Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
94
The Effect Sends (S1 & S2)
On the back panel of Redrum you will note two audio connections labeled
“Send Out” 1 and 2. When you create a Redrum device, these will by default be
auto-routed to the first two “Chaining Aux” inputs on the Mixer device (provided
that these inputs aren’t already in use).
This feature allows you to add effects to independent drum sounds in the Re-
drum.
D Raising the S1 knob for a drum sound channel will send the sound
to the first send effect connected to the mixer.
Similarly, the S2 knob governs the send level to the second send effect in
the mixer.
D Note that there must be send effects connected to the AUX Sends
and Returns in the mixer for this to work.
D Also note that if Redrum is soloed in the Mixer the effect sends will
be muted.
D Another way to add independent effects to drum sounds is to use
the independent drum outputs.
See page 97.
Pan
Sets the Pan (stereo position) for the channel.
D If the LED above the Pan control is lit, the drum sound uses a stereo
sample.
In that case, the Pan control serves as a stereo balance control.
Level and Velocity
The Level knob sets the volume for the channel. However, the volume can also
be affected by velocity (as set with the Dynamic value, or as played via MIDI).
How much the volume should be affected by velocity is set with the “Vel” knob.
D If the Vel knob is set to a positive value, the volume will become
louder with increasing velocity values.
The higher the Vel value, the larger the difference in volume between low
and high velocity values.
D A negative value inverts this relationship, so that the volume de-
creases with higher velocity values.
D If the Vel knob is set to zero (middle position), the sound will play at
a constant volume, regardless of the velocity.
When Vel is set to zero, the LED above the knob goes dark.
Length and the Decay/Gate switch
The Length knob determines the length of the drum sound, but the result de-
pends on the setting of the Decay/Gate switch:
D In Decay mode (switch down), the sound will decay (gradually fade
out) after being triggered. The decay time is determined by the
Length setting.
In this mode, it doesn’t matter for how long a drum note is held (if played
back from the main sequencer or via MIDI) - the sound will play the same
length for short notes as for long notes. This is the traditional “drum ma-
chine” mode.