Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
THE SEQUENCER
33
Transpose
This function transposes the selected notes up or down, by the specified num-
ber of semitones.
Velocity
Adjusts the velocity of the selected notes.
D The Add field lets you add a fixed amount to the velocity values.
To subtract, enter a negative amount. Note that the possible velocity range is
1-127. Adding an amount to a note with velocity 127 will not make any dif-
ference.
D The Scale field allows you to scale velocities by a percentage factor.
Scaling with a factor above 100% will increase the velocity values, but also
make the difference between soft and hard notes bigger.
Scaling with a factor below 100% will decrease the velocity values, but also
make the difference between soft and hard notes smaller.
D By combining the Add and Scale functions, you can adjust the “dy-
namics” of the notes in various ways.
For example, by using a Scale factor below 100% and Add a suitable
amount, you can “compress” the velocity values (decreasing the difference
between the velocity values without lowering the average velocity).
Scale Tempo
This function will make the selected events play back faster (Scale factor above
100%) or slower (Scale factor below 100%). This is achieved by changing the
position of the events (starting from the first selected event) and adjusting the
length of the notes accordingly.
The result of applying Scale Tempo with the Scale factor 200% (double speed).
D The buttons [*2] and [/2] are “shortcuts” to Scale factors 200% and
50%, respectively.
These are probably the most common values used, simulating double tempo
and half tempo.
! This function affects all types of events: notes, controllers and pat-
tern changes!
Alter Notes
This function alters the properties pitch, length and velocity of the selected
notes, in a random fashion.
D The function will only “use” values that already exist among the se-
lected notes.
For example, if you have selected notes within a specific pitch interval, the al-
tered notes will remain within this pitch interval. Similarly, only velocity values
and note lengths that were already used in the selection will be applied by
the Alter function. You could say that the function “shuffles” the existing
properties in a selection and redistributes them among the notes.
! This means that the less variation there is among the selected
notes, the less the effect of the Alter function.
D You can adjust the amount of Alteration with the Amount value.
✪ This function is especially useful for experimenting with REX loops.
Select some notes on a Dr.Rex track and use Alter Notes to create
instant variations, without losing the timing and rhythmic feel of the
loop!