11.0
Table Of Contents
- Table of Contents
- Introduction
- Overview
- Audio and MIDI Basics
- Using Reason Rack Plugin as an Instrument
- Using Reason Rack Plugin as an Effect
- Working in the Rack
- Routing Audio and CV
- Sounds, Patches and the Browser
- The I/O device
- Kong Drum Designer
- Introduction
- Overview
- About file formats
- Using patches
- Pad Settings
- The Drum and FX section
- The Drum modules
- The Support Generator modules
- The FX modules
- Connections
- Using Kong as an effect device
- Using external effects with Kong
- Redrum Drum Computer
- Introduction
- About file formats
- Using patches
- Programming patterns
- Redrum parameters
- Using Redrum as a sound module
- Connections
- Dr. Octo Rex Loop Player
- Introduction
- About REX file formats
- Loading and saving Dr. Octo Rex patches
- Playing Loops
- Adding Loops
- Playing individual Loop Slices
- Slice handling
- Dr. Octo Rex panel parameters
- Dr. Octo Rex synth parameters
- Connections
- Europa Shapeshifting Synthesizer
- Introduction
- Panel overview
- Signal flow
- Playing and using Europa
- Panel reference
- Sound Engines On/Off and Edit Focus section
- The Oscillator section
- The Modifiers section
- The Spectral Filter
- The Harmonics section
- The Unison section
- The User Wave and Mixer section
- The Filter section
- The Amplifier section
- The Envelopes section
- Envelope 1, 2, 3 and 4
- Preset
- Adding a Sustain stage
- Adding and removing envelope points
- Changing the envelope curve shape
- Looping the envelope
- Editing levels only
- Creating “free form” envelope curves
- Using the Envelope 3 and Envelope 4 curves as Sound Engine waveforms
- Using the Envelope 4 curve as a Spectral Filter curve
- The LFO section
- The Effects section
- The Modulation Bus section
- Connections
- Tips and Tricks
- Grain Sample Manipulator
- Thor Polysonic Synthesizer
- Subtractor Synthesizer
- Malström Synthesizer
- Monotone Bass Synthesizer
- ID8 Instrument Device
- Rytmik Drum Machine
- Radical Piano
- Klang Tuned Percussion
- Pangea World Instruments
- Humana Vocal Ensemble
- NN-XT Sampler
- Introduction
- Panel overview
- Loading complete Patches and REX files
- Using the main panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, crossfaded and velocity switched sounds
- Using Alternate
- Sample parameters
- Group parameters
- Synth parameters
- Connections
- NN-19 Sampler
- Introduction
- General sampling principles
- About audio file formats
- About Key Zones and samples
- Loading a Sample into an empty NN-19
- Loading SoundFont samples
- Loading REX slices as samples
- Creating Key Zones
- Selecting Key Zones
- Setting the Key Zone Range
- Deleting a Key Zone
- About Key zones, assigned and unassigned samples
- Adding sample(s) to a Key Map
- Setting the Root Key
- Removing sample(s) from a Key Map
- Removing all unassigned samples
- Rearranging samples in a Key Map
- Setting Sample Level
- Tuning samples
- Looping Samples
- About the Solo Sample function
- Automap Samples
- NN-19 synth parameters
- Play Parameters
- Connections
- Quartet Chorus Ensemble
- Sweeper Modulation Effect
- Alligator Triple Filtered Gate
- Pulveriser
- The Echo
- Scream 4 Sound Destruction Unit
- BV512 Vocoder
- Introduction
- Setting up for vocoding
- Using the BV512 as an equalizer
- BV512 parameters
- Connections
- Tips and tricks
- RV7000 Mk II Advanced Reverb
- Neptune Pitch Adjuster and Voice Synth
- Introduction
- Overview and basic concepts
- Setting up for pitch processing
- Using pitch correction
- Using pitch shifting (Transpose)
- Using Formant control
- Using the Voice Synth
- Panel parameters
- Connections
- Softube Amps
- Audiomatic Retro Transformer
- Channel Dynamics Compressor & Gate
- Channel EQ Equalizer
- Master Bus Compressor
- Synchronous Timed Effect Modulator
- The MClass Effects
- Half-Rack Effects
- The Combinator
- Pulsar Dual LFO
- RPG-8 Arpeggiator
- Matrix Pattern Sequencer
- Mixer 14:2
- The Line Mixer 6:2
- Working with Players
- Settings
- The Reason Rack Plugin Settings dialog
- Index
RV7000 MK II ADVANCED REVERB587
Here’s a quick overview of the ten algorithms - for details and parameter descriptions, see below.
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny resonant body to a room. The param-
eters are:
Room
Emulates a medium-sized room, with the following parameters:
|
Algorithm
|
Description
Small Space Emulates a small enclosed space (a small room or a resonant body).
Room Emulates a room with adjustable shape and wall character.
Hall Emulates a hall.
Arena Emulates a large arena, with separate pre-delay for the left, right and center reverbs.
Plate Emulates a classic plate reverb.
Spring Emulates a spring reverb, as used in e.g. guitar amplifiers.
Echo An echo effect with gradually diffusing echo repeats. Can be synced to Reason’s tempo.
Multi Tap A multi-tap delay with four different delay lines and tempo sync.
Reverse A reverse reverb that “pushes” the dry sound to appear after the reverb. The result is a backwards reverb leading up to
the direct sound.
Convolution The zero-latency Convolution algorithm uses impulse response samples. The samples are used for generating the de-
sired reverb effect (or actually any type of effect - depending on what sample you use).
|
Parameter
|
Description
Size The size of the emulated space.
Mod Rate The reverb can be randomly modulated for a more even sound (or for special effects). This parameter sets the rate of
modulation (the amount is set with Mod Amount).
Room Shape Select from four different room shapes, affecting the character of the reverb.
LF Damp Controls how quickly the low frequencies should decay in the reverb. Raise it to gradually remove low frequencies,
making the reverb sound “thinner” and less boomy.
Wall Irreg Adjusts the positioning of the emulated walls in the small space. The lowest setting emulates two directly opposed
walls while higher settings emulate more walls and angles, for a more complex resonance.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the reverb.
Mod Amount Sets how much the reverb will be modulated. Use fairly low settings when emulating real rooms and resonant bodies,
and higher settings for special effects.
|
Parameter
|
Description
Size The size of the emulated room.
Diffusion At low Diffusion settings, you will hear the individual reverb “bounces” more clearly, while higher settings produce a
more “smeared”, dense and even reverb.
Room Shape Select from four different room shapes, affecting the character of the reverb.
ER->Late The first “answers” in the reverb are called early reflections (ER) and are typically more pronounced than the actual
reverb tail. This parameter sets the time between the early reflections and the reverb tail. This is set as a percentage
- the actual delay time depends on the Size setting.
ER Level Adjusts the level of the early reflections. “0” is normal level.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the early reflections and reverb.
Mod Amount Sets how much the reverb will be modulated. Moderate modulation gives a natural, less static sound.










