Operation Manual
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Remote - Playing and controlling Reason devices
- Using Reason as a ReWire Slave
- Advanced MIDI - the External Control Bus inputs
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
106
Using Redrum as a Sound
Module
The drum sounds in Redrum can be played via MIDI notes. Each drum sound is trig-
gered by a specific note number, starting at C1 (MIDI note number 36):
This allows you to play Redrum live from a MIDI keyboard or a MIDI percussion con-
troller, or to record or draw drum notes in the main sequencer. If you like, you can
combine pattern playback with additional drum notes, such as fills and variations.
However:
! If you want to use Redrum purely as a sound module (i.e. without pattern
playback) you should make sure that the “Enable Pattern Section” but-
ton is deactivated.
Otherwise, the Redrum pattern sequencer will start as soon as you start
the main sequencer.
Connections
On the back of the Redrum you will find the following connections:
For each drum sound channel:
Others
C1 C2
1
2
3
4
56
7
8
9
10
|Connection |Description
Audio Outputs There are individual audio outputs for each drum sound channel, al-
lowing you to route a drum sound to a separate channel in the
mixer, possibly via insert effects, etc.
For mono sounds, use the “Left (Mono)” output (and pan the sound
using the Pan control in the mixer).
When you use an individual output for a sound, the sound is auto-
matically excluded from the master stereo output.
Gate Out This sends out a gate signal when the drum sound is played (from
a pattern, via MIDI or by using the Trigger button on the device
panel). This lets you use the Redrum as a “trig sequencer”, control-
ling other devices.
The length of the gate signal depends on the Decay/Gate setting
for the sound: In Decay mode, a short “trig pulse” is sent out, while
in Gate mode, the gate signal will have the same length as the
drum note (see page 104).
Gate In Allows you to trigger the sound from another CV/Gate device. All
settings apply, just as when playing the drum sound conventionally.
Pitch CV In Lets you control the pitch of the drum sound from another CV de-
vice.
|Connection |Description
Send Out 1-2 Outputs for the send signals controlled with the S1 and S2 knobs,
as described on page 103.
Stereo Out This is the master stereo output, outputting a mix of all drum sounds
(except those for which you use individual outputs).