Operation Manual
Table Of Contents
- Table of Contents
- The Sequencer
- Routing Audio and CV
- Remote - Playing and controlling Reason devices
- Using Reason as a ReWire Slave
- Advanced MIDI - the External Control Bus inputs
- Synchronization
- Optimizing Performance
- Transport Panel
- Reason Hardware Interface
- The Combinator
- The Mixer
- The Line Mixer 6:2
- Redrum
- Subtractor Synthesizer
- Malström Synthesizer
- NN-19 Sampler
- NN-XT Sampler
- Introduction
- Panel Overview
- Loading Complete Patches and REX Files
- Using the Main Panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting Parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, Crossfaded and Velocity Switched Sounds
- Using Alternate
- Sample Parameters
- Group Parameters
- Synth parameters
- Connections
- Dr. Rex Loop Player
- Matrix Pattern Sequencer
- ReBirth Input Machine
- BV512 Vocoder
- The Effect Devices
- Common Device Features
- The MClass effects
- The MClass Equalizer
- The MClass Stereo Imager
- The MClass Compressor
- The MClass Maximizer
- Scream 4 Sound Destruction Unit
- RV7000 Advanced Reverb
- RV-7 Digital Reverb
- DDL-1 Digital Delay Line
- D-11 Foldback Distortion
- ECF-42 Envelope Controlled Filter
- CF-101 Chorus/Flanger
- PH-90 Phaser
- UN-16 Unison
- COMP-01 Auto Make-up Gain Compressor
- PEQ-2 Two Band Parametric EQ
- Spider Audio Merger & Splitter
- Spider CV Merger & Splitter
- Menu and Dialog Reference
- About Audio on Computers
- MIDI Implementation
- Index
REDRUM
100
Programming Patterns
About Pattern Selection
As described in the Getting Started book, each pattern device (such as the Redrum)
has 32 pattern memories, divided into four banks. To select a pattern, click a Pattern
button (or, if the desired pattern is in another bank, first click the Bank button and then
click the Pattern button).
D If you select a new pattern during playback, the change will take effect
on the next downbeat (according to the time signature set in the trans-
port panel).
If you automate pattern changes in the main sequencer, you can make them hap-
pen at any position - see page 26.
D Note that you cannot load or save patterns - they are only stored as part
of a song.
However, you can move patterns from one location to another (even between
songs) by using the Cut, Copy and Paste Pattern commands. This is explained in
the chapter “Using Pattern Devices” in the Getting Started book.
Pattern Programming Basics
If you are unfamiliar with step programming patterns, the basic principle is very intui-
tive and easy to learn. Proceed as follows:
1. Load a Redrum patch, if one isn’t already loaded.
2. Make sure an empty pattern is selected.
If you like, use the Clear Pattern command on the Edit menu or device context
menu to make sure.
3. Make sure that the “Enable Pattern Section” and the “Pattern” buttons are ac-
tivated (lit).
4. Press the “Run” button.
There will be no sound, as no pattern steps have been recorded yet. But as you
can see, the LEDs over the Step button light up consecutively, moving from left to
right, and then starts over. Each Step button represents one “step” in the Pattern.
5. Select a Redrum channel, by clicking the “Select” button at the bottom of the
channel.
The button lights up, indicating that this channel and the drum sound it contains is
selected.
6. While in Run mode, press Step button 1, so that it lights up.
The selected sound will now play every time Step 1 is “passed over”.
7. Clicking other Step buttons so they light up will play back the selected sound
as the sequencer passes those steps.
Clicking on a selected (lit) step button a second time removes the sound from that
step and the button goes dark again. You can click and drag to add or remove
steps quickly.
8. Select another Redrum channel to program steps for that sound.
Selecting a new sound or channel also removes the visual indications (static lit
buttons) of step entries for the previously selected sound. The step buttons always
show step entries for the currently selected sound.
9. Continue switching between sounds, and programming steps to build your
pattern.
Note that you can erase or add step entries even if Run mode isn’t activated.
Setting Pattern Length
You may want to make settings for Pattern length, i.e the number of steps the pattern
should play before repeating:
D Use the “Steps” spin controls to set the number of steps you wish the
pattern to play.
The range is 1 to 64. You can always extend the number of steps at a later stage,
as this will merely add empty steps at the end of the original pattern. You could
also make it shorter, but that would (obviously) mean that the steps “outside” the
new length won’t be heard. These steps aren’t erased though; if you raise the
Steps value again, the steps will be played back again.