Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
THE EFFECT DEVICES
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RV-7 Digital Reverb
Reverb adds ambience and creates a space effect. Normally, reverb simulates
some kind of acoustic environment such as a room or a hall, but you could also
use it as a special effect.
D The Reverb device can be used as a send effect or an insert effect.
If several devices uses the same type of reverb, you should connect the re-
verb as a send effect, to conserve computer power.
Parameters
The display to the left on the panel shows the selected reverb algorithm - the
general type of reverb. By clicking the arrow buttons you can change algorithm,
with the following options available:
✪ If you need to conserve computer power, try using the Low Density
algorithm. This uses much less power than the other algorithms.
The selected reverb algorithm can be tweaked using the parameters on the de-
vice panel:
CV Inputs
You can control the Decay parameter via the CV input on the back of the Reverb
device.
| Algorithm | Description
Hall Emulates a fairly large, smooth hall.
Large Hall Emulates a larger hall, with pronounced pre-delay.
Hall 2 A hall reverb with a brighter attack than “Hall”.
Large Room Emulates a large room with hard early reflections.
Medium Room Emulates a medium-sized room with semi-hard walls.
Small Room A smaller room, suitable for “drum booth”-type reverbs.
Gated A gated reverb, that is abruptly cut off.
Low Density A thinly spaced reverb, where you clearly can here the indi-
vidual echoes. Useful for strings and pads and as a special
effect.
Stereo Echoes An echo effect with the repeats alternating between stereo
sides.
Pan Room This is slightly similar to “Stereo Echoes”, but the echo re-
peats have soft attacks.
| Parameter | Description
Size Adjusts the emulated room size. Middle position (value 0) is the
default size for the selected algorithm.
Lowering this parameter results in a closer and gradually more
“canned” sound. Raising this parameter results in a more
spacey sound, with longer pre-delay.
For the “Stereo Echoes” and “Pan Room” algorithms, the Size
parameter adjusts the delay time.
Decay This governs the length of the reverb effect. Middle position is
the default decay time for the selected algorithm.
Note: Decay is not used for the “Gated” algorithm.
Damp Raising the Damp value cuts off the high frequencies of the re-
verb, thereby creating a smoother, warmer effect.
Dry/Wet If you are using the reverb as an insert effect, you use this pa-
rameter to adjust the balance between the unprocessed audio
signal (dry) and the effect (wet).
If the reverb is used as a send effect, this should be set all the
way to wet only, since you can control the balance by using the
AUX send controls in the Mixer.