Operation Manual
Table Of Contents
- Table of Contents
- Common Operations and Concepts
- Audio basics
- Sounds, Devices and Patches
- Routing Audio and CV
- The Sequencer
- The ReGroove Mixer
- Remote - Playing and controlling Reason devices
- Advanced MIDI - the External Control Bus inputs
- Using Reason as a ReWire Slave
- Synchronization
- Song File Handling
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Thor Polysonic Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- RPG-8 Arpeggiator
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- Index
MENU AND DIALOG REFERENCE
376
4. Pull down the Edit menu and select “Copy Pattern to Track”.
Notes will be created between the left and right locators, according to the se-
lected pattern.
! When copying Matrix patterns, only the Gate and Keys values will be in-
cluded!
D If you copied a Redrum pattern, you may want to turn off the “Enable Pat-
tern Section” before playing back the new track data.
Otherwise, both the main sequencer and the pattern sequencer will play the drum
sounds, simultaneously.
D If you copied a Matrix pattern, you may want to disconnect the Matrix (or
even remove it), to avoid having both the Matrix and the sequencer notes
playing at the same time.
D If you have automated pattern changes for your pattern device, you can
render all patterns to notes in one go, using the “Convert Pattern Track
to Notes” menu item instead.
See page 377.
Shift Pattern Left/Right
These menu items are used for Redrum, Matrix, Thor (called “Shift Sequencer Pattern
Left/Right”) and the RPG-8 Arpeggiator (when the Pattern editor is activated).
The Shift Pattern functions move the notes in a pattern one step to the left or right.
Shift Drum Left/Right
These menu items are used for Redrum.
The Shift Drum functions move the notes for the selected instrument one step to the
left or right.
Shift Pattern Up/Down
These menu items are used for the Matrix.
The Shift Pattern functions will transpose all the notes in a pattern one semitone up or
down.
! This function does not alter the Curve CV.
Random Sequencer Pattern
This menu item is used for the Thor synthesizer. It will assign random values to the
pattern sequencer steps, but only for the property selected with the Edit knob. For ex-
ample, if “Note” is the edited property, only the note pitches will be randomized; leav-
ing velocity values, lengths, durations and curves intact.
D Randomized note pitches will be kept within the range set with the Oc-
tave switch.
D The “Steps” setting (pattern length) will not be changed by randomizing.
D Steps outside the current pattern length will not be affected.
Randomize Pattern
This menu item is used for the Redrum, Matrix and RPG-8 Arpeggiator (when the Pat-
tern editor is activated).
The Randomize Pattern function create random patterns. These can often be great
starting points and help you get new ideas.
! Note that for the Matrix, Randomize affects both the Gate, Note and
Curve CV!
Randomize Drum
The Randomize Drum functions creates random patterns for the selected drum sound
channel in the Redrum drum machine.
Alter Pattern
This menu item is used for the Redrum, Matrix and RPG-8 Arpeggiator (when the Pat-
tern editor is activated).
The Alter Pattern function modifies existing patterns. Note that there must be some-
thing in the pattern for the function to work on - using an Alter function on an empty
pattern will not do anything.
! Note that for the Matrix, Alter affects both the Gate, Note and Curve CV!
Alter Drum
The Alter Pattern function modifies existing patterns for the selected drum sound.
Note that there must be something in the pattern for that channel for the function to
work - using an Alter function on an empty pattern will not do anything.
Invert Pattern
This menu item is used for the RPG-8 Arpeggiator device, when the Pattern editor is
activated. This inverts the pattern, so that active steps become rests and vice versa.
Arpeggio Notes to Track
This menu item is used for rendering the arpeggio from an RPG-8 to actual note clips.
For this to work, you must have recorded chords or notes on the RPG-8 track and set
the locators (so that an arpeggio is generated when you start playback from the left lo-
cator).
“Arpeggio Notes to Track” will create a note clip between the locators on the selected
track, containing the generated arpeggio notes. You can then mute the original note
clip(s) on the RPG-8 track and edit the rendered arpeggio notes as usual.