Specifications

3
RAVE Application Guide
Unless you’re working with a very small sound system, at some point you’ll probably have to deal with routing
audio signals, that is, getting audio from someplace to someplace else in real time, typically via wires. There
are several ways to do this, and the cost, reliability, performance, and ease of use will be greatly affected by
the method you use.
The latest (and we think, greatest) way to route audio is digitally, over a 100 megabit-per-second network, using
RAVE digital audio routers from QSC Audio. This applications guide will help you decide where and when to use
a RAVE network, and how to design it.
Routing: Getting audio from here to there and there,
and there to over there …
There are a number ways of getting multiple audio signals from one place to another. The simplest way from
Point A to Point B is by direct wire, as long as the distance is reasonable and there’s no need to quickly change
the routing. Examples of this include a multi-channel snake, or perhaps a small group of audio channels sent
via individual cables through a wall from one room to an adjacent room.
The solution gets more complex as you add more sources, destinations, or both, particularly if you need to keep
a high degree of flexibility in the configuration. In fact, a system using the direct wire method can grow
geometrically as the number of sources, destinations, or channels increase.
ONE PROBLEM, THREE SOLUTIONS
To illustrate this phenomenon of increasing complexity, let’s look
at a theoretical but admittedly far-fetched job (hey, those “a train
bound for Philadelphia leaves New York traveling 70 miles per
hour” math problems in school had only a loose connection to
reality, too, but they taught you the concept): let’s say you had
a site with eight audio facilities—production studios, equipment
rooms, control rooms, whatever—and each one had to be able
to send and receive eight channels of audio to and from any of
the other facilities.
Point-to-point
This diagram shows the basket-like complexity of a point-to-
point direct-wire solution to the problem. There are 16 shielded
pairs of audio cables between every possible pair of rooms, and
there are 28 possible combinations of rooms—a total of 448
individual cables. Imagine the labor involved to pull that many
8 pairs send +
8 pairs return
8 pairs send +
8 pairs return, × 28
STUDIO
#1
STUDIO
#2
STUDIO
#3
STUDIO
#4
STUDIO
#5
STUDIO
#6
STUDIO
#7
STUDIO
#8
When routing many channels among many sources and destina-
tions, direct point-to-point wiring is needlessly complex and costly.