9.3

Table Of Contents
5
To specify a path for the box that contains an item or sequence to move along, choose an
option from the Path drop-down menu. You can use any named box- or line-based object
as a path.
6
To specify settings for the movement of the object along a path, choose one or more
options from the Options drop-down menu:
To move the Animation object repeatedly from the start point to the end point of the
path, choose Loop.
To move the Animation object repeatedly from the start point to the end point of the
path, and then from the end point to the start point, choose Loop Back and Forth.
To hide the Animation object until it displays using a Show action, choose Initially
Hidden.
To hide the Animation object after it stops playing, choose Hidden at End.
To retain the Animation object's state when an end user exits and then re-enters the page
the object is on, choose Keep Status on Page Entry.
To prevent the end user from interacting with that object initially, choose Initially
Disabled.
7
To make the animation alternately play and pause when clicked, check Click to Play/Pause.
8
To specify the speed at which the Animation object moves along the path, enter a value
in the Speed field, and then choose a unit from the drop-down menu.
9
To specify a sound to be played when the animation begins, choose an option from the
Sound drop-down menu:
To import a sound file, choose Others from the Sound drop-down menu.
To use a sound file that is already used elsewhere in the active project, choose that sound
file's name.
To insert a path that will refer to a sound file at runtime (even if that file is not available),
choose External.
You can link only to external sounds files that are in MP3 or WAV format.
10
To specify the sound to repeat continuously while the animation is running, check Loop.
11
If you choose External from the Sound drop-down menu, the External File Reference
dialog box displays.
318 | A GUIDE TO QUARKXPRESS 9.3 - PLUS EDITION
INTERACTIVE LAYOUTS