11.0

Table Of Contents
TABLE OF CONTENTS14
Kong Drum Designer 619
Introduction 620
Overview 620
The Pad Section 620
The Drum Control Panel 621
The Drum and FX Section 621
About using custom backdrops 621
About file formats 621
Using patches 622
Loading a Kit Patch 622
Checking the sounds in a Kit Patch 623
Creating a new Kit Patch 623
Creating an empty Kit Patch 624
Saving Kit Patches 624
Pad Settings 625
Assigning Drums to Pads 625
Renaming Pads 626
Copying & Pasting Drums between Pads 626
Assigning Hit Type to Pads 626
Muting and Soloing Pads 627
Working with Pad Groups 628
The Drum and FX section 629
Signal flow 630
The Drum Control Panel 632
Sampling in Kong 634
The Drum Module slot 634
The FX slots 635
The Drum modules 636
NN-Nano Sampler 636
Nurse Rex Loop Player 640
Physical Bass Drum, Snare Drum and Tom Tom 645
Synth Bass Drum, Snare Drum and Tom Tom 647
Synth Hi-hat 648
The Support Generator modules 649
Noise Generator 649
Tone Generator 650
The FX modules 651
Using CV modulation of Bus FX and Master FX
parameters 651
Drum Room Reverb 652
Transient Shaper 652
Compressor 653
Filter 654
Parametric EQ 654
Ring Modulator 655
Rattler 656
Tape Echo 656
Overdrive/Resonator 657
Connections 658
Sequencer Control 658
Modulation Input 658
Aux Send Out 658
Gate In and Out 659
Audio Out 3-16 659
Main Audio Out 659
Using Kong as an effect device 659
Using external effects with Kong 660
Redrum Drum Computer 661
Introduction 662
Sampling in Redrum 662
About file formats 663
Using patches 664
Loading a patch 664
Checking the sounds in a patch 664
Creating a new patch 665
Creating an empty patch 665
Programming patterns 666
Pattern basics 666
Pattern tutorial 667
Setting pattern length 668
Setting pattern resolution 669
Step dynamics 669
Pattern Shuffle 670
Flam 670
The Pattern Enable switch 671
The Enable Pattern Section switch 671
Pattern functions 672
Chaining patterns 672
Converting Pattern data to notes in the main sequencer
673