Operation Manual
Table Of Contents
- Table of Contents
- Common Operations and Concepts
- Audio basics
- Sounds, Devices and Patches
- Routing Audio and CV
- The Sequencer
- The ReGroove Mixer
- Remote - Playing and controlling Reason devices
- Advanced MIDI - the External Control Bus inputs
- Using Reason as a ReWire Slave
- Synchronization
- Song File Handling
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Thor Polysonic Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- RPG-8 Arpeggiator
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- Index
MATRIX PATTERN SEQUENCER
299
4. Click inside the upper grid section of the Matrix pattern window.
An orientation line is displayed in the grid to make it easier for you to find the de-
sired note, and the red rectangles are placed according to where you click. You
can drag to input continuous note values.
5. Click and drag in the lower area of the pattern window.
You can create vertical Gate velocity strips of varying heights. The higher the strip,
the higher the velocity value.
6. Press the Play button on the Matrix.
The pattern you “programmed” in the previous steps is now repeated. At the top of
the pattern window, a red rectangle indicates every step of the pattern.
D If you now click or drag in the upper grid section with the pattern playing,
you can hear how the note pitches change.
The note pitch corresponds to the keyboard printed to the left of the pattern win-
dow, in a one octave range, and as previously mentioned, an orientation line is vis-
ible when clicking or dragging, making it easy to find the note pitch on the
keyboard.
D If you now click or drag in the lower gate section while the pattern is
playing, you can hear how the timbre and volume changes.
D If you drag some of the vertical rectangles down so that they disappear
from view, the corresponding steps of the pattern are completely si-
lenced.
D By using the 5-way switch below the “Keys/Curve” switch you can input
notes in other octave ranges (over five octaves).
Note that there can only be one note for each step in the pattern.
7. By using a combination of the methods described in the above steps, you
can program suitable note values for each step, decide which steps should
be played and set their velocity with the gate values.