User Manual

Table Of Contents
ARRANGING IN THE SEQUENCER
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3. If the source clip generated any sustaining (or reverberating) audio, this might be masked in the bounced au-
dio clip. To reveal any audio tail, just resize (expand) the bounced clip:
Expand the bounced audio clip to reveal any sustaining audio tail.
Similarly, if a note clip should contain any notes that extend to the right outside the clip boundary, the audio
from the notes will be bounced to the new audio clip in its entirety.
The audio from the extended note(s) will be masked in the audio clip, so you will have to expand the bounced au-
dio clip to hear the complete rendering.
! The maximum length of any sustaining/reverberating “tail” in the bounced clip is automatically limited to 5
seconds after the last “note off” in the original note clip - or 5 seconds after the end of an audio clip.
Completely masked notes in a source clip will not be rendered to audio - only the notes you can hear.
Any parameter automation of the source device that affects the audio are also taken into account when bounc-
ing.
This means that what you heard when you played back the source track is exactly what you will hear when you
play back the bounced clip on the destination track.
Bouncing multiple clips
If you have selected multiple clips to “Bounce in Place”, this is what happens:
Clips that are on the same source track will result in bounced clips on the same destination track.
If the clips are on different source tracks, the bounced clips will be on separate, new destination tracks.
Bouncing overlapping clips
If you have selected multiple overlapping clips to “Bounce in Place”, this is what happens:
The separate ranges for each of the source clips are bounced. The bounced clips are then placed overlapping
in the same way on the destination track.
Bouncing clips on instrument tracks that use several Mix Channels
If you want to bounce a note clip for an instrument that uses separate Mix Channels (e.g. individual outputs of
an instrument device connected to separate Mix Channels), a separate audio track will be created for each
used Mix Channel.
On each of these audio tracks there will be a separate audio clip rendered from each of the Mix Channels.
About tracks with no Mix Channel of their own
If a track's device is not connected to its own separate Mix Channel, the Bounce in Place function will be dis-
abled.
For example, if an instrument device is connected to a Mixer 14:2, which has other instrument devices connected
to it, and then routed to a single Mix Channel device, there's no obvious way to isolate the audio from a single in-
strument device (since other devices connected to the Mixer 14:2 might be playing as well). Thus, the Bounce in
Place function will be disabled.