Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
90
Creating an Empty Patch
To “initialize” the settings in the Redrum, select “Initialize Patch” from the Edit
menu or the device context menu. This removes all samples for all drum sound
channels, and sets all parameters to their default values.
Programming Patterns
About Pattern Selection
As described in the Getting Started book, each pattern device (such as the Re-
drum) has 32 pattern memories, divided into four banks. To select a pattern,
click a Pattern button (or, if the desired pattern is in another bank, first click the
Bank button and then click the Pattern button).
D If you select a new pattern during playback, the change will take ef-
fect on the next downbeat (according to the time signature set in
the transport panel).
If you automate pattern changes in the main sequencer, you can make them
happen at any position - see page 29.
D Note that you cannot load or save patterns - they are only stored as
part of a song.
However, you can move patterns from one location to another (even be-
tween songs) by using the Cut, Copy and Paste Pattern commands. This is
explained in the chapter “Using Pattern Devices” in the Getting Started
book.
Pattern Programming Basics
If you are unfamiliar with step programming patterns, the basic principle is very
intuitive and easy to learn. Proceed as follows:
1. Load a Redrum patch, if one isn’t already loaded.
2. Make sure an empty pattern is selected.
If you like, use the Clear Pattern command on the Edit menu or device con-
text menu to make sure.
3. Make sure that the “Enable Pattern Section” and the “Pattern” but-
tons are activated (lit).
4. Press the “Run” button.
There will be no sound, as no pattern steps have been recorded yet. But as
you can see, the LEDs over the Step button light up consecutively, moving
from left to right, and then starts over. Each Step button represents one
“step” in the Pattern.