8.0
Table Of Contents
- Overview
- New and enhanced features
- Getting started
- Functions
- Function overview
- Render types
- Content modifiers
- Render modifiers
- XML modify
- XML deconstruct and construct
- About XML deconstruct/construct
- xml
- construct
- Deconstructing a project
- Constructing a project
- Working with pages and spreads
- Working with layers
- Working with boxes
- Working with pictures
- Working with text
- Working with tables
- Working with Composition Zones
- Using server XSLT
- Working with lists
- Working with anchored boxes
- Working with placeholders
- Working with metadata
- Working with hidden text
- Administrative Request handlers
- The Modifier DTD
- Sample applications
- Contact Quark
- Legal notice
shape, not the
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress
user environment.
For more
information on
drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress user
environment. For
more information
on drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
shape, not the
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress
user environment.
For more
information on
drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
<!ELEMENT
RIGHTCONTROLPOINT
EMPTY>
Each point on a
curve is described
by three
geometric
positions: the x,y
coordinate of the
vertex point (this
coordinate is
relative to the
bounding
geometry of the
shape, not the
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress
user environment.
For more
information on
drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
Each point on a
curve is described
by three geometric
positions: the x,y
coordinate of the
vertex point (this
coordinate is
relative to the
bounding
geometry of the
shape, not the
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress user
environment. For
more information
on drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
Each point on a
curve is described
by three
geometric
positions: the x,y
coordinate of the
vertex point (this
coordinate is
relative to the
bounding
geometry of the
shape, not the
page), and the left
and right control
handles – as you
would see
onscreen in the
QuarkXPress
user environment.
For more
information on
drawing and
manipulating
bezier curves,
please see A
Guide to
QuarkXPress.
<!ATTLIST LEFTCONTROLPOINT
X CDATA #IMPLIED
X coordinate of
LEFTCONTROL
POINT.
X coordinate of
LEFTCONTROL
POINT.
X coordinate of
LEFTCONTROL
POINT.
Y CDATA #IMPLIED>
Y coordinate of
LEFTCONTROL
POINT.
Y coordinate of
LEFTCONTROL
POINT.
Y coordinate of
LEFTCONTROL
POINT.
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