Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
THE EFFECT DEVICES
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Room
Emulates a medium-sized room, with the following parameters:
Hall
Emulates a hall.The parameters are the same as for the Room algorithm above
(but the Hall algorithm offers larger Size settings).
Arena
Emulates the ambience in an arena or concert hall, with long pre-delay times
(separate for left, right and center):
Plate
A classic plate reverb, excellent for vocals for example. The parameters are:
| Parameter | Description
Size The size of the emulated room.
Diffusion At low Diffusion settings, you will hear the individual reverb
“bounces” more clearly, while higher settings produce a more
“smeared”, dense and even reverb.
Room Shape Select from four different room shapes, affecting the charac-
ter of the reverb.
ER->Late The first “answers” in the reverb are called early reflections
(ER) and are typically more pronounced than the actual reverb
tail. This parameter sets the time between the early reflections
and the reverb tail. This is set as a percentage - the actual de-
lay time depends on the Size setting.
ER Level Adjusts the level of the early reflections. “0” is normal level.
Predelay Sets the predelay time, i.e. the delay between the source sig-
nal and the start of the early reflections and reverb.
Mod Amount Sets how much the reverb will be modulated. Moderate mod-
ulation gives a natural, less static sound.
| Parameter | Description
Size The size of the emulated arena or hall.
Diffusion At low Diffusion settings, you will hear the individual reverb
“bounces” more clearly, while higher settings produce a more
“smeared”, dense and even reverb.
Left Delay The predelay time for the left side of the reverb.
Right Delay The predelay time for the right side of the reverb.
Stereo Level Adjusts the level of the left and right sides of the reverb. “0” is
normal level.
Mono Delay The predelay time for the mono (center) reverb signal.
Mono Level Adjusts the level of the mono (center) reverb signal. “0” is nor-
mal level.
| Parameter | Description
LF Damp Controls how quickly the low frequencies should decay in the
reverb. Raise it to gradually remove low frequencies, making
the reverb sound “thinner” and less boomy.
Predelay Sets the predelay time, i.e. the delay between the source sig-
nal and the start of the reverb.