Operation Manual
Table Of Contents
- Table of Contents
- Introduction
- Common Operations and Concepts
- On-screen Piano Keys
- Audio Basics
- Sequencer Functions
- About this chapter
- Introduction
- Sequencer area overview
- Track details
- Lane details
- Clip basics
- Toolbar details
- Ruler details
- Transport Panel details
- About the Inspector
- Recording in the Sequencer
- About this chapter
- General recording functions
- Note recording details
- Parameter automation recording details
- Performance controllers vs. track parameter automation
- Recording performance controller automation
- Recording parameter automation into Note Clips
- Recording performance controller automation over or into an existing clip
- About performance controller automation on multiple lanes
- Recording parameter automation
- Recording parameter automation in Loop mode
- Recording parameter automation over or into an existing clip
- Adjusting automated parameters during playback - “Live mode”
- Recording parameter automation on multiple tracks
- Pattern automation recording details
- Tempo automation recording
- Arranging in the Sequencer
- About this chapter
- Clip handling
- Selecting clips
- Deleting clips
- Resizing (masking) clips
- About masked recordings and events
- Tempo scaling clips
- Moving clips
- About overlapping clips
- Duplicating clips
- Cutting, Copying and Pasting clips
- Naming clips
- Coloring clips
- Splitting clips
- Joining clips
- Muting clips
- Merging clips on note lanes
- Matching clips using the “Match Values” function
- Inserting bars
- Removing bars
- Note and Automation Editing
- About this chapter
- The Edit Mode
- Tool Window editing tools
- Note editing
- Selecting notes
- Deleting notes
- Drawing notes
- Resizing notes
- Moving notes
- Moving notes manually
- About moving notes outside or between clips
- Changing note pitches (transpose) with the arrow keys
- Nudging note positions with the arrow keys
- About nudging notes outside an open clip
- Moving notes with the “Alter Notes” function
- Moving notes with the “Extract Notes to Lanes” and “Explode” functions
- Moving notes in the Inspector
- Duplicating notes
- Using Cut, Copy and Paste
- Quantizing notes
- Transposing notes
- Extract Notes to Lanes
- Scale Tempo
- Editing note velocity
- Automation editing
- Overview
- Editing parameter automation
- Drawing parameter automation events
- Deleting automation events
- Editing performance controller automation
- About Automation Cleanup
- Editing pattern automation
- Drawing pattern automation
- Moving, resizing and duplicating pattern automation clips
- Deleting pattern automation clips
- The “Convert Pattern Automation to Notes” function
- Editing tempo automation
- Automating time signature
- Moving, resizing and duplicating time signature automation clips
- Deleting time signature automation clips
- Note and automation editing in the Inspector
- Working with Blocks in the Sequencer
- About this chapter
- Introduction
- Arrangement Views
- Editing Blocks in the Block View
- Arranging Blocks in the Song View
- Working with the Rack
- About this chapter
- Rack device procedures
- Sounds and Patches
- About this chapter
- About patches
- About ReFills
- Using the Browser
- Opening the browser
- Browser elements
- Navigating in the Browser
- Using Locations and Favorites
- Favorites Lists
- Selecting and auditioning patches
- Selecting and auditioning samples
- Selecting multiple files
- Cross-browsing patch files
- Create Instrument/Create Effect
- About patch formats and sampler devices
- Using the “Search” function
- Opening files
- About browse lists
- Handling Missing Sounds
- The Missing Sounds dialog
- Reason file formats
- Routing Audio and CV
- Song File Handling
- Exporting Audio
- Sampling
- The ReGroove Mixer
- Remote - Playing and Controlling Devices
- About the various MIDI inputs
- About Remote
- Setting up
- Remote basics
- Locking a surface to a device
- Remote Override
- Additional Remote Overrides...
