User Manual

Table Of Contents
ARRANGING IN THE SEQUENCER
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2. Select “Merge Note Lanes on Tracks” from the Edit menu or from the context menu.
The clips on all note lanes will be merged on the topmost note lane.
The same instrument track after merging.
If there are time gaps between the clips on the lanes, several clips will be created on the merged note lane.
Muted note lanes or muted clips on the track will not be included in the merge.
It’s also possible to select several tracks and merge the note lanes on each individual track, all in one go.
Bounce in Place
The Bounce in Place function lets you bounce the sound generated from playing back note or audio clips, with any in-
sert effects and channel strip coloration - but without Send FX and Master Section settings - to a new audio clip on
a new audio track. The Bounce in Place function is mainly intended for creative audio work, for example:
creating audio clips out of note clips, that you could then manipulate the slices in - or cut up.
creating audio clips out of note (or audio) clips - with the sound from any effects included.
creating audio clips out of note clips that you could then reverse (see “Reversing clips”).
This is great for reverberated drum hits or vocals etc. that you could then play backwards for interesting effects.
for creating audio clips that you could use as samples in any sample player device (see “Bounce Clip(s) to New
Sample(s)”) or as REX loops in the Dr Octo Rex (see “Bounce Clip to REX Loop”).
q If you want to bounce entire tracks to audio, use the Bounce Mixer Channels function instead. See “Bouncing
Mixer Channels”.
Here is an example of how you can use the Bounce in Place function:
1. Select the clip you want to bounce.
In this example we choose a note clip on an ID8 instrument track:
2. Select “Bounce in Place” from the context menu (or Edit menu). (If you bounce an audio clip, select “Bounce >
Bounce in Place” instead).
A new audio clip is created on a new audio track, colored and named according to the original track - with the ad-
dition of the word “Bounced” in the destination track name. The destination track inherits the settings from the
source track, i.e. mixer settings and any Output Bus routing.
The bounced audio clip always has the same position and length as the original source clip.
Note also that the source clip is automatically muted.