User Manual

Table Of Contents
RV7000 MK II ADVANCED REVERB
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Here’s a quick overview of the ten algorithms - for details and parameter descriptions, see below.
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny resonant body to a room. The param-
eters are:
Room
Emulates a medium-sized room, with the following parameters:
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Algorithm
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Description
Small Space Emulates a small enclosed space (a small room or a resonant body).
Room Emulates a room with adjustable shape and wall character.
Hall Emulates a hall.
Arena Emulates a large arena, with separate pre-delay for the left, right and center reverbs.
Plate Emulates a classic plate reverb.
Spring Emulates a spring reverb, as used in e.g. guitar amplifiers.
Echo An echo effect with gradually diffusing echo repeats. Can be synced to Reason’s tempo.
Multi Tap A multi-tap delay with four different delay lines and tempo sync.
Reverse A reverse reverb that “pushes” the dry sound to appear after the reverb. The result is a backwards reverb leading up to
the direct sound.
Convolution The zero-latency Convolution algorithm uses impulse response samples. The samples are used for generating the de-
sired reverb effect (or actually any type of effect - depending on what sample you use).
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Parameter
|
Description
Size The size of the emulated space.
Mod Rate The reverb can be randomly modulated for a more even sound (or for special effects). This parameter sets the rate of
modulation (the amount is set with Mod Amount).
Room Shape Select from four different room shapes, affecting the character of the reverb.
LF Damp Controls how quickly the low frequencies should decay in the reverb. Raise it to gradually remove low frequencies,
making the reverb sound “thinner” and less boomy.
Wall Irreg Adjusts the positioning of the emulated walls in the small space. The lowest setting emulates two directly opposed
walls while higher settings emulate more walls and angles, for a more complex resonance.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the reverb.
Mod Amount Sets how much the reverb will be modulated. Use fairly low settings when emulating real rooms and resonant bodies,
and higher settings for special effects.
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Parameter
|
Description
Size The size of the emulated room.
Diffusion At low Diffusion settings, you will hear the individual reverb “bounces” more clearly, while higher settings produce a
more “smeared”, dense and even reverb.
Room Shape Select from four different room shapes, affecting the character of the reverb.
ER->Late The first “answers” in the reverb are called early reflections (ER) and are typically more pronounced than the actual
reverb tail. This parameter sets the time between the early reflections and the reverb tail. This is set as a percentage
- the actual delay time depends on the Size setting.
ER Level Adjusts the level of the early reflections. “0” is normal level.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the early reflections and reverb.
Mod Amount Sets how much the reverb will be modulated. Moderate modulation gives a natural, less static sound.