11.3
Table Of Contents
- Table of Contents
- Introduction
- Overview
- Audio and MIDI Basics
- Using Reason Rack Plugin as an Instrument
- Using Reason Rack Plugin as an Effect
- Working in the Rack
- Routing Audio and CV
- Sounds, Patches and the Browser
- The I/O device
- Kong Drum Designer
- Introduction
- Overview
- About file formats
- Using patches
- Pad Settings
- The Drum and FX section
- The Drum modules
- The Support Generator modules
- The FX modules
- Connections
- Using Kong as an effect device
- Using external effects with Kong
- Redrum Drum Computer
- Introduction
- About file formats
- Using patches
- Programming patterns
- Redrum parameters
- Using Redrum as a sound module
- Connections
- Dr. Octo Rex Loop Player
- Introduction
- About REX file formats
- Loading and saving Dr. Octo Rex patches
- Playing Loops
- Adding Loops
- Playing individual Loop Slices
- Slice handling
- Dr. Octo Rex panel parameters
- Dr. Octo Rex synth parameters
- Connections
- Europa Shapeshifting Synthesizer
- Introduction
- Panel overview
- Signal flow
- Playing and using Europa
- Panel reference
- Sound Engines On/Off and Edit Focus section
- The Oscillator section
- The Modifiers section
- The Spectral Filter
- The Harmonics section
- The Unison section
- The User Wave and Mixer section
- The Filter section
- The Amplifier section
- The Envelopes section
- Envelope 1, 2, 3 and 4
- Preset
- Adding a Sustain stage
- Adding and removing envelope points
- Changing the envelope curve shape
- Looping the envelope
- Editing levels only
- Creating “free form” envelope curves
- Using the Envelope 3 and Envelope 4 curves as Sound Engine waveforms
- Using the Envelope 4 curve as a Spectral Filter curve
- The LFO section
- The Effects section
- The Modulation Bus section
- Connections
- Tips and Tricks
- Grain Sample Manipulator
- Thor Polysonic Synthesizer
- Subtractor Synthesizer
- Malström Synthesizer
- Monotone Bass Synthesizer
- ID8 Instrument Device
- Rytmik Drum Machine
- Radical Piano
- Klang Tuned Percussion
- Pangea World Instruments
- Humana Vocal Ensemble
- NN-XT Sampler
- Introduction
- Panel overview
- Loading complete Patches and REX files
- Using the main panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, crossfaded and velocity switched sounds
- Using Alternate
- Sample parameters
- Group parameters
- Synth parameters
- Connections
- NN-19 Sampler
- Introduction
- General sampling principles
- About audio file formats
- About Key Zones and samples
- Loading a Sample into an empty NN-19
- Loading SoundFont samples
- Loading REX slices as samples
- Creating Key Zones
- Selecting Key Zones
- Setting the Key Zone Range
- Deleting a Key Zone
- About Key zones, assigned and unassigned samples
- Adding sample(s) to a Key Map
- Setting the Root Key
- Removing sample(s) from a Key Map
- Removing all unassigned samples
- Rearranging samples in a Key Map
- Setting Sample Level
- Tuning samples
- Looping Samples
- About the Solo Sample function
- Automap Samples
- NN-19 synth parameters
- Play Parameters
- Connections
- MIDI Out Device
- Quartet Chorus Ensemble
- Sweeper Modulation Effect
- Alligator Triple Filtered Gate
- Pulveriser
- The Echo
- Scream 4 Sound Destruction Unit
- BV512 Vocoder
- Introduction
- Setting up for vocoding
- Using the BV512 as an equalizer
- BV512 parameters
- Connections
- Tips and tricks
- RV7000 Mk II Advanced Reverb
- Neptune Pitch Adjuster and Voice Synth
- Introduction
- Overview and basic concepts
- Setting up for pitch processing
- Using pitch correction
- Using pitch shifting (Transpose)
- Using Formant control
- Using the Voice Synth
- Panel parameters
- Connections
- Softube Amps
- Audiomatic Retro Transformer
- Channel Dynamics Compressor & Gate
- Channel EQ Equalizer
- Master Bus Compressor
- Synchronous Timed Effect Modulator
- The MClass Effects
- Half-Rack Effects
- The Combinator
- Pulsar Dual LFO
- RPG-8 Arpeggiator
- Matrix Pattern Sequencer
- Mixer 14:2
- The Line Mixer 6:2
- Working with Players
- Settings
- The Reason Rack Plugin Settings dialog
- Index
WORKING WITH PLAYERS773
Rate
D Set the time division to which to play back the arpeggiated notes.
Values: 8 bars, 4 bars, 3 bars, 2 bars, 7/4, 6/4, 5/4, 4/4, 3/4, 2/4, 3/8, 1/4, 3/16, 1/8, 1/8T, 1/16,
1/16 Shuffle*, 1/16T, 1/32, 1/32T, 1/64.
* The Shuffle amount is set with the Shuffle knob in the I/O device.
Octave
D Set how many octaves the arpeggiated notes should cover.
Range: 1-4 octaves.
Provided the Pattern function (see “Pattern”) is not active, this is what will be played back:
Repeat
D Activate this to repeat each note in the generated arpeggio.
Since each note is played back twice at the set Rate, the total length of the arpeggio will be twice as long.
Direction
D Click-hold in the display and drag up/down to select the direction of the arpeggio/pattern notes.
Values: Up, Down, Up+Down and Random.
Provided the Pattern function (see “Pattern”) is not active, this is how it works:
If the Pattern function is active (see “Pattern”), the Direction setting only determines in which direction the steps
should advance - regardless of the pitches of the notes in the pattern.
Hold
D Click the Hold button to keep the arpeggio running even after you release all keys.
It will continue to arpeggiate the last notes played until a new note-on is received.
• If you continue to hold down at least one key when Hold is on, any new notes will be added to the existing ar-
peggio as opposed to starting a new arpeggio.
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Octave range
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Description
1 Oct The arpeggiated notes will be those that you press down on the keyboard.
2 Oct If you select this, the arpeggio will be extended to a two octave range, i.e, the arpeggio pattern is played then re-
peated one octave up. In Random mode, the notes you input are played in random order over 2 octaves.
3 Oct Same as 2 Oct but extended to a three octave range.
4 Oct Same as 2 Oct but extended to a four octave range.
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Mode
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Description
Up This will generate an arpeggio that plays from the lowest note to the highest note.
Down Notes are played from the highest note to the lowest note.
Up+Down Notes are played from lowest note to highest, then from highest back down to the lowest. The very lowest
and the highest arpeggio notes are not repeated. I.e. the arpeggiator will play the lowest note to the sec-
ond highest note, then the highest note to the second lowest note.
Random The notes you input will be arpeggiated randomly.










