User Manual

Table Of Contents
AUDIO EDITING IN THE SEQUENCER
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q Note that you can quantize to “Shuffle” in the Value list - this will use the Global Shuffle setting made in the
ReGroove Mixer, see “Global Shuffle”.
D Alternatively, select Quantize Value and click the Quantize button on the Transport Panel.
This alternative is very handy if you only want to quantize to a set quantization value, and don’t need the extra op-
tions featured in the Tool Window.
Quantizing one or several selected Single Take audio clips in the Arrange View
This will quantize all Slice Markers that are closest to the quantization grid in the selected clip(s).
Split at Slices
The Split at Slices function allows you to create separate audio clips out of a Single Take clip. Splitting can be useful
if you, for example, want to reverse parts of the original clip or if you want to export single or multiple Slices as sepa-
rate samples for use in any of Reason’s sampler devices. The split point(s) will be located at the selected Slice Mark-
ers in the clip.
The following example shows how the “Split at Slices” function can be used:
1. Select the split points for the new clips by selecting the desired Slice Markers in the open Single Take clip:
The selected Slice Markers define the split points for the new clips.
2. Select “Split at Slices” from the context menu or Edit menu.
The original Single Take clip is now split into four separate audio clips and the clips are automatically closed.
If you like, you can now select the desired clip(s) and move, reverse (see “Reversing audio clips”) or choose to
bounce the clip(s) to samples (see “Bounce Clip(s) to New Sample(s)”).
Bounce Clip to REX Loop
A great feature with Single Take clips is that you can bounce them to REX Loops. You could then load your bounced
REX file for further processing in a Dr Octo Rex device, for example! Here is how:
1. Open a Single Take clip in Slice Edit mode.
2. Make sure the Slice Markers are located exactly where you want them in the clip.
This is where the slices in the REX Loop will appear after bouncing.
D You might have to remove some Slice Markers in the clip to reduce the number of slices in the final REX Loop,
see “Deleting Slice Markers”.
3. Adjust the audio clip length to the closest full Beat.
This way you make sure that the REX Loop will sound the same as the original audio clip.
! If the clip is not adjusted to a full Beat, Reason will automatically expand the clip end to the closest full Beat
during the bounce operation.