12.2

Table Of Contents
GRAIN SAMPLE MANIPULATOR216
Long Grains
The Long Grains playback algorithm plays back fairly long grains of the original sample. This means that it’s the orig-
inal pitch of the sound (Root Key) that affects the pitch, along with the Pitch settings (see “Pitch controls).
The display shows the effects of the Grain Length, Rate and X-Fade settings.
•Pan Spread
Here you set how much you want every other grain to be panned in the stereo panorama. 0% means the signal will
be unaffected and 100% means every other grain will be panned hard left and hard right. Great for nice stereo ef-
fects!
Pitch Jitter
Changes the pitch of every grain. The pitch modulation character is “smooth random”.
•Grain Length
Sets the lengths of the grains. At 0% you get the shortest grains and towards 100% you get longer grains.
•Rate
This controls the playback rate of the grains.
•X-Fade
Here you set the crossfade between the grains. At 0% there is minimal crossfade, which will give the signal a gritty
or “popping” character at the playback start and end of each grain.
Tape
The Tape playback algorithm plays back the sample the old-fashioned “tape-style” way, where playback speed and
pitch are linked. If playback speed is zero (in Freeze and End Freeze Motion modes for example), no sound will be
heard - but you can drag, modulate or automate the playback position for scrubbing and tape stop effects.
•Loop X-Fade
Sets the crossfade amount if you have selected FW Loop or FW-BW Loop as Motion type (see “Motion”)
! Note that the Loop X-Fade control has no effect if you have selected “Envelope 1” as Motion type.
! If you have selected “Envelope 1” as Motion type (see “Envelope 1”), the Speed (see “Speed”) and Pitch set-
tings (see “Pitch controls”) have no effect. The sample will play back at the same pitch regardless of which
note you play.