Operation Manual
Table Of Contents
- Table of Contents
- Common Operations and Concepts
- Audio basics
- Sounds, Devices and Patches
- Routing Audio and CV
- The Sequencer
- The ReGroove Mixer
- Remote - Playing and controlling Reason devices
- Advanced MIDI - the External Control Bus inputs
- Using Reason as a ReWire Slave
- Synchronization
- Song File Handling
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Thor Polysonic Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- RPG-8 Arpeggiator
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- Index
REDRUM
180
Redrum Parameters
Drum Sound Settings
Redrum features ten drum sound channels that can each be loaded with a Wave or
AIFF sample or a sample from a SoundFont bank. Although they are basically similar,
there are three “types” of drum sound channels, with slightly different features. This
makes some channels more suitable for certain types of drum sounds, but you are of
course free to configure your drum kits as you like.
On the following pages, all parameters will be listed. If a parameter is available for cer-
tain drum sound channels only, this will be stated.
Mute & Solo
At the top of each drum sound channel, you will find a Mute (M) and a Solo (S) button.
Muting a channel silences its output, while Soloing a channel mutes all other chan-
nels. Several channels can be muted or soloed at the same time.
You can also use keys on your MIDI keyboard to mute or solo individual drum sounds
in real time.
D The keys C2 to E3 (white keys only) will mute individual drum channels
starting with channel 1.
The sounds are muted for as long as you hold the key(s) down.
D The keys C4 to E5 (white keys only) will solo individual drum channel,
starting with channel 1.
The sounds are soloed for as long as you hold the key(s) down.
This is a great way to bring drum sounds in and out of the mix when playing Reason
live. You can also record the drum channel Mutes in the main sequencer, just like any
other controller (see page 64).
The Effect Sends (S1 & S2)
On the back panel of Redrum you will note two audio connections labeled “Send
Out” 1 and 2. When you create a Redrum device, these will by default be auto-routed
to the first two “Chaining Aux” inputs on the Mixer device (provided that these inputs
aren’t already in use).
This feature allows you to add effects to independent drum sounds in the Redrum.
D Raising the S1 knob for a drum sound channel will send the sound to the
first send effect connected to the mixer.
Similarly, the S2 knob governs the send level to the second send effect in the
mixer.
D Note that there must be send effects connected to the AUX Sends and
Returns in the mixer for this to work.
D Also note that if Redrum is soloed in the Mixer the effect sends will be
muted.
D Another way to add independent effects to drum sounds is to use the in-
dependent drum outputs.
See page 183.
Pan
Sets the Pan (stereo position) for the channel.
D If the LED above the Pan control is lit, the sound uses a stereo sample.
In that case, the Pan control serves as a stereo balance control.
Level and Velocity
The Level knob sets the volume for the channel. However, the volume can also be af-
fected by velocity (as set with the Dynamic value, or as played via MIDI). How much
the volume should be affected by velocity is set with the “Vel” knob.
D If the Vel knob is set to a positive value, the volume will become louder
with increasing velocity values.
The higher the Vel value, the larger the difference in volume between low and high
velocity values.
D A negative value inverts this relationship, so that the volume decreases
with higher velocity values.
C2 C3 C4 C5
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Mute Solo