Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
93
Pattern Functions
When a Redrum device is selected, you will find some specific pattern functions
on the Edit menu (and on the device context menu):
Chaining Patterns
When you have created several patterns that belong together, you most proba-
bly want to make these play back in a certain order. This is done by recording or
inserting pattern changes into the main sequencer. See page 29.
Converting Pattern Data to Notes
You can convert Redrum Patterns to notes in the main sequencer. This allows
you to edit the notes freely, create variations or use Groove quantizing. This is
described on page 12.
Redrum Parameters
Drum Sound Settings
Redrum features ten drum sound channels that can each be loaded with a Wave
or AIFF sample or a sample from a SoundFont bank. Although they are basically
similar, there are three “types” of drum sound channels, with slightly different
features. This makes some channels more suitable for certain types of drum
sounds, but you are of course free to configure your drum kits as you like.
On the following pages, all parameters will be listed. If a parameter is available
for certain drum sound channels only, this will be stated.
Mute & Solo
At the top of each drum sound channel, you will find a Mute (M) and a Solo (S)
button. Muting a channel silences its output, while Soloing a channel mutes all
other channels. Several channels can be muted or soloed at the same time.
You can also use keys on your MIDI keyboard to mute or solo individual drum
sounds in real time.
D The keys C2 to E3 (white keys only) will mute individual drum chan-
nels starting with channel 1.
The sounds are muted for as long as you hold the key(s) down.
D The keys C4 to E5 (white keys only) will solo individual drum chan-
nel, starting with channel 1.
The sounds are soloed for as long as you hold the key(s) down.
This is a great way to bring drum sounds in and out of the mix when playing Rea-
son live. You can also record the drum channel Mutes in the main sequencer,
just like any other controller (see page 22).
| Function | Description
Shift Pattern Left/Right These functions move all notes in the pattern one
step to the left or right.
Shift Drum Left/Right The Shift Drum functions move all notes for the se-
lected drum channel (the channel for which the Se-
lect button is lit) one step to the left or right.
Randomize Pattern Creates a random pattern. Random patterns can be
great starting points and help you get new ideas.
Randomize Drum Creates a random pattern for the selected drum
sound only - the notes for the other drum sound
channels are unaffected.
Alter Pattern The Alter Pattern function modifies the selected
pattern by “shuffling” the current pattern notes and
redistributing them among the drum sounds at ran-
dom. This creates a less chaotic pattern than the
“Randomize Pattern” function.
Note that there must be something in the pattern
for the function to work on - using an Alter function
on an empty pattern will not do anything.
Alter Drum Works like the “Alter Pattern” function, but affects
the selected drum sound only.
C2 C3 C4 C5
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Mute Solo