- Keyboard Control
- Saving Remote Setups
- ReWire
- Synchronization and Advanced MIDI
- About this chapter
- Synchronization to MIDI Clock
- Advanced MIDI - The External Control Bus inputs
- Optimizing Performance
- Reason Hardware Interface
- The Combinator
- Introduction
- Creating Combinator devices
- Combinator elements
- About internal and external connections
- Adding devices to a Combi
- Combi handling
- Sequencer tracks and playing Combis
- The Controller panel
- Using the Programmer
- Mixer 14:2
- The Line Mixer 6:2
- Subtractor Synthesizer
- Thor Polysonic Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- Introduction
- General sampling principles
- About audio file formats
- Sampling in NN-19
- About Key Zones and samples
- Loading a Sample into an empty NN-19
- Loading SoundFont samples
- Loading REX slices as samples
- Creating Key Zones
- Selecting Key Zones
- Setting the Key Zone Range
- Deleting a Key Zone
- About Key zones, assigned and unassigned samples
- Adding sample(s) to a Key Map
- Setting the Root Key
- Removing sample(s) from a Key Map
- Removing all unassigned samples
- Rearranging samples in a Key Map
- Setting Sample Level
- Tuning samples
- Looping Samples
- About the Solo Sample function
- Automap Samples
- NN-19 synth parameters
- Play Parameters
- Connections
- NN-XT Sampler
- Introduction
- Sampling in NN-XT
- Panel overview
- Loading complete Patches and REX files
- Using the main panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, crossfaded and velocity switched sounds
- Using Alternate
- Sample parameters
- Group parameters
- Synth parameters
- Connections
- Dr. Octo Rex Loop Player
- Introduction
- About REX file formats
- Loading and saving Dr. Octo Rex patches
- Playing Loops
- Adding Loops
- Playing individual Loop Slices
- Creating sequencer notes
- Slice handling
- Dr. Octo Rex panel parameters
- Dr. Octo Rex synth parameters
- Connections
- Redrum Drum Computer
- Introduction
- Sampling in Redrum
- About file formats
- Using patches
- Programming patterns
- Redrum parameters
- Using Redrum as a sound module
- Connections
- Kong Drum Designer
- Introduction
- Overview
- About file formats
- Using patches
- Pad Settings
- The Drum and FX section
- The Drum modules
- The Support Generator modules
- The FX modules
- Connections
- Using Kong as an effect device
- Using external effects with Kong
- The MClass Effects
- RV7000 Advanced Reverb
- Scream 4 Sound Destruction Unit
- BV512 Vocoder
- Introduction
- Setting up for basic vocoding
- Using the BV512 as an equalizer
- BV512 parameters
- Connections
- Automation
- Tips and tricks
- Half-Rack Effects
- Matrix Pattern Sequencer
- RPG-8 Arpeggiator
- ReBirth Input Machine (Windows Only)
- Menu and Dialog Reference
- Reason menu (Mac OS X)
- File menu
- Edit menu
- Undo
- Redo
- Cut/Cut Tracks and Devices
- Copy/Copy Tracks and Devices/Copy Patch
- Paste/Paste Tracks and Devices/Paste Patch
- Delete/Delete Tracks and Devices
- Delete Tracks
- Duplicate Tracks and Devices
- Select All/Select All Devices
- Select All in Device Group
- Sort Selected Device Groups
- Auto-route Device
- Disconnect Device
- Combine/Uncombine
- Initialize Patch
- Cut Pattern
- Copy Pattern
- Paste Pattern
- Clear Pattern
- Browse Patches...
- Browse Loops...
- Browse Samples...
- Automap Samples
- Delete Sample/Remove Sample
- Delete Unused Samples
- Split Key Zone
- Delete Key Zone
- Reload Samples
- Add Zone
- Copy Zones
- Paste Zones
- Duplicate Zones
- Delete Zones
- Select All Zones
- Copy Parameters to Selected Zones
- Sort Zones by Note
- Sort Zones by Velocity
- Group Selected Zones
- Set Root Notes from Pitch Detection
- Automap Zones
- Automap Zones Chromatically
- Create Velocity Crossfades
- Copy Loop to Track
- Copy Pattern to Track
- Shift Pattern Left/Right
- Shift Drum Left/Right
- Shift Pattern Up/Down
- Random Sequencer Pattern
- Randomize Pattern
- Randomize Drum
- Alter Pattern
- Alter Drum
- Invert Pattern
- Arpeggio Notes to Track
- Create Track for.../Delete Track for...
- Go To Track for
- Insert Bars Between Locators
- Remove Bars Between Locators
- Convert Pattern Automation to Notes
- Convert Block Track to Song Clips
- Commit to Groove
- Parameter Automation...
- New Note Lane
- Merge Note Lanes on Tracks
- Get Groove From Clip
- Join Clips
- Mute Clips/Unmute Clips
- Crop Events to Clips
- Add Labels to Clips/Remove Labels from Clips
- Clip Color
- Track Color
- Adjust Alien Clips to Lane
- Quantize Notes
- Edit Keyboard Control Mapping...
- Clear Keyboard Control Mapping
- Clear All Keyboard Control Mappings for Device
- Edit Remote Override Mapping...
- Clear Remote Override Mapping
- Clear All Remote Override Mappings for Device
- Copy/Paste Remote Override Mappings
- Preferences – General
- Mouse Knob Range
- Automation Cleanup Level
- Trigger Notes while Editing
- Reduce Cable Clutter Setting
- Cable Animation
- Show Parameter Value Tool Tip
- Show Automation Indication
- Default Song
- Load Last Song On Startup
- CPU Usage Limit
- Load Default Sound in New Devices
- Use MultiCore Audio Rendering
- Self-contain Samples When Loading From Disk
- Preferences – Audio
- Preferences – Keyboards and Control Surfaces
- Preferences – Advanced Control
- Preferences - Language and Computer Keyboard
- Create menu
- Options menu
- Internal Sync/MIDI Clock Sync/ReWire Sync
- Enable Keyboard Control
- Keyboard Control Edit Mode
- Remote Override Edit Mode
- Additional Remote Overrides...
- Surface Locking...
- Toggle Rack Front/Rear
- Reduce Cable Clutter
- Auto-group Devices and Tracks
- Follow Song
- Show Block Clips in Song View
- Keep Events in Clip while Editing
- Auto-color New Sequencer Tracks
- Record Automation into Note Clips
- Number of Precount Bars
- Enter Edit Mode/Enter Arrange Mode
- Switch to Block View/Song View
- Window menu (Windows version)
- Window menu (Mac OS X version)
- Help menu
- Index
REDRUM DRUM COMPUTER
584
Pattern functions
When a Redrum device is selected, you will find some specific pattern functions on the Edit menu (and on the device
context menu):
Chaining patterns
When you have created several patterns that belong together, you most probably want to make these play back in a
certain order. This is done by recording or inserting pattern changes into the main sequencer. See “Recording pattern
automation”.
Converting Pattern data to notes in the main sequencer
You can convert Redrum Patterns to notes in the main sequencer. This allows you to edit the notes freely, create vari-
ations or use Groove quantizing.
The “Copy Pattern to Track” function
This function useful when you have created a single pattern in the Redrum device and want to render individual note
events on the sequencer track. You could also use this if you e.g. have created a drum pattern and want to have the
pattern play back some other type of device.
Proceed as follows:
1. Set the Left and Right Locators to encompass the section you want to “fill” with the notes in the pattern.
You may want to make sure that the space between the locators is a multiple of the pattern length, to avoid “cut-
ting off” the pattern.
2. Select the device in the rack and select “Copy Pattern to Track” from the Edit menu or the device context menu.
The pattern is converted to a single note clip on the track (see the notes below). If the space between the locators
is greater than the pattern length, the pattern will be repeated in the clip to fill up the space.
An internal Redrum drum pattern converted to note events on the track
When you use the “Copy Pattern to Track” function with the Redrum, you should note the following:
|
Function
|
Description
Shift Pattern Left/Right These functions move all notes in the pattern one step to the left or right.
Shift Drum Left/Right The Shift Drum functions move all notes for the selected drum channel (the channel for
which the Select button is lit) one step to the left or right.
Randomize Pattern Creates a random pattern. Random patterns can be great starting points and help you get
new ideas.
Randomize Drum Creates a random pattern for the selected drum sound only - the notes for the other
drum sound channels are unaffected.
Alter Pattern The Alter Pattern function modifies the selected pattern by “shuffling” the current pattern
notes and redistributing them among the drum sounds at random. This creates a less
chaotic pattern than the “Randomize Pattern” function.
Note that there must be something in the pattern for the function to work on - using an
Alter function on an empty pattern will not do anything.
Alter Drum Works like the “Alter Pattern” function, but affects the selected drum sound only.