Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
THE SEQUENCER
31
Quantizing
The Quantize function moves recorded notes to (or closer to) exact note value
positions. This can be used for correcting errors, “tightening up” recorded music
or changing the rhythmic feel.
Applying Quantizing
In Reason, you use the Quantize function in the following way:
1. Select the notes you want to quantize.
Only notes will be affected, so you can select Groups or complete Tracks if
you like.
2. Pull down the Quantize pop-up menu on the sequencer toolbar and
select a Quantize value.
This determines to which note values the notes will be moved when you
quantize. For example, if you select sixteenth notes, all notes will be moved
to (or closer to) the closest sixteenth note position.
The Quantize pop-up menu.
3. Select a value from the Quantize Strength pop-up menu.
This is a percentage, governing how much each note should be moved. If
you select 100%, notes will be moved all the way to the closest Quantize
value positions; if you select 50%, notes will be moved half-way, etc.
4. Click the Quantize button or select “Quantize Notes” from the Edit
menu.
The selected notes are quantized.
In this example, a sloppily recorded hi-hat pattern is quantized to straight eight notes
(Quantize value 1/8, Strength 100%).
Quantizing to Shuffle
On the Quantize pop-up menu, you will also find an option called “Shuffle”. If this
is selected when you quantize, the notes are moved towards sixteenth note po-
sitions, but with the Shuffle applied.
As described in the Getting Started book, Shuffle creates a “swing feel” by de-
laying the even-numbered sixteenth notes (the sixteenth notes that fall in be-
tween the eighth notes). The amount of Shuffle is set with the Pattern Shuffle
control on the transport panel.
The Pattern Shuffle control.
Quantizing to Shuffle is useful if you want to match the timing of recorded notes
with pattern devices in the song (if Shuffle is activated in the patterns).
D The Quantize Strength setting applies as when quantizing to regu-
lar Quantize values.
The Quantize
button