Specifications

Table Of Contents
NN-XT SAMPLER
17 0
Overlapping Velocity Ranges
Let’s change the values above slightly:
D Zone 1 has a velocity range from 1-60.
D Zone 2 has a velocity range of 41-100.
D Zone 3 has a velocity range of 81-127.
Now, velocity values between 41 and 60 will trigger samples from both Zone 1
and Zone 2. Likewise, velocity values between 81 and 100 will trigger sounds
from Zone 2 and Zone 3.
About Full and Partial Velocity Ranges
You can see which zones have modified velocity ranges in the key map display:
Zones with a full velocity range (0 - 127) are only shown with an outline.
Zones with any other velocity range are shown as striped.
The top zone has a full velocity range (1-127), and the lower zone has a partial velocity range
(any other range), which is indicated by stripes
Sorting Zones by Velocity Values
The Edit menu and the NN-XT context menu contain an item called “Sort Zones
by Velocity”. This option lets you automatically sort the selected zones in the dis-
play in descending order according to their set low or high velocity values.
When you invoke this option, the selected zones will be sorted from top to bot-
tom starting with the one with the highest “Lo Vel “value.
Note however, that the sorting is done strictly on a group basis. That is, only
zones that belong to the same group can be sorted in relation to each other.
If two zones have the same velocity range, they are sorted by key range.
Setting Velocity Range for a Zone
To set up a velocity range for a zone, proceed as follows:
1. Select one or more zones that you want to adjust.
2. Use the knobs marked “Lo Vel” and “High Vel” in the sample pa-
rameter area to set the desired low- and high velocity values.
Adjusting the “Lo Vel” value for a zone.
“Lo vel” is the lowest velocity value that should trigger the sample in the zone -
i.e. if a key is pressed so softly that the velocity is lower than this value, the sam-
ple will not be played.
“Hi vel” is the highest velocity value that should trigger the sample, which means
that if a key is pressed so hard that the velocity is higher than this value, the sam-
ple will not be played.
0
40
20
60
100
80
127
Velocity
Zone 1
Zone 2
Zone 3