11.0
Table Of Contents
- Table of Contents
- Introduction
- Overview
- Audio and MIDI Basics
- Using Reason Rack Plugin as an Instrument
- Using Reason Rack Plugin as an Effect
- Working in the Rack
- Routing Audio and CV
- Sounds, Patches and the Browser
- The I/O device
- Kong Drum Designer
- Introduction
- Overview
- About file formats
- Using patches
- Pad Settings
- The Drum and FX section
- The Drum modules
- The Support Generator modules
- The FX modules
- Connections
- Using Kong as an effect device
- Using external effects with Kong
- Redrum Drum Computer
- Introduction
- About file formats
- Using patches
- Programming patterns
- Redrum parameters
- Using Redrum as a sound module
- Connections
- Dr. Octo Rex Loop Player
- Introduction
- About REX file formats
- Loading and saving Dr. Octo Rex patches
- Playing Loops
- Adding Loops
- Playing individual Loop Slices
- Slice handling
- Dr. Octo Rex panel parameters
- Dr. Octo Rex synth parameters
- Connections
- Europa Shapeshifting Synthesizer
- Introduction
- Panel overview
- Signal flow
- Playing and using Europa
- Panel reference
- Sound Engines On/Off and Edit Focus section
- The Oscillator section
- The Modifiers section
- The Spectral Filter
- The Harmonics section
- The Unison section
- The User Wave and Mixer section
- The Filter section
- The Amplifier section
- The Envelopes section
- Envelope 1, 2, 3 and 4
- Preset
- Adding a Sustain stage
- Adding and removing envelope points
- Changing the envelope curve shape
- Looping the envelope
- Editing levels only
- Creating “free form” envelope curves
- Using the Envelope 3 and Envelope 4 curves as Sound Engine waveforms
- Using the Envelope 4 curve as a Spectral Filter curve
- The LFO section
- The Effects section
- The Modulation Bus section
- Connections
- Tips and Tricks
- Grain Sample Manipulator
- Thor Polysonic Synthesizer
- Subtractor Synthesizer
- Malström Synthesizer
- Monotone Bass Synthesizer
- ID8 Instrument Device
- Rytmik Drum Machine
- Radical Piano
- Klang Tuned Percussion
- Pangea World Instruments
- Humana Vocal Ensemble
- NN-XT Sampler
- Introduction
- Panel overview
- Loading complete Patches and REX files
- Using the main panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, crossfaded and velocity switched sounds
- Using Alternate
- Sample parameters
- Group parameters
- Synth parameters
- Connections
- NN-19 Sampler
- Introduction
- General sampling principles
- About audio file formats
- About Key Zones and samples
- Loading a Sample into an empty NN-19
- Loading SoundFont samples
- Loading REX slices as samples
- Creating Key Zones
- Selecting Key Zones
- Setting the Key Zone Range
- Deleting a Key Zone
- About Key zones, assigned and unassigned samples
- Adding sample(s) to a Key Map
- Setting the Root Key
- Removing sample(s) from a Key Map
- Removing all unassigned samples
- Rearranging samples in a Key Map
- Setting Sample Level
- Tuning samples
- Looping Samples
- About the Solo Sample function
- Automap Samples
- NN-19 synth parameters
- Play Parameters
- Connections
- Quartet Chorus Ensemble
- Sweeper Modulation Effect
- Alligator Triple Filtered Gate
- Pulveriser
- The Echo
- Scream 4 Sound Destruction Unit
- BV512 Vocoder
- Introduction
- Setting up for vocoding
- Using the BV512 as an equalizer
- BV512 parameters
- Connections
- Tips and tricks
- RV7000 Mk II Advanced Reverb
- Neptune Pitch Adjuster and Voice Synth
- Introduction
- Overview and basic concepts
- Setting up for pitch processing
- Using pitch correction
- Using pitch shifting (Transpose)
- Using Formant control
- Using the Voice Synth
- Panel parameters
- Connections
- Softube Amps
- Audiomatic Retro Transformer
- Channel Dynamics Compressor & Gate
- Channel EQ Equalizer
- Master Bus Compressor
- Synchronous Timed Effect Modulator
- The MClass Effects
- Half-Rack Effects
- The Combinator
- Pulsar Dual LFO
- RPG-8 Arpeggiator
- Matrix Pattern Sequencer
- Mixer 14:2
- The Line Mixer 6:2
- Working with Players
- Settings
- The Reason Rack Plugin Settings dialog
- Index
ROUTING AUDIO AND CV67
• Connectors may be labelled "Gate".
A Gate signal is a CV signal that goes from zero to an "on" value and eventually back to zero again. They are used
for playing notes, triggering envelopes and more.
• Instrument devices often have a "Note" CV input, along with a "Gate" input.
These are used in tandem, to play the instrument from a CV source such as the Matrix rack sequencer. The Gate
signal will determine when notes start and stop, while the Note CV signal will set the pitch of the played notes.
About CV Trim knobs
Most CV inputs have an associated Trim knob. This is used to set the CV "sensitivity" when modulating a parameter.
The further clockwise a CV trim knob is set, the more pronounced the modulation effect.
• Turned fully clockwise, the modulation range will be 100% of the parameter range.
• Turned fully anti-clockwise, no CV modulation will be applied.
About MIDI routing
MIDI signals (notes and controllers such as pitch bend, mod wheel etc) are not represented by cables in Reason
Rack Plugin. Normally, all devices that use MIDI notes and performance controllers will automatically receive them
from the DAW host.
• To decide exactly which devices should receive MIDI notes, put them in a Combinator and use the "Receive
Notes" setting in the Combi Programmer section for each device. See “Using the Programmer”.
• If a Player is added to an Instrument device, MIDI notes will go to the Player instead of the instrument.
The Player may pass on the notes, transform them or generate new notes, depending on the Player type and set-
tings.
• You can also control individual parameters with MIDI controller messages (e.g. if you have a MIDI keyboard
with knobs and faders).
Manual routing
There are two ways to manually connect an output jack to an input jack (or vice versa):
Dragging cables
1. Click the jack, and keep the mouse button pressed.
A cable appears.
2. Drag the cable to the other jack.
When you're over a jack of the correct type, it lights up.
3. Release the mouse button.
The cable is connected (replacing the existing connection there, if any). If you dragged from the left jack in a ste-
reo pair, the right will automatically be connected as well.
D To change a connection, click and hold the jack to grab the cable. Then drag it to another jack.
D To disconnect a cable, click the jack at either end to grab the cable and drop it away from any jack.










