Operation Manual
Table Of Contents
- Table of Contents
- Common Operations and Concepts
- Audio basics
- Sounds, Devices and Patches
- Routing Audio and CV
- The Sequencer
- The ReGroove Mixer
- Remote - Playing and controlling Reason devices
- Advanced MIDI - the External Control Bus inputs
- Using Reason as a ReWire Slave
- Synchronization
- Song File Handling
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Thor Polysonic Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- RPG-8 Arpeggiator
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- Index
THOR POLYSONIC SYNTHESIZER
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The upper half of the menu contains Voice section source parameters, and the lower
half contains various global play and performance-oriented source parameters and
the Global Envelope, as well as the Step Sequencer, CV and Audio inputs.
3. Select “LFO 1” from the pop-up.
This means that LFO 1 is the modulation Source, and this can now be assigned to
modulate a Destination parameter.
4. Pull down the “Dest” column pop-up in the top row.
A pop-up menu appears listing all available modulation Destinations. The upper half of
the menu contains Voice section destinations, and the lower half contains Global sec-
tion destinations, as well as the Step Sequencer, CV and Audio outputs.
5. Select “Osc 1” from the menu and then “Pitch” from the submenu.
This means that Osc 1 pitch is now assigned to be modulated by LFO 1. Next step is
to set the amount of modulation to be applied.
6. Click in the top row Amount column to the right of the Source column, and
move the mouse pointer up and down to set an Amount value.
Both positive and negative Amount values can be set (+/- 100%).
D If you now play a few notes you can hear the oscillator pitch being mod-
ulated by the LFO to produce vibrato.
But the vibrato will be constant, which you probably don’t want. This is solved by
assigning a Scale parameter, which allows you to assign another parameter to
control the modulation Amount.
7. Pull down the “Scale” column pop-up in the top row.
A pop-up menu appears listing all available Scale parameters. The upper half of the
menu contains Voice section parameters, and the lower half contains various play and
performance-oriented parameters and the Global Envelope, as well as the Step Se-
quencer, CV and Audio inputs.
A typical controller for vibrato is the Mod wheel.
8. Select “Performance” from the menu and then “Mod wheel” from the sub-
menu.
This means that Osc 1 pitch is now assigned to be modulated by LFO 1, and the
amount of modulation is controlled by the Mod wheel. How much the Scale parameter
controls the Amount is set using the “Amount” column for the top row (to the left of
the Scale column).
9. Click in the top row Amount column and move the mouse pointer up and
down to set an Amount value.
Both positive and negative Scale Amount values can be set (+/- 100%). To fully
control the LFO modulation so that there is no vibrato when the Mod wheel is set
to zero, set the Amount to 100%.