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Table Of Contents
ARRANGING IN THE SEQUENCER196
Here is an example of how you can use the Bounce in Place function:
1. Select the clip you want to bounce.
In this example we choose a note clip on an ID8 instrument track:
2. Select “Bounce in Place” from the context menu (or Edit menu). (If you bounce an audio clip, select “Bounce >
Bounce in Place” instead).
A new audio clip is created on a new audio track, colored and named according to the original track - with the ad-
dition of the word “Bounced” in the destination track name. The destination track inherits the settings from the
source track, i.e. mixer settings and any Output Bus routing.
The bounced audio clip always has the same position and length as the original source clip.
Note also that the source clip is automatically muted.
3. If the source clip generated any sustaining (or reverberating) audio, this might be masked in the bounced au-
dio clip. To reveal any audio tail, just resize (expand) the bounced clip:
Expand the bounced audio clip to reveal any sustaining audio tail.
Similarly, if a note clip should contain any notes that extend to the right outside the clip boundary, the audio
from the notes will be bounced to the new audio clip in its entirety.
The audio from the extended note(s) will be masked in the audio clip, so you will have to expand the bounced au-
dio clip to hear the complete rendering.
! The maximum length of any sustaining/reverberating “tail” in the bounced clip is automatically limited to 5
seconds after the last “note off” in the original note clip - or 5 seconds after the end of an audio clip.
Completely masked notes in a source clip will not be rendered to audio - only the notes you can hear.
Any parameter automation of the source device that affects the audio are also taken into account when bounc-
ing.
This means that what you heard when you played back the source track is exactly what you will hear when you
play back the bounced clip on the destination track.