Specifications
108 PRT-CTRL-SE Protege System Controller Reference Manual | PRT-CTRL-SE
PGM Outputs
PGM's are programmable outputs that can change state (ON or OFF) when a specific event occurs in the
system. For example, a PGM can be programmed to activate an LED or beeper. To access the PGM
programming menu, login using a valid installer code that is allowed PGM programming access and then select
[MENU, 4, 3]. The PGM's Menu enables you to set up and program all the PGM's in your system. This includes
setting an activation time and special options for each PGM within the Protege System.
When selecting a PGM the PGM address is entered using the Module Type, Module Address and the number of
the PGM (Object), this is called Protege Object Notation. Information on the Protege Object Notation and how it
applies to programmable objects within the Protege System refer to the Object Notation Section (see page 330).
Every time you press the [ENTER] key, the next screen appears. The different screens are described in the
following sub-sections. When programming PGM's some options are processed at the module, for these
options to operate correctly a network update must be performed and the device that the PGM is located on
must be registered and online.
Updating modules can be accessed by selecting [MENU, 4, 8, 1, 3], you can also check the status of your
modules by selecting [MENU, 4, 8, 1, 1] for all modules presently offline and [MENU, 4, 8, 1, 2] for all online
modules. For more information refer to the Network Menu Section (see page 201).
To control a PGM for testing purposes refer to the Advanced Programming Section (see page 207).
To control more than one PGM from an event or function refer to the PGM Group Programming Section (see
page 108).
Selecting a PGM to Modify
Each PGM is assigned a unique identification that uses the Protege Notation.
Select PGM to
modify: CP001:01
Type the appropriate module type, module address and PGM number or use the [Ð] and [Ï] keys to scroll the
available PGM's. When the desired PGM number appears on the screen, press [ENTER] to program the
selected PGM number.
PGM Name
If the selected PGM has a name associated (some PGM's do not have a name associated with them) the name
programming screen will be shown.
CP001:01 Name
*PGM CP001:01
To scroll PGM's by name use the [Ð] and [Ï] keys. To modify or enter a new name for the selected PGM use
the keypad as explained in section Entering Text and Names (see page 333) and press [ENTER].
By default the PGM name will be prefixed by an '*' this indicates that the name is an editable name in the
system.