Specifications
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fiber at even closer to the speed of light. Hubs and other intermediate devices have their own propagation delay
and slow the data down by no more than one or two microseconds.
The receiving RAVE unit, when it sees a data packet with the identifier of the network channel it is set to, pulls
that packet into its buffer, separates the data into all eight audio channels, and feeds the data directly to the
outputs, if it’s a digital unit, or to digital-to-analog converters if it’s an analog one. And it does this 48,000 times
per second also.
All this happens in 6.3 milliseconds. You might look at the latency specification and wonder how it will affect your
system. It’s a perfectly legitimate question. To determine this, let’s first look at what the time interval equates to.
SOUND IN FREE SPACE
At an ambient temperature of 20° C (68° F), sound travels at a velocity of approximately 343 meters (1125 feet)
per second, or 34.3 cm (13.5 in) per millisecond. Therefore, the delay inherent in a RAVE network is equal to the
time it takes sound to travel 2.16 meters (7 feet 1 inch). If you use a RAVE network in a system for sound
reinforcement, cinema sound, stadium/arena sound, etc., you might need to consider this delay when you design
and set up the system, especially if you use any of the same audio program, routed both via a RAVE system and
by direct wire, to cover any of the same acoustic space.
For example, a large concert sound system uses both a main speaker system for the near audience and a system
of speakers for the outer reaches of the audience, delayed 150 milliseconds so it will be coincident with the
sound from the main speakers. It uses a RAVE network to distribute sound to the delayed system, but not to the
main system. The system engineer, therefore, will set the delay units for the outer system at 143.7 milliseconds,
because the RAVE network itself has 6.3 milliseconds of delay.
SYNCHRONIZATION WITH VIDEO
When using audio and video together, it is vital that they stay synchronized with each other. Otherwise, the
embarassing effects of people’s voices not matching the motions of their mouths, or of sound effects not
coinciding with the visual clues of their events, could occur.
NTSC video uses 525 lines per frame at a frame rate of 29.97 Hz, so each line of video is 63.56 microseconds
long. PAL and SECAM video use 625 lines at a frame rate of 25 Hz, so each line is 64.0 microseconds long. Thus,
the delay caused by a RAVE network’s latency represents only 99.1 lines of NTSC video, or 98.4 lines of PAL or
SECAM video. These are respectively less than 1/5 and 1/6 of a frame, and therefore will not cause noticeable
loss of synchronization between the visual and the audio programming.