Requesting an App Studio app
- Updating an App Studio app
- Preparing to submit an App Studio app to Apple
- Submitting an app to Apple
- Submitting an Android app
- Exporting as an iOS app
- Legal notices
- Index
General design approach
Before you start designing anything, you should know as much as possible about the
answers to the questions asked earlier in this document. The features and limitations
of the format(s), operating system(s), and device(s) you're targeting may severely limit
your choices when it comes to design. If you feel like you already have a good
understanding of what you want to create, here are some suggestions on how to
approach creating it.
• Decide upon a general approach. Avoid reinventing the wheel. Try to find an
app/reader that looks and works the way you want it to, then think about what
it is that you like about it and how you might improve on it.
• Decide how you want the UI to work. Make sure the UI feels natural. In other
words, make sure the design makes affordances for the UI, rather than just
imposing an arbitrary UI on every page.
• Decide what kind of layout you want. A standard way to do an eBook is to
simply mimic the experience of reading a physical book, with pages that you can
turn. However, this isn't the only way to lay out an eBook. For example, you can
present a horizontal line of thumbnails, each of which represents an article, with
a scrollable vertical list of page thumbnails underneath each (this is called a "page
stack"). In full-page view, a page-stack design lets the user swipe horizontally to
browse through articles and vertically to read them.
16 | DIGITAL PUBLISHING WITH QUARKXPRESS 2017
GENERAL DESIGN APPROACH