8.5

Table Of Contents
Text Box object: Draw or select a text box.
Menu object: Draw or select a picture box or a text box.
Window object: Draw or select a picture box, text box, no-content box, or table.
Group object: Draw or select a group of items.
3
Enter a name for the object in the Object Name field.
Scripts and actions refer to objects by their names, so each object name on a page must
be unique.
Object names are not case-sensitive. So, for example, you can name an object "StartButton,"
and then refer to it as "startbutton" in an expression. (For more about expressions, see
"Working with expressions.")
4
To indicate the type of object you want to create, choose an option from the Object Type
drop-down menu.
5
Configure the object using the other controls in the Object tab.
Configuring an SWF object
An SWF object is an object that contains an imported SWF file. To configure an SWF object:
1
Create an SWF object, as described in "Creating an object." Make sure the SWF object is
selected.
2
To indicate which SWF file should play in the SWF object, choose an option from the SWF
drop-down menu:
To import a file, choose Others.
To use an SWF file that is already used elsewhere in the active project, choose that file's
name.
To insert a path that will refer to a SWF file at runtime (even if that SWF file is not currently
available), choose External. Using this option helps to keep your project's exported size
small, but it introduces the possibility of broken links.
3
If you choose External from the SWF drop-down menu, the External File Reference
dialog box displays.
274 | A GUIDE TO QUARKXPRESS 8.5: PLUS EDITION
INTERACTIVE LAYOUTS