11.3
Table Of Contents
- Table of Contents
- Introduction
- Overview
- Audio and MIDI Basics
- Using Reason Rack Plugin as an Instrument
- Using Reason Rack Plugin as an Effect
- Working in the Rack
- Routing Audio and CV
- Sounds, Patches and the Browser
- The I/O device
- Kong Drum Designer
- Introduction
- Overview
- About file formats
- Using patches
- Pad Settings
- The Drum and FX section
- The Drum modules
- The Support Generator modules
- The FX modules
- Connections
- Using Kong as an effect device
- Using external effects with Kong
- Redrum Drum Computer
- Introduction
- About file formats
- Using patches
- Programming patterns
- Redrum parameters
- Using Redrum as a sound module
- Connections
- Dr. Octo Rex Loop Player
- Introduction
- About REX file formats
- Loading and saving Dr. Octo Rex patches
- Playing Loops
- Adding Loops
- Playing individual Loop Slices
- Slice handling
- Dr. Octo Rex panel parameters
- Dr. Octo Rex synth parameters
- Connections
- Europa Shapeshifting Synthesizer
- Introduction
- Panel overview
- Signal flow
- Playing and using Europa
- Panel reference
- Sound Engines On/Off and Edit Focus section
- The Oscillator section
- The Modifiers section
- The Spectral Filter
- The Harmonics section
- The Unison section
- The User Wave and Mixer section
- The Filter section
- The Amplifier section
- The Envelopes section
- Envelope 1, 2, 3 and 4
- Preset
- Adding a Sustain stage
- Adding and removing envelope points
- Changing the envelope curve shape
- Looping the envelope
- Editing levels only
- Creating “free form” envelope curves
- Using the Envelope 3 and Envelope 4 curves as Sound Engine waveforms
- Using the Envelope 4 curve as a Spectral Filter curve
- The LFO section
- The Effects section
- The Modulation Bus section
- Connections
- Tips and Tricks
- Grain Sample Manipulator
- Thor Polysonic Synthesizer
- Subtractor Synthesizer
- Malström Synthesizer
- Monotone Bass Synthesizer
- ID8 Instrument Device
- Rytmik Drum Machine
- Radical Piano
- Klang Tuned Percussion
- Pangea World Instruments
- Humana Vocal Ensemble
- NN-XT Sampler
- Introduction
- Panel overview
- Loading complete Patches and REX files
- Using the main panel
- Overview of the Remote Editor panel
- About Samples and Zones
- Selections and Edit Focus
- Adjusting parameters
- Managing Zones and Samples
- Working with Grouping
- Working with Key Ranges
- Setting Root Notes and Tuning
- Using Automap
- Layered, crossfaded and velocity switched sounds
- Using Alternate
- Sample parameters
- Group parameters
- Synth parameters
- Connections
- NN-19 Sampler
- Introduction
- General sampling principles
- About audio file formats
- About Key Zones and samples
- Loading a Sample into an empty NN-19
- Loading SoundFont samples
- Loading REX slices as samples
- Creating Key Zones
- Selecting Key Zones
- Setting the Key Zone Range
- Deleting a Key Zone
- About Key zones, assigned and unassigned samples
- Adding sample(s) to a Key Map
- Setting the Root Key
- Removing sample(s) from a Key Map
- Removing all unassigned samples
- Rearranging samples in a Key Map
- Setting Sample Level
- Tuning samples
- Looping Samples
- About the Solo Sample function
- Automap Samples
- NN-19 synth parameters
- Play Parameters
- Connections
- MIDI Out Device
- Quartet Chorus Ensemble
- Sweeper Modulation Effect
- Alligator Triple Filtered Gate
- Pulveriser
- The Echo
- Scream 4 Sound Destruction Unit
- BV512 Vocoder
- Introduction
- Setting up for vocoding
- Using the BV512 as an equalizer
- BV512 parameters
- Connections
- Tips and tricks
- RV7000 Mk II Advanced Reverb
- Neptune Pitch Adjuster and Voice Synth
- Introduction
- Overview and basic concepts
- Setting up for pitch processing
- Using pitch correction
- Using pitch shifting (Transpose)
- Using Formant control
- Using the Voice Synth
- Panel parameters
- Connections
- Softube Amps
- Audiomatic Retro Transformer
- Channel Dynamics Compressor & Gate
- Channel EQ Equalizer
- Master Bus Compressor
- Synchronous Timed Effect Modulator
- The MClass Effects
- Half-Rack Effects
- The Combinator
- Pulsar Dual LFO
- RPG-8 Arpeggiator
- Matrix Pattern Sequencer
- Mixer 14:2
- The Line Mixer 6:2
- Working with Players
- Settings
- The Reason Rack Plugin Settings dialog
- Index
EUROPA SHAPESHIFTING SYNTHESIZER179
•Phase Distort
This distorts the waveform by modulating the start phase of the waveform cycle. This generally creates a brighter
tone towards the extremes of the Amount range (0% and 100%). At Amount=50% the signal is unaffected.
• Self Multiply
This multiplies a copy of the waveform with the original waveform. Set the phase angle of the copied waveform
with the Amount knob.
•Noise Mod
This modulates the waveform with low frequency noise. Perfect for adding e.g. “breath noise” to a signal. Set the
noise modulation amount with the Amount knob.
• Shaping > Wrap
This amplifies the signal above the available headroom and then wraps the peaks down into the available head-
room. This adds quite an aggressive distortion to the sound.
• Shaping > Fold
This amplifies the signal above the available headroom and then “mirrors” the peaks down into the available head-
room. Fold is similar to the Wrap shaping but is generally less “aggressive”.
• Shaping > Hard Clip
This amplifies the signal above the available headroom and then clips the peaks that are above the headroom.
Generally, a signal that is clipped to the maximum would result in a pulse/square shaped waveform.
• Shaping > Soft Clip
Soft clip is similar to hard clip described above, but has a smoother shape at the clipping points and thus generates
less overtones.
• Shaping > Sine Shape
This generates sine shaping distortion to the signal.
• Shaping > Glitch 1
This distorts the waveform by introducing a short low-frequency noise glitch in the waveform cycle, but only in
parts of the waveform that go from zero to positive level.
• Shaping > Glitch 2
This is similar to Glitch 1 described above, but introduces a more high-frequent noise glitch in the waveform cycle.
• Harmonics > Octave
This makes it possible to gradually crossfade between the original signal and a copy of the signal one octave
above. Set the crossfade amount with the Amount knob.
• Harmonics > Fifth
This makes it possible to gradually crossfade between “one octave up” and “one octave+one fifth up”. As soon as
you turn on the Fifth modifier you automatically raise the pitch by one octave. The reason for this is that this is
done by multiplying frequencies, i.e. you crossfade between the double and triple of the original frequency. Set the
crossfade amount with the Amount knob.
• Harmonics > 16 Harmonics
This makes it possible to gradually crossfade between the original signal and copies of the signal at the 16 first
harmonics above the original frequency. Set the position in the harmonic spectrum with the Amount knob.
• Harmonics > Fund. + 16 Harm.
This is the same as “16 Harmonics” described above, except this always keeps the original signal mixed in with the
selected harmonic.
• Harmonics > All 16 Harm.
This gradually adds copies of the original signal at the first 16 harmonics. Turning up the Amount knob will add on
the harmonics one by one until all 16 harmonics are present in the signal.
• Harmonics > Ring Harm.
This multiplies the waveform with a sinewave signal to generate a ring modulator effect. Set the modulator fre-
quency with the Amount knob.










