Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
92
D When you use different dynamics, the resulting difference in the
sound (loudness, pitch, etc.), is governed by the “VEL” knob set-
tings for each drum channel (see page 93).
If no velocity amount is set for a drum channel, it will play back the same, re-
gardless of the Dynamic setting.
D To change the dynamics for an already programmed step, set the
switch to the dynamic value you wish to change it to and click on
the step.
! Note that if you are triggering Redrum via MIDI or from the main se-
quencer, the sounds will react to velocity like any other audio de-
vice. The Dynamic values are there to offer velocity control when
using the built-in pattern sequencer.
Pattern Shuffle
Shuffle is a rhythmic feature, that gives the music a more or less pronounced
swing feel. It works by delaying all sixteenth notes that fall in between the eighth
notes.
You can activate or deactivate shuffle individually for each Redrum pattern by
clicking the Shuffle button on the device panel.
However, the amount of shuffle is set globally with the Pattern Shuffle control on
the transport panel.
Flam
A flam is when you double-strike a drum, to create a rhythmic or dynamic effect.
Applying flam to a step entry will add a second “hit” to a drum sound. The flam
amount knob determines the delay between the two hits.
To add a flam drum note, proceed as follows:
1. Activate flam by clicking the Flam button.
2. Click on a step to add a note (taking the Dynamic setting into ac-
count as usual).
A red LED is lit above the step to indicate that flam will be applied to that
step.
3. Use the Flam knob to set the desired amount of flam.
The flam amount is global for all patterns in the device.
D To add or remove flam to or from an existing step note, click directly
on the corresponding flam LED.
You can also click and drag on the LEDs to add or remove several flam
steps quickly.
D Applying flam to several consecutive step entries is a quick way to
produce drum rolls.
By adjusting the Flam knob you can create 1/32 notes even if the step reso-
lution is 1/16, for example.
The Pattern Enable switch
If you deactivate the “Pattern” button, the pattern playback will be muted, start-
ing at the next downbeat (exactly as if you had selected an empty (silent) pat-
tern). For example, this can be used for bringing different pattern devices in and
out of the mix during playback.
The Enable Pattern Section switch
If this is deactivated, Redrum will function as a pure “sound module”, i.e. the in-
ternal Pattern sequencer is disengaged. Use this mode if you wish to control Re-
drum exclusively from the main sequencer or via MIDI (see page 97).