Specifications
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Routing MIDI to Reason
- Using Reason as a ReWire Slave
- MIDI and Keyboard Remote Control
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Mixer
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
THE EFFECT DEVICES
232
Selecting an algorithm
You select a reverb algorithm in the remote programmer panel:
1. Click the remote programmer arrow button on the main panel to
display the remote programmer panel.
2. Make sure the Edit Mode button is set to Reverb.
3. Use the top left dial to select a reverb algorithm.
The selected algorithm is shown in the display next to the dial.
Here’s a quick overview of the nine algorithms - for details and parameter de-
scriptions, see below.
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny
resonant body to a room. The parameters are:
| Algorithm | Description
Small Space Emulates a small enclosed space (a small room or a reso-
nant body).
Room Emulates a room with adjustable shape and wall character.
Hall Emulates a hall.
Arena Emulates a large arena, with separate pre-delay for the left,
right and center reverbs.
Plate Emulates a classic plate reverb.
Spring Emulates a spring reverb, as used in e.g. guitar amplifiers.
Echo An echo effect with gradually diffusing echo repeats. Can be
synced to Reason’s tempo.
Multi Tap A multi-tap delay with four different delay lines and tempo
sync.
Reverse A reverse reverb effect that “pushes” the dry sound to ap-
pear after the reverb. The result is a backwards reverb lead-
ing up to the direct sound.
| Parameter | Description
Size The size of the emulated space.
Mod Rate The reverb can be randomly modulated for a more even sound
(or for special effects). This parameter sets the rate of modu-
lation (the amount is set with Mod Amount).
Room Shape Select from four different room shapes, affecting the charac-
ter of the reverb.
LF Damp Controls how quickly the low frequencies should decay in the
reverb. Raise it to gradually remove low frequencies, making
the reverb sound “thinner” and less boomy.
Wall Irreg Adjusts the positioning of the emulated walls in the small
space. The lowest setting emulates two directly opposed
walls while higher settings emulate more walls and angles, for
a more complex resonance.
Predelay Sets the predelay time, i.e. the delay between the source sig-
nal and the start of the reverb.
Mod Amount Sets how much the reverb will be modulated. Use fairly low
settings when emulating real rooms and resonant bodies, and
higher settings for special effects